15897 cards found
Unwitting Fanatic

Unwitting Fanatic {2}{W}

Creature - Human Warlock Detective
When Unwitting Fanatic enters, create a 3/2 colorless Horror creature token.
Sacrifice Unwitting Fanatic: Another target permanent you control gains hexproof and indestructible until end of turn.
Every night he leads rescued civilians to safety, never realizing what he's done.
1/1
  • Toll Midnight
Sadie Dal, Doctor Dreamer

Sadie Dal, Doctor Dreamer {3}{G}{U}

Legendary Planeswalker - Sadie
[+1]: Draw two cards, then put a card from your hand on the bottom of your library unless you've spent {W}{U}{B}{R}{G} on spells this turn.
[–2]: Add {W}{U}{B}{R}{G}.
[–6]: For each card type, you may return a card of that type from your graveyard to your hand.
Loyalty:
3
  • Love Song
Luminescent Feathrets

Luminescent Feathrets {X}{W}

Creature - Ferret Bird
When you cast this spell, copy it for each color of mana spent to cast it beyond the first.
Flying
“It's a bit of a hike, but I think it'll be worth it.”
— Ardy to Dayang
1/1
  • Arcanum Academia
Third Legion General

Third Legion General {2}{R}

Creature - Fox Soldier
First strike
Other Foxes you control get +1/+1.
Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
2/1
Heathen Rise

Heathen Rise {4}{R}

Sorcery
Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Heathen Rise deals damage to you equal to the number of cards revealed this way.
Ferocious — That creature gains haste if it has power 4 or greater.
  • Surging Tide
Traveling Thespians

Traveling Thespians {W}{B}

Creature - Human Citizen
Whenever you cast an Aura spell, put two +1/+1 counters on Traveling Thespians.
Visiting yearly at the behest of the Lady and Lord, they perform the Tale of Spring nightly until the final moon of the festival.
0/1
  • Harvest Festival
Shuilong Technique

Shuilong Technique {U}

Sorcery
Draw a card. If this is the third spell you've cast this turn, create a 2/2 blue Drake creature token with flying. If this is the sixth spell you've cast this turn, exile it, then return up to three target instant and/or sorcery cards from your graveyard to your hand and untap up to six lands.
  • Nangjiao In Bloom
Worldheart Nexus

Worldheart Nexus {2}{G}

Enchantment
At the beginning of your upkeep, if there are three or more colors among creatures you control, you gain 2 life and draw a card.
Acre by acre, Alara returns to its true form, a reflection of its ancient past.
  • Alara
Sunlight Dancer

Sunlight Dancer {W}

Creature - Nymph
Lifelink
When Sunlight Dancer enters, target opponent gains 4 life.
Lotus in the day, sundancers play.
Falling in the night, sundancers' fright.
2/1
  • Novea
Suspicious Gambler

Suspicious Gambler {2}{R}

Creature - Weasel Pirate
Haste
{T}, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay {R}. If you do, repeat this process.
“I win again, eh? What're the odds?”
2/3
  • Adventurers of Onora
Enigma Mystic

Enigma Mystic {1}{G}

Creature - Bird Shaman
When Enigma Mystic enters, mill three cards.
Enigma Mystic gets +2/+0 as long as there's a Shaman card in your graveyard.
{T}: Add one mana of any color. Activate only if you control another Shaman.
1/3
  • Adventurers of Onora
Gwynmere, the Tideshaper

Gwynmere, the Tideshaper {4}{G/U}{W}

Legendary Creature - Merfolk Wizard
At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.)
“Bring me a prism, a dove, a map, a story, two spellbooks, and a hero, and I'll grant you any wish.”
3/5
  • Seasons of War
Bal, God of Destiny
Bal's Descent

Bal, God of Destiny

Legendary Enchantment Creature - God
(Color indicator: Bal, God of Destiny is black)
Indestructible
You may play cards from your graveyard.
If you would draw one or more cards, mill that many cards instead.
If a card would be put into your graveyard from anywhere other than your library, exile it instead.
6/6
Card has other part: Bal's Descent
Haunted Heirloom

Haunted Heirloom {2}

Artifact Creature - Spirit Knight
When Haunted Heirloom dies, create a Treasure token.
Treasure that guards itself.
2/1
  • Seasons of War
Reflect on Serenity

Reflect on Serenity {2}{W}{B}

Enchantment
At the beginning of your upkeep, return target enchantment card from your graveyard to your hand.
Whenever Reflect on Serenity or another enchantment you control enters or leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Tribal Guard

Tribal Guard {3}{G}

Creature - Human Warrior
Trample
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Tribal Guard mentors a creature, that creature gains trample until end of turn.
4/3
  • Riddles of Revio
Verdant Curtain Caretaker

Verdant Curtain Caretaker {2}{G}

Creature - Construct Druid
Whenever Verdant Curtain Caretaker enters or attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
3/2
  • The Stage Presents: The Neverending Act
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Bloodfall

Bloodfall {9}{R}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Bloodfall deals 8 damage divided as you choose among up to eight targets. If you spent exactly {R} for this spell's mana payment, it deals 8 damage to each of those targets instead.
  • The Petals Wilt
Journey through Masamori

Journey through Masamori {1}{G}

Enchantment
When Journey through Masamori enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have “{T}: Add one mana of any color.”
  • Tales of Old Jidai
Achet-Aton's Vizier

Achet-Aton's Vizier {2}{B}

Creature - Antelope Advisor
{T}, Pay 1 life: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if your life total is less than 5, sacrifice Achet-Aton's Vizier. If you do, create a 4/4 black Demon creature token with flying.
2/3
  • Over the Horizon
Bitter Stars

Bitter Stars {3}{B}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Faerie creature tokens with flying.
One can fall from grace not for evil but for losing their innocence to suffering.
  • Feanav: The Apothecary's Progress
Ruinous Vagrants

Ruinous Vagrants {3}{R}

Creature - Rogue Warrior
“Worst rat infestation we've had in years, no doubt. But mark my words, when those so-called ‘adventurers' come to wipe them out, we'll have a far more pressing vermin problem on our hands.”
—Toren, town elder
5/3
  • Arkadai
Rallying Banner

Rallying Banner {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each Equipment attached to it.
Whenever an Equipment you control enters, attach it to equipped creature.
Equip {2}
  • Aftermath
Legion of Wights

Legion of Wights {4}{B}

Creature - Zombie Soldier
As the hordes of undead continued rising without showing any signs of relenting, the group thought they'd die right there. Then a new clash occurred and the legions dispersed. They thought themselves safe, but something worse was waiting for them...
4/4
  • Aftermath