You may exert Awoken Elemental as it attacks. When you do, Awoken Elemental fights another target creature. (An exerted creature won't untap during your next untap step.)
Outside of the Wiedfree, animals are uncommon. Trusting them to not be demonic is far more than down-trodden folks are able to give, breeding hostility in both directions.
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.” Destroy all nonland permanents.
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle. Creatures you control get +1/+1.
[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Bennett Brooks deals 2 damage to each opponent. If you have an insight counter, create two Treasure tokens. [0]: You get an insight counter. [–2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
When Benthic Tidebreaker enters, reveal the top card of each player's library and exile one of those cards. You may play that card for as long as it remains exiled, and you may spend blue mana as though it were mana of any color to cast it. Evoke {1}{U}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
{T}, Exert Bestower of Princely Sin: You may sacrifice another creature. If you do, target opponent may sacrifice a permanent that shares a card type with it. If they don't, that player loses 1 life and you draw a card. Repeat this process for artifact, enchantment, land, and planeswalker. Activate only as a sorcery.
This spell costs {3} more to cast if it targets a card in an opponent's graveyard. Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.” —Darren Hunter
Blazing Exultation deals 3 damage to any target. {2}{R}: Shuffle Blazing Exultation and up to one other instant or sorcery card from your graveyard into your library.
Flying, menace, haste When Bloodfiend Ravager enters, it deals 2 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. Evoke {1}{R}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Bound by Nature enters with X nature counters on it. You can't cast nonpermanent spells. Creatures you control get +1/+1 for each nature counter on Bound by Nature and have “{T}: Add {G}.”
Flying Whenever you attack, another target creature you control gains flying until end of turn. Fleeting {U}(You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Haste You may exert Brash Charger as it attacks. When you do, creatures with power 1 or less can't block this turn. (An exerted creature won't untap during your next untap step.)
Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) When Bridgehaven's Finest enters, create a 1/1 colorless Human creature token. Other creatures you control get +1/+1 as long as Bridgehaven's Finest has two or more counters on it.
This spell can't be countered. Burning Winds deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
What were in the past timid heatwaves are now agonizing firestorms.
Carefree Performer can't be sacrificed. You may exert Carefree Performer as it attacks. When you do, discard two cards, then draw two cards. (An exerted creature won't untap during your next untap step.)
Improve {1}({1}: Put a +1/+1 counter on this artifact. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever one or more creatures crew Cavalier Deluxe Roadster, you may phase out up to one of those creatures. Crew 1. Activate only once during each of your turns.
[+1]: Each opponent loses 1 life and you gain 1 life. Mill a card. If you do, you may shuffle a card from your graveyard into your library. [0]: Any number of target players each discard a card. If you have an insight counter, return up to one creature card from your graveyard to your hand. [0]: You get an insight counter. [–2]: Target creature gets -3/-3 until end of turn.
You may cast spells with mana value 5 or greater as though they had flash. As long as you control a permanent with mana value 5 or greater, Cenotaph Conjurant gets +2/+0 and can't be blocked.
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
At the beginning of your upkeep, you may sacrifice another creature. If that creature had mana value 2 or greater, create a 3/2 colorless Horror creature token. Otherwise, create a 1/1 colorless Human creature token. Whenever you create a creature token, you may pay 2 life. If you do, put a menace counter on it.