14928 cards found
Marrow Raptor

Marrow Raptor {B}

Creature - Dinosaur
Menace
When Marrow Raptor enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it.
“Sure they're fast, but keep ‘em fed or you're likely to lose a limb or two.”
— Mefura, Vuliv outrider
1/1
  • Worlds Away
Planar Eulogist

Planar Eulogist {2}{B}

Creature - Human Wizard
{B}, {T}, Sacrifice Planar Eulogist: Aetherize target creature card in a graveyard. (To aetherize, create a token that's a copy of it, then exile that token.)
{6}{B}: Aetherize target creature card in a graveyard.
3/1
  • Worlds Away
Portal Inhibitor

Portal Inhibitor {1}{B}

Creature - Human Rogue Wizard
Whenever Portal Inhibitor attacks, exile target nonland card from defending player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
“Sorry, but I was here first.”
2/1
  • Worlds Away
Quickmire

Quickmire {3}{B}

Sorcery
Destroy target creature or planeswalker. Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Sometimes a world fades away so quickly, that those within die without ever knowing.
  • Worlds Away
Razorshell Marauder

Razorshell Marauder {2}{B}

Creature - Insect Warrior
When Razorshell Marauder enters, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn.
3/2
  • Worlds Away
Seeker of Lost Secrets

Seeker of Lost Secrets {2}{B}{B}

Creature - Human Warlock
Lifelink
When Seeker of Lost Secrets leaves the battlefield, you may pay 2 life. If you do, search your library for a card, put that card into your hand, then shuffle.
“I will get what I want, even if its the last thing I ever see.”
2/2
  • Worlds Away
Shambling Morass

Shambling Morass {B}

Creature - Elemental
As long as Shambling Morass is on the battlefield or in your graveyard, it's a land in addition to its other types.
When Shambling Morass dies, you may pay {1}. If you do, you draw a card and you lose 1 life.
1/1
  • Worlds Away
Spoils of the Undermarket

Spoils of the Undermarket {2}{B}

Enchantment
At the beginning of your upkeep, each opponent mills two cards.
{3}{B}: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery. (You still pay its costs, including color. Copies of permanents enter as tokens.)
  • Worlds Away
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Undermarket Guildmaster

Undermarket Guildmaster {3}{B}

Creature - Human Rogue
Flash
If an opponent would draw a card, that player exiles the top card of their library instead. During each player's turn, that player may play that card for as long as it remains exiled.
“Oh but you do understand how things work around here, yes?”
2/4
  • Worlds Away
Undermarket Hawker

Undermarket Hawker {B}

Creature - Goblin Rogue
{T}, Pay 1 life: Add one mana of any color that a land an opponent controls could produce.
“‘Is it cursed? Why does it cost so little? Why is there blood on the handle?' People these days ask so many questions.”
1/1
  • Worlds Away
Zhargetan Reclaimer

Zhargetan Reclaimer {2}{B}

Creature - Elf Pirate
First strike, menace
When Zhargetan Reclaimer enters, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
3/2
  • Worlds Away
Ardent Explorers

Ardent Explorers {2}{R}

Creature - Human Scout
Wanderlust — When Ardent Explorers enters, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
The best explorers dream of working for free.
3/2
  • Worlds Away
Crater Burst

Crater Burst {4}{R}

Instant
Crater Burst deals 3 damage to any target. Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
“Sure it's dangerous, but where else do you get exotic ores and minerals in such freeflowing and abundant quantities?”
— Drenn, rock jockey
  • Worlds Away
Exhilarating Journey

Exhilarating Journey {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.)
No threat like a good time.
  • Worlds Away
Hot Streak

Hot Streak {R}

Instant
Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Once you get started, the worst thing you could do is stop.”
—Kamika, Voliv ritualist
  • Worlds Away
Hunter of Incantations

Hunter of Incantations {1}{R}

Creature - Human Warrior
Whenever an opponent casts a spell during your turn, Hunter of Incantations deals 2 damage to that player.
“I've hunted across all of the Otherworlds, and now no beast or simpleton is enough. Only the most cunning of them all are worthy of my blade.”
2/2
  • Worlds Away
Incense Stoker

Incense Stoker {2}{R}

Creature - Goblin Wizard
When Incense Stoker enters, you may return target instant or sorcery card with mana value less than or equal to the number of differently named lands you control from your graveyard to your hand.
“With the right aroma, I can help you remember what you never knew.”
2/1
  • Worlds Away
Interplanar Raid

Interplanar Raid {3}{R}{R}

Enchantment
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice.
When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Journey to the Otherworlds

Journey to the Otherworlds {1}{R}

Enchantment
When Journey to the Otherworlds enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Master of Imports

Master of Imports {1}{R}

Creature - Human Advisor
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
2/2
  • Worlds Away
Pyroclastic Maw

Pyroclastic Maw {4}{R}{R}

Creature - Elemental Wurm
When Pyroclastic Maw enters, destroy target land. If that land was nonbasic, Pyroclastic Maw gains haste until end of turn.
“If you ask me, that thing was just trying to clean up its home a little.”
—Rogg, Chaos Treader
4/4
  • Worlds Away
Riftbreaker Mage

Riftbreaker Mage {1}{R}

Creature - Human Shaman
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
2/2
  • Worlds Away
Riftkeeper Entity

Riftkeeper Entity {6}{R}{R}

Creature - Elemental
Flying, menace
When Riftkeeper Entity enters, discard your hand, then draw cards equal to the number of differently named lands you control.
{1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Not all portals are easily crossed.
6/5
  • Worlds Away
Rubble Seer

Rubble Seer {1}{R}

Creature - Goblin Shaman
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.
2/2
  • Worlds Away