{B}, {T}, Sacrifice Planar Eulogist: Aetherize target creature card in a graveyard. (To aetherize, create a token that's a copy of it, then exile that token.) {6}{B}: Aetherize target creature card in a graveyard.
Whenever Portal Inhibitor attacks, exile target nonland card from defending player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Destroy target creature or planeswalker. Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Sometimes a world fades away so quickly, that those within die without ever knowing.
When Razorshell Marauder enters, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn.
Lifelink When Seeker of Lost Secrets leaves the battlefield, you may pay 2 life. If you do, search your library for a card, put that card into your hand, then shuffle.
“I will get what I want, even if its the last thing I ever see.”
As long as Shambling Morass is on the battlefield or in your graveyard, it's a land in addition to its other types. When Shambling Morass dies, you may pay {1}. If you do, you draw a card and you lose 1 life.
At the beginning of your upkeep, each opponent mills two cards. {3}{B}: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery. (You still pay its costs, including color. Copies of permanents enter as tokens.)
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Flash If an opponent would draw a card, that player exiles the top card of their library instead. During each player's turn, that player may play that card for as long as it remains exiled.
“Oh but you do understand how things work around here, yes?”
First strike, menace When Zhargetan Reclaimer enters, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
Wanderlust — When Ardent Explorers enters, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.)
Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Once you get started, the worst thing you could do is stop.” —Kamika, Voliv ritualist
When Incense Stoker enters, you may return target instant or sorcery card with mana value less than or equal to the number of differently named lands you control from your graveyard to your hand.
“With the right aroma, I can help you remember what you never knew.”
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice. When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
When Journey to the Otherworlds enters, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
Flying, menace When Riftkeeper Entity enters, discard your hand, then draw cards equal to the number of differently named lands you control. {1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.