15897 cards found
Scaleblight Warrior

Scaleblight Warrior {1}{B}

Creature - Crocodile Warrior
When Scaleblight Warrior enters, you gain 2 life.
Pay 2 life: Scaleblight Warrior gains menace until end of turn.
Those with the scaleblight curse share one thing: They crossed Jeama.
2/1
  • Eralou
Will of the Emperor

Will of the Emperor {2}{W}

Instant
Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn.
  • Imperial Legacies
Vibrant Expulsion

Vibrant Expulsion {1}{U}

Instant
Return target spell to its owner's hand. If there are three or more colors among permanents you control, you may counter that spell instead.
After centuries away, Velir came back to see Alara ravaged by war. And yet it was whole. There was work to be done.
  • Alara
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Nephilim Wisdomancer

Nephilim Wisdomancer {1}{U}

Creature - Nephilim Wizard
When Nephilim Wisdomancer enters, mill three cards. Then you may pay {W}{B}. If you do, return a nonland card from your graveyard to your hand.
“Look into the future and all will become clear. Chaos always settles and the past is forgotten in time.”
1/4
  • Alkabah: The Rise of Soli
Tear the Veil

Tear the Veil {2}{U}

Instant
Exile target permanent, then return that card to the battlefield under its owner's control.
Draw a card.
What separates the mortal coil from beyond is, in truth, very little.
  • Feanav: The Apothecary's Progress
Exchange Scholar

Exchange Scholar {2}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, untap Exchange Scholar.
Their own history suppressed, a colony's brightest conclude that only the empire's institutions deserve their talents.
1/3
  • The Empty Throne of Feanav
Terrors of Cuxuri Trench

Terrors of Cuxuri Trench {U}{B}

Instant - Revelation
Return target creature you control and target creature you don't control to their owners' hands. Target player discards a card.
Coalesce {4}{U}{B} (You may cast this from your graveyard for {4}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Terrors of Cuxuri Trench can't block.
4/4
  • Over the Horizon
Vulturous Harpy

Vulturous Harpy {3}{B}

Creature - Harpy
Flying
Whenever you attack with two or more creatures with flying, each opponent discards a card.
Harpies covet dreams as much as they do flesh and bone.
3/3
  • Theros Triumphant
Thoughts Reborn

Thoughts Reborn {3}{U}{U}

Sorcery
Return two instant and/or sorcery cards at random from your graveyard to your hand. Exile Thoughts Reborn.
  • Mious
Jade Counterweight

Jade Counterweight {2}

Artifact - Equipment
When Jade Counterweight enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +1/+1.
Equip {1}
  • Panxiou
Reshaping Primordial

Reshaping Primordial {1}{G}

Creature - Elemental Druid
Whenever another creature you control enters, you may change Reshaping Primordial's base power and toughness to that creature's power and toughness.
0/1
  • Tides of War
Spiritual Ascension

Spiritual Ascension {4}{W}

Enchantment
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
  • Path of Shadows
Branded Contractor

Branded Contractor {2}{B}

Creature - Human Wizard
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
When Branded Contractor dies, you may put its counters on target creature.
5/3
  • The Empty Throne of Feanav
Sigilwing Familiar

Sigilwing Familiar {1}{U}

Creature - Otter Bird
Flash
Flying
Menagerie — Whenever Sigilwing Familiar deals combat damage to a player, if there are five or more creature types among creatures you control, draw a card.
1/2
  • Adventurers of Onora
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
In theory, Valimiri priests can break curses on items. In practice, they usually end up breaking the item as well.
  • Arkadai
Hunting Company

Hunting Company {3}{G}

Creature - Human Scout
Reach
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Hunting Company enters deployed, destroy target creature with flying.
4/3
  • The Empty Throne of Feanav
Ancient Dominion

Ancient Dominion

Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Ancient Dominion enters tapped.
The towers of old Shaidosta cast a long shadow over Volaria, rivaled only by that of its masters.
Cold Heart

Cold Heart {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An iron heart grants nerves of steel.
  • Karina's Explorations
Industrial Revolt

Industrial Revolt {2}{R}

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
Draw a card.
“Folk here have had enough—now maybe the rebels overseas could join us on a march.”
—Madame Beatrice to Cathette
  • The Empty Throne of Feanav
Cranial Archive

Cranial Archive {2}

Artifact
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
Subturgia's proximity to the Deadlands ensures the vampires will never run out of undead servants.
  • Aftermath
Conscription

Conscription {1}{W}

Enchantment - Discovery
Create a 1/1 white Soldier creature token with vigilance.
At the beginning of combat on your turn, you may pay {2}{W}. If you do, creatures you control get +1/+1 until end of turn.
  • Scriptures of Urshad
Riko's Academy

Riko's Academy

Land
Riko's Academy enters tapped.
When Riko's Academy enters, you may mill two cards.
{T}: Add {R} or {W}.
  • Rail War
Unleash the Beasts

Unleash the Beasts {2}{G}{G}

Sorcery
Creatures you control have base power 4 and gain trample until end of turn.
“There's a beast in all of us, Kuan. You just need to learn to harness it.”
  • Goliaths of Nangjiao
Literary Lioness
Cattish Bluestocking

Literary Lioness

Creature - Sphinx Wizard
(Color indicator: Literary Lioness is blue)
Flying
Whenever Literary Lioness deals combat damage to player, draw three cards, then discard two cards.
If you would draw a card while your library has no cards in it, you win the game instead.
3/3
Card has other part: Cattish Bluestocking
  • The Empty Throne of Feanav