15897 cards found
Stormcharged Pyre

Stormcharged Pyre

Land
Stormcharged Pyre enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
  • The Land Bundle
Stormsurge

Stormsurge {2}{R}

Sorcery
Stormsurge deals 3 damage to any target.
Orchestrate {R} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Every action calls forth a hundred more.
Stormwake

Stormwake {1}{U}

Instant
Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Disasters always come in pairs.
Storytime

Storytime {3}{W}{W}

Enchantment
If you would lose the game, instead sacrifice a storied permanent. If you do and your life total is less than 1, it becomes 1.
“One last story, my dear emperor. The story of our love, and of the stories I told.”
—Azamir, “Happily Ever After”
Strange Discovery

Strange Discovery {G}

Enchantment
At the beginning of your upkeep, mill two cards.
{1}{G}, Sacrifice Strange Discovery: Return target card from your graveyard to your hand.
Strange Harbor

Strange Harbor

Land
Strange Harbor enters tapped unless you have 15 or less life.
{T}: Add {U} or {R}.
Zulixi, once home to the ingenious gnomes and now ground zero for the SOURCE's corruption.
  • The Land Bundle
Strange Jungle

Strange Jungle {1}{G}{G}

Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plant creatures with “This creature can't block” in addition to their other colors, types, and abilities.
Sometimes you can hear it breathe.
Strange Tides

Strange Tides {2}{U}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they mill two cards.
{U}, Sacrifice Strange Tides: Shuffle up to four target cards from your graveyard into your library.
  • Dark Seas of Shiryen
Strangle to Death

Strangle to Death {2}{B}

Instant
Target creature gets -3/-3 until end of turn.
“The world is ending. Sadly you won't be here to see it when the time comes.”
—Rallios, to Mutren
  • Khaliz-Dorahn
Strangleroot's Clutches

Strangleroot's Clutches {2}{B}{B}

Instant
Destroy target creature, enchantment, or planeswalker. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Before it was plagued by murderous geists, the Bower Passage's deadly flora earned it its grim reputation.
  • Innistrad In Memoriam
Strangulate

Strangulate {1}{B}

Instant
Target creature gets -2/-2 until end of turn. If you control two or more Deserts, destroy that creature instead.
“It's almost a shame to let them go like this when they were so close to dying of thirst anyway.”
—Griamor, Gurug shaman
Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
“It spends almost its entire life with its eyes closed. Is it sleeping, or meditating?”
—Professor Maple
  • Monsters of Chikyu
Strategic Retreat

Strategic Retreat {G}{W}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
Being a good warrior is knowing when to fall back and regroup.
  • Khaliz-Dorahn
Stratospheric Bombardment

Stratospheric Bombardment {X}{B}{B}

Sorcery
Stratospheric Bombardment deals X damage to any target and you gain that much life.
“I'm just a man, I'm not a hero. I do what it takes to win.”
—Aldorus Fin, “Speech from Heaven”
  • Love Song
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
  • Ophorio
Stream of Light

Stream of Light {X}{W}

Sorcery
Target player gains X life.
  • Pyramids of Atuum
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Streamlash

Streamlash {2}{U}

Instant
Creatures your opponents control get -3/-0 until end of turn.
Draw a card.
Water magic doesn't look scary until you remember that at such high altitudes, the temperature is close to freezing.
  • Descent from the Highlands
Street Combat

Street Combat {1}{R}

Enchantment
At the beginning of your end step, if you control two or more tapped creatures, exile the top card of your library. Until the end of your next turn, you may play that card.
The Coalition at last reached the capital; Cathette's magic replaced the lamplights, and Beatrice's partisans led the armies to Amleth.
  • The Empty Throne of Feanav
Street Smarts

Street Smarts {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked by creatures with greater mana values.
  • High Noon
Streets of Mustasheen

Streets of Mustasheen {1}{W}{B}{G}

Enchantment
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
  • Over the Horizon
Strength from Chaos

Strength from Chaos {2}{G}

Instant
Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value.
“I'll enjoy this boon from Ifram while it lasts. You probably won't, though.”
  • Mious
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
  • Seasons of War