15897 cards found
Taunting Manticore

Taunting Manticore {3}{R}{R}

Creature - Manticore
Flying
{2}{R}: Target creature attacks this turn if able.
Rumor says great fortune comes to one skilled enough to steal a manticore's tooth. Others say that's what the hungry manticore wants you to think.
4/3
  • Alkabah
Chimeral Plating

Chimeral Plating {4}

Artifact - Equipment
Equipped creature gets +4/+3.
Equip—{2}, Put a -1/-1 counter on a creature you control.
“Wormwood's raids are of no concern; I am accustomed to work under these conditions, and will lend you defensive prototypes if need be.”
—Simul to Hyden
  • The Empty Throne of Feanav
Duncaster Nightwatcher

Duncaster Nightwatcher {3}{U}

Creature - Human Detective
When Duncaster Nightwatcher enters and whenever you cast a noncreature spell, create a 1/1 colorless Human creature token.
Whenever you attack with three or more creatures, return target noncreature, nonland card with mana value 3 or less from your graveyard to your hand.
2/2
Illusion of the Div

Illusion of the Div {G}{U}{B}

Creature - Shapeshifter
You may have Illusion of the Div enter as a copy of any creature you control except it has “{G}{U}{B}, Discard a card: Create a tapped token that is a copy of this creature.”
0/0
  • Alkabah
Chitterrax

Chitterrax {2}{B}{G}

Creature - Insect
{1}, Sacrifice a creature: Put a +1/+1 counter on Chitterrax, then each opponent loses 1 life and you gain 1 life.
3/3
Card has other part: Brood Spawn
  • Kahembo: Olde Dawn
Colpah Charmer

Colpah Charmer {2}{W}

Creature - Cat Rebel
Flash
When Colpah Charmer enters, you may tap or untap target creature.
2/2
  • Oirohpo
Sythian Enrichment

Sythian Enrichment {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch and “{1}{B}: Regenerate this creature.”
  • Spark of Revolution
Seto's Private Collection

Seto's Private Collection {2}{R}{W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Seto's Private Collection enters, creatures you control get +2/+1 until end of turn.
{1}{R}: Bloodline
Attacking creatures you control have first strike.
{2}{W}: Hope's Savior
Attacking creatures you control have lifelink.
  • Nangjiao In Bloom
Helicos Octopus

Helicos Octopus {1}{U}

Creature - Octopus
When Helicos Octopus enters, scry 1. If an opponent is cursed, scry 3 instead.
Octopi in the Helicos seas inhabit the plentiful shipwrecks that litter the area.
1/3
  • Dark Seas of Shiryen
Kragnoss, Rebellion Commander

Kragnoss, Rebellion Commander {2}{R}{R}

Legendary Creature - Goblin Warrior
Haste
When Kragnoss, Rebellion Commander enters, create a 1/1 red Goblin creature token.
Whenever a Goblin you control attacks, Kragnoss, Rebellion Commander deals 1 damage to target creature defending player controls.
3/3
  • K15 Core Set
Friend of Tides

Friend of Tides {2}{U}

Creature - Human Wizard
Defender
When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
0/4
  • Arcanum Academia
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
Vosh, the Champion

Vosh, the Champion {R}{W}

Legendary Creature - Orc Warrior Avatar
Whenever Vosh, the Champion attacks, if he's equipped, upgrade each attacking creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Menace
• Trample
• Lifelink
• Prowess
2/2
  • Arkadai
Worlds Away

Worlds Away {3}{U}{U}

Sorcery
Wanderlust — This spell has flash as long as you control four or more differently named lands.
Draw four cards.
Settling of Kaneh

Settling of Kaneh {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Kaneh enters, create two 1/1 white Soldier creature tokens if you control fewer creatures than an opponent. Then you gain 4 life if you have less life than an opponent.
  • Alkabah: The Rise of Soli
Cleansweep

Cleansweep {1}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Uprising of the Unremarkable

Uprising of the Unremarkable {4}{W}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Exile target nonland permanent an opponent controls. If this spell was harnessed by a token, you gain 5 life.
  • Over the Horizon
Mukal Charger

Mukal Charger {2}{R}{R}

Creature - Construct Berserker
Haste
Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/3
  • Arkadai
Ontarachie Bushwhack

Ontarachie Bushwhack {3}{G}

Instant
Germinate, then creatures you control that are Saprolings or have counters on them gain indestructible until end of turn. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
  • Eralou
Alyss, Lawweaver

Alyss, Lawweaver {3}{W}{W}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
If a spell or ability would target you, it targets each player instead.
Whenever an opponent attacks you with one or more creatures, tap all noncreature permanents that player controls.
Justice is blind, but she sees all.
3/3
Acolyte of Water
Acolyte of Life

Acolyte of Water {2}{U}

Creature - Nephilim Cleric
Whenever you draw a card, put a +1/+1 counter on Acolyte of Water.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Acolyte of Life
  • Alkabah: The Rise of Soli
Intoxicate

Intoxicate {2}{B}

Instant
Target player sacrifices a nontoken creature and mills three cards.
“Ain't nobody in Crinster with more practice at drinking than me!”
— Ten-Toe Tommy
  • Harvest Festival
Vigorous Dryad

Vigorous Dryad {G}

Creature - Dryad
{2}{G}, {T}: Another target creature you control gets +2/+2 until end of turn.
The roots of all dryads are intertwined, allowing them to share their strength in times of need.
1/2
  • Surging Tide
Wings of Liberty

Wings of Liberty {2}

Artifact - Equipment
Wings of Liberty enters with a +1/+1 counter on it.
{1}: Move a +1/+1 counter from Wings of Liberty to equipped creature.
Equipped creature has flying.
Equip {1}
  • Kahembo: Olde Dawn
Ruinous Vagrants

Ruinous Vagrants {3}{R}

Creature - Rogue Warrior
“Worst rat infestation we've had in years, no doubt. But mark my words, when those so-called ‘adventurers' come to wipe them out, we'll have a far more pressing vermin problem on our hands.”
—Toren, town elder
5/3
  • Arkadai