14568 cards found
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Wraith of the Fens

Wraith of the Fens {3}{B}

Creature - Spirit
Wraith of the Fens gets +2/+2 as long as you've gained life this turn.
A master of illusion, the spirit feeds off fear of the nightmares it creates.
3/3
  • Monsters of Chikyu
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters the battlefield, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wyrmfire

Wyrmfire {1}{R}

Instant
Wyrmfire deals 3 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
“Our fortress is fortified against everything! Catapults, siege towers, battering rams. We're completely impregnable!”
—Kurt, Skarvith captain
  • Seasons of War
Xiusheng's Teachings

Xiusheng's Teachings {3}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
  • Goliaths of Nangjiao
Yamamai Invoker

Yamamai Invoker {3}{G}

Creature - Human Wizard
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2
  • Tales of Old Jidai
Yamisaran Bladedancer

Yamisaran Bladedancer {2}{R}

Creature - Human Samurai
When Yamisaran Bladedancer enters the battlefield, you may attach an Equipment you control to target creature you control.
3/2
  • Path of Shadows
Yamisaran Guard

Yamisaran Guard {2}{R}

Creature - Human Samurai
When Yamisaran Guard enters the battlefield, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
2/3
  • Imperial Legacies
Yangzhi Cloudpiercer

Yangzhi Cloudpiercer {2}{R}

Creature - Crocodile Archer
Reach
{T}: Yangzhi Cloudpiercer deals 1 damage to target player or planeswalker.
“Gold-tipped are my arrows, such that if they were to reach the Heavens, the Winds may smile upon me for my tribute.”
4/1
  • Panxiou
Yenzu Disciple

Yenzu Disciple {1}{B}

Creature - Human Warrior
Inspired — Whenever Yenzu Disciple becomes untapped, each opponent loses 1 life and you gain 1 life.
“I must remain faithful to the Yenzu. Our way will not be lost among these times of peace.”
2/2
  • Nangjiao In Bloom
Yenzu Mindwrencher

Yenzu Mindwrencher {3}{B}

Creature - Human Wizard
Whenever Yenzu Mindwrencher perseveres, each opponent discards a card. (A creature perseveres when it survives damage.)
He can read your mind — he'll just need to take it first.
2/4
  • Surging Tide
Yenzu Puppeteering

Yenzu Puppeteering {1}{U}

Enchantment - Aura
Enchant creature
When Yenzu Puppeteering enters the battlefield, draw a card.
{1}{U}: Untap enchanted creature.
“Normally Sun would never allow a demon into her theater, but I'll see if I can pull a few strings.”
—Ushi Yun
  • Nangjiao In Bloom
Yenzu Ritual Vessel

Yenzu Ritual Vessel {1}

Artifact
{4}, {T}, Sacrifice Yenzu Ritual Vessel: Yenzu Ritual Vessel deals 4 damage to target creature or planeswalker.
“Go ahead, have a sip. It won't hurt you any worse than I will if you disobey.”
—Tzelin Yange
  • Nangjiao In Bloom
Young Dragonheart

Young Dragonheart {2}{R}

Creature - Human Shaman
Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
“The fire may burn my robes to cinders, but it only serves to ignite my soul.”
3/2
  • Goliaths of Nangjiao
Young Falconer

Young Falconer {2}{G}

Creature - Human Scout
Reach
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
“The Worldsoul speaks though him. Mostly, it says ‘caw.'”
2/3
  • Rail War
Young Hieromancer

Young Hieromancer {1}{W}

Creature - Human Cleric
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls.
“Think of it as flattery. I consider you worth leaving alive.”
2/1
  • Descent from the Highlands
Young Soulspeaker

Young Soulspeaker {1}{B/G}

Creature - Construct Warlock
{T}, Pay 1 life: Add one mana of any color.
She speaks to somber spirits each day, too innocent to know they're just fodder to run the Stage.
1/2
  • The Stage Presents: The Neverending Act
Young Tempter

Young Tempter {1}{B}

Creature - Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Young Tempter enters the battlefield, you draw a card and you lose 1 life.
Measure not a demon's age in years, but in bargains kept.
1/2
Youthful Dreams
Touch of Destiny

Youthful Dreams {R/G}

Sorcery
Target creature gains haste and trample until end of turn.
Fabled {3}{R/G}{R/G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Touch of Destiny
  • A Tourney at Whiterun
Youthful Recruiter

Youthful Recruiter {W}

Creature - Human Soldier
Soldiercycling {2}{W} ({2}{W}, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
“The Fellors are growing stronger with each assault, the Order needs as many people as they can to fight!”
1/2
  • Khaliz-Dorahn
Youthful Tortoise

Youthful Tortoise {1}{G}

Enchantment Creature - Turtle
Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise.
Cycling {2} ({2}, Discard this card: Draw a card.)
“I see an eon's worth of wisdom in those young eyes. Go forth— be with the Current, little one.”
—Anemothrys, Reefcrown
0/2
  • Elmare: Into the Abyss