14928 cards found
Twisted Elixir

Twisted Elixir {1}{B}

Instant
Target creature gets +3/+3 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
There is a balance between poison and potion, ignored while crafting this one.
  • Ophorio
Twisted Gladiator
Archon of Triumph

Twisted Gladiator {2}{B}

Creature - Mutant Warrior
Menace
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
He fought capably to obtain victory...
3/2
Card has other part: Archon of Triumph
  • Al Tabaq
Twisted Predator

Twisted Predator {1}{B}

Creature - Beast Horror
When Twisted Predator dies, you draw a card and you lose 1 life.
With every hour, it twists a little closer now to Sesilius' perfect vision.
2/1
Twisted Scinid

Twisted Scinid {3}{R}

Creature - Lizard Horror
{1}, Sacrifice another creature: Crystallize. Activate only as a sorcery. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{W}{U}{B}{R}{G}: Target creature gets +3/+3 and gains trample until end of turn. Activate only as a sorcery.
Its screech is the sound of hysteria.
4/3
  • Animus Vox
Twisting Fissure

Twisting Fissure

Land
Twisting Fissure enters tapped.
{T}: Add {U} or {R}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Typhoon Cruiser

Typhoon Cruiser {3}

Artifact Creature - Ship
{3}{U}: Tap target creature. Activate only as a sorcery.
Cycling {2/U} ({2/U}, Discard this card: Draw a card.)
“That's quite the blockade. Snipers, take your positions. We're knocking out their supply lines.”
—Mettalia
1/4
  • Elmare: Into the Abyss
Ulcerous Hellion

Ulcerous Hellion {5}{R}

Creature - Hellion Beast
Haste
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5/5
  • Dark Seas of Shiryen
Ulek Crusher

Ulek Crusher {4}{G}{G}

Creature - Plant Spirit
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Crusher envisions a creature card, it gets +2/+2 until end of turn.
6/5
  • High Noon
Ulek Elder

Ulek Elder {1}{G}

Creature - Plant Spirit
When Ulek Elder enters, look at the top card of your library. You may put it into your graveyard.
The elves of the Ulek often cull the ghosts that don't prove themselves useful.
2/2
  • High Noon
Ulek Windrider

Ulek Windrider {U}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Ulek Windrider envisions an instant or sorcery card, it gets +1/+0 and gains flying until end of turn.
1/1
  • High Noon
Umbral Stalker

Umbral Stalker {2}{B}{B}

Creature - Mutant Warrior
{2/B}: Umbral Stalker gains indestructible until end of turn. Tap it.
Day by day, step by step, he marches on, stained by the blood of his loved ones and inked with the names of their killers.
4/2
  • Al Tabaq
Umbral Wolf

Umbral Wolf {2}{G}{G}

Creature - Spirit Wolf
Resolute — Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
In a cloud of ashen shadow, it was gone just as quickly as it had come.
4/4
  • Dark Seas of Shiryen
Unbalance

Unbalance {2}{U}

Instant - Adventure
Target creature gets -5/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Highpoint Guru
  • Adventurers of Onora
Unbalancing Strike

Unbalancing Strike {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Tap target creature. It doesn't untap during its controller's next untap step.
  • Panxiou
Unbound Spirit
Ungoverned Sneak

Unbound Spirit

Creature - Spirit Rogue
(Color indicator: Unbound Spirit is blue)
Unbound Spirit can't be blocked.
When you attain Unbound Spirit, tap target creature. That creature doesn't untap during its controller's next untap step.
...and death is yet another rule.
2/3
Card has other part: Ungoverned Sneak
  • The Empty Throne of Feanav
Unbracing Rain

Unbracing Rain {3}{U}

Instant
Up to two target creatures each get -3/-0 until end of turn. Tap those creatures. They don't untap during their controller's next untap step.
The jungle brings shelter from the sun, but with it comes even greater dangers.
  • Kahembo: Olde Dawn
Unbreakable Oath

Unbreakable Oath {1}{B}

Instant
Target creature gets +1/+0 and gains indestructible until end of turn. Draw a card if you control an Angel, Demon, Faerie or Spirit.
In exchange for a future high station, one Lord Marglen taught Absari the secrets of cheating the divinities for pacts and power.
  • The Empty Throne of Feanav
Unbudging Badger

Unbudging Badger {1}{G}

Creature - Badger Warrior
Whenever Unbudging Badger attacks, if its power is 4 or greater, it gains trample until end of turn.
“Stand behind me, little ones. By my hand, no one falls today.”
3/1
  • Adventurers of Onora
Unburdened

Unburdened {2}{W}

Instant
Destroy target artifact or enchantment. You gain life equal to its mana value.
  • Monsters of Chikyu
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn. (That creature deals both first-strike and regular combat damage.)
“You'll never survive the Fang Den unless you chain down that little part of your mind that feels shame.”
—Ripper
  • Adventurers of Onora
Uncertain Times

Uncertain Times {2}{B}

Sorcery
Put two -1/-1 counters on target creature.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
There are weeks where years happen.
  • The Empty Throne of Feanav
Uncharted Frontier

Uncharted Frontier {3}{G}

Sorcery
This spell costs {2} less to cast if you control a Scout.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • High Noon
Uncharted Haven

Uncharted Haven

Land
Uncharted Haven enters tapped.
As Uncharted Haven enters, choose a color.
{T}: Add one mana of the chosen color.
Far beyond the edges of the world lie strange sanctuaries mortals could only dream of.
  • Theros Triumphant
Uncharted Leviathan

Uncharted Leviathan {4}{U}{U}

Creature - Leviathan
Hexproof
When Uncharted Leviathan enters, target creature can't be blocked this turn.
“Here be dragons.”
4/6
  • Feanav: The Apothecary's Progress
Uncomfortable Chill

Uncomfortable Chill {2}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
In his last moments, he yearned for the glory and warmth of enemy fire.
  • Feanav: The Apothecary's Progress