15282 cards found
Stoneport Provisioner

Stoneport Provisioner {1}{W}

Creature - Human Merchant
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{3}{W}: Return target nonland permanent card with mana value 1 or less from your graveyard to your hand. This ability cost {1} less to activate for each counter on Stoneport Provisioner.
2/2
  • Toll Midnight
Unwitting Fanatic

Unwitting Fanatic {2}{W}

Creature - Human Warlock Detective
When Unwitting Fanatic enters, create a 3/2 colorless Horror creature token.
Sacrifice Unwitting Fanatic: Another target permanent you control gains hexproof and indestructible until end of turn.
Every night he leads rescued civilians to safety, never realizing what he's done.
1/1
  • Toll Midnight
Ward of Seclusion

Ward of Seclusion {3}{W}

Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard and pay {2}. If the player doesn't, creatures they control can't attack you or planeswalkers you control this turn.
The Order of the Eternitarian Soul protects what they can, but even they aren't infallible.
  • Toll Midnight
Benthic Tidebreaker

Benthic Tidebreaker {3}{U}{U}

Creature - Octopus Horror
When Benthic Tidebreaker enters, reveal the top card of each player's library and exile one of those cards. You may play that card for as long as it remains exiled, and you may spend blue mana as though it were mana of any color to cast it.
Evoke {1}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
5/4
  • Toll Midnight
Cenotaph Conjurant

Cenotaph Conjurant {1}{U}

Creature - Spirit Wizard
You may cast spells with mana value 5 or greater as though they had flash.
As long as you control a permanent with mana value 5 or greater, Cenotaph Conjurant gets +2/+0 and can't be blocked.
1/3
  • Toll Midnight
Chronal Echo

Chronal Echo {2}{U}

Creature - Spirit Horror
Flying
{2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.”
—Rowena Bishop
2/3
  • Toll Midnight
Fractured Persona

Fractured Persona {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has base power and toughness 0/1 and loses all abilities and creature types.
{2}{U}: Return Fractured Persona to its owner's hand.
  • Toll Midnight
Grasper of Secrets

Grasper of Secrets {4}{U}

Creature - Horror Wizard
Prowess
When Grasper of Secrets enters, choose one —
• Return target creature to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Hideaway Agent

Hideaway Agent {3}{U}

Creature - Human Rogue Detective
When Hideaway Agent enters, gain control of target nonland permanent with mana value 3 or less for as long as you control Hideaway Agent.
“Quickly now and mind your head.”
2/2
  • Toll Midnight
Professor Henrick Crawford

Professor Henrick Crawford {2}{U}

Legendary Creature - Human Wizard
{1}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}{U}, {T}: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
“It's hard to tell whose side he's on; the man has an insatiable appetite for the forbidden.”
—Nathaniel O'Brien
2/3
  • Toll Midnight
Rowena Bishop

Rowena Bishop {3}{U}{U}

Legendary Planeswalker - Rowena
[+1]: Tap target permanent. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
[0]: Put target artifact, instant, or sorcery card from your graveyard on top of your library. If you have an insight counter, you may return that card to your hand instead.
[0]: You get an insight counter.
[–1]: Target creature can't be blocked this turn. Until end of turn, whenever that creature deals damage to an opponent, you draw a card.
Loyalty:
4
  • Toll Midnight
Shed the Corporeal Form

Shed the Corporeal Form {U}

Sorcery
Create a 1/1 colorless Human creature token. Put your choice of a flying, vigilance, prowess, or hexproof counter on it. If you control a permanent with mana value 5 or greater, instead put any number of those counters and a +1/+1 counter on it.
“Embrace the change.”
  • Toll Midnight
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Vedu, the Deepdrinker

Vedu, the Deepdrinker {4}{U}{U}{U}

Legendary Creature - Elder Horror
Once each turn, when Vedu, the Deepdrinker enters or you attack with one or more Horrors, you may tap up to two target permanents. If Vedu isn't a token, put two stun counters on each of those permanents.
{2}{U}{U}, Discard Vedu: Create a token that's a copy of Vedu, the Deepdrinker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Warped Physiognomist

Warped Physiognomist {1}{U}

Creature - Shapeshifter Horror
You may have Warped Physiognomist enter as a copy of any creature on the battlefield with mana value 3 or less.
It wears your face; or at least, the best attempt it can make at it.
0/0
  • Toll Midnight
Ashfeaster Ghouls
Nightshaper's Domain

Ashfeaster Ghouls {B}

Creature - Zombie Horror
{B}: Remove a counter from target permanent.
{3}{B}: Move a counter from target permanent onto Ashfeaster Ghouls. Ashfeaster Ghouls can't be blocked this turn.
1/1
Card has other part: Nightshaper's Domain
  • Toll Midnight
Nightshaper's Domain
Ashfeaster Ghouls

Nightshaper's Domain

Land
(Color indicator: Nightshaper's Domain is black)
Nightshaper's Domain enters tapped.
{T}: Add {B}.
“Even that dreadful moon provides no solace here.”
Card has other part: Ashfeaster Ghouls
  • Toll Midnight
Blasphemous Conversion

Blasphemous Conversion {B}

Instant
This spell costs {3} more to cast if it targets a card in an opponent's graveyard.
Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.”
—Darren Hunter
  • Toll Midnight
Cedric Shaw

Cedric Shaw {2}{B}{B}

Legendary Planeswalker - Cedric
[+1]: Each opponent loses 1 life and you gain 1 life. Mill a card. If you do, you may shuffle a card from your graveyard into your library.
[0]: Any number of target players each discard a card. If you have an insight counter, return up to one creature card from your graveyard to your hand.
[0]: You get an insight counter.
[–2]: Target creature gets -3/-3 until end of turn.
Loyalty:
4
  • Toll Midnight
Chosen of Yhzag

Chosen of Yhzag {1}{B}

Creature - Human Warlock
At the beginning of your upkeep, you may sacrifice another creature. If that creature had mana value 2 or greater, create a 3/2 colorless Horror creature token. Otherwise, create a 1/1 colorless Human creature token.
Whenever you create a creature token, you may pay 2 life. If you do, put a menace counter on it.
1/3
  • Toll Midnight
Disciple of Myriad Fates

Disciple of Myriad Fates {2}{B}

Creature - Human Warlock
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. Then you may pay {B}. If you do, Disciple of Myriad Fates becomes a copy of that creature, except it has this ability.
“My flesh is a canvas, to mar as you will.”
3/2
  • Toll Midnight
Duskling Stalker

Duskling Stalker {1}{B}

Creature - Beast Horror
When Duskling Stalker dies, if it didn't have any counters on it, return it to the battlefield with your choice of a deathtouch, lifelink, or +1/+1 counter on it.
“At this point I've stopped trying to bury the damn things.”
—Cedric Shaw
1/1
  • Toll Midnight
Fatal Decision

Fatal Decision {1}{B}{B}

Sorcery
Choose one —
• Exile all creature tokens.
• Exile target creature or planeswalker.
• Each opponent exiles a card from their hand and loses 2 life.
You shouldn't have looked.
  • Toll Midnight
Feed Those Below

Feed Those Below {2}{B}{B}

Sorcery
Create a 3/2 colorless Horror creature token. All other creatures get -3/-3 until end of turn.
Not every stairwell on Duncaster leads to a basement.
  • Toll Midnight
Formed from Twisted Aeons

Formed from Twisted Aeons {2}{B}{B}

Sorcery
Choose any number of target creature and/or planeswalker cards in your graveyard. Return one of them to the battlefield and put the rest on top of your library in any order.
No end, nor beginnings; the cycle is eternal.
  • Toll Midnight