Flying Whenever you tap a land for mana, add one mana of any type that land produced. At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
{T}, Mill a card: Add {G}. {X}{U}{B}, {T}, Exile a permanent card with mana value X from your graveyard: Create a tapped token that's a copy of it, except it's an X/X Elemental creature in addition to its other types.
Veronia's overflowing vitality makes every part of the plane a fertile womb.
At the beginning of your upkeep, you may exile a card from your hand with a knowledge counter on it. If you do, draw a card. Then you may have Professor Adelia become a copy of any permanent card you own in exile with a knowledge counter on it, except it has this ability.
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard. At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
When Seeker of Far-Off Lands enters, search target opponent's library for a land card, put it onto the battlefield tapped under your control, then that player shuffles.
“No land is beyond reach of the Inner-Eye.” —Yi Cang, Thief of Blessings
Flash When Slippery Assassin enters, counter target spell if its mana value is less than or equal to Slippery Assassin's power. Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
(Color indicator: Tamaak, Drought of Life is black and green)
Flying Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life. At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand. Recite {B}{G}{U}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Whenever a creature you control enters, if it wasn't cast, you gain life equal to that creature's toughness and may draw a card. [+2]: Return up to one target creature card from your graveyard to the battlefield. [–3]: Create an 8/8 blue Kraken creature token. [–9]: Each player exiles all creature cards from their graveyard, then sacrifices each creature they control. Put each creature card exiled this way onto the battlefield under your control.
[+1]: Reveal the top card of your library. If it doesn't have the same name as a card in your graveyard or a permanent you control, put it into your hand. Otherwise, put it into your graveyard. [–2]: Return target card from your graveyard to your hand. [–8]: Return all other cards from your graveyard to your hand. Until end of turn, spells you cast cost {5} less to cast.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
[+1]: Augur. (Look at the top card of your library. You may sacrifice a creature to put it into your hand. Otherwise, put it back or put it into your graveyard.) [–X]: Exile target card in your graveyard with mana value X. Copy it. You may cast the copy without paying its mana cost. [–6]: You get an emblem with “Whenever a creature you control dies, search your library for a creature card, reveal it, and put it into your hand, then shuffle.”
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard. Flashback {2}{B}{G}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
Flying, trample When Whisper in the Rift enters, target player mills half their library, rounded down. When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost.
When Wild Waypoint enters, create a 1/1 green Scout creature token. {T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.” —Irbek, to Karina
{1}, {T}, Sacrifice two or more nonland permanents: Return target creature card from your graveyard to the battlefield. If permanents with total mana value 4 or greater were sacrificed this way, draw a card.
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Recursive — Xirix's Study has all nonrecursive abilities of all Study cards in graveyards except for their archive abilities.
“This one seems familiar, let me check something for just a moment...”
You may activate loyalty abilities of Xirix, the Usurper during extra turns any time you could cast an instant. [+1]: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [–2]: Destroy each nonland, non-Xirix permanent with the greatest mana value among non-Xirix permanents on the battlefield. [–6]: Put target permanent card from a graveyard onto the battlefield under your control.