14568 cards found
Young Chasqui

Young Chasqui {1}{G}

Creature - Human Scout
When Young Chasqui enters the battlefield, if you cast it, reveal the top five cards of your library. Put any number of creatures named Young Chasqui from among them into your hand. Put the rest of the revealed cards on the bottom of your library in a random order.
A deck can have any number of cards named Young Chasqui.
2/1
  • Road to Carü Mapu
Young Dragonheart

Young Dragonheart {2}{R}

Creature - Human Shaman
Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
“The fire may burn my robes to cinders, but it only serves to ignite my soul.”
3/2
  • Goliaths of Nangjiao
Young Falconer

Young Falconer {2}{G}

Creature - Human Scout
Reach
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
“The Worldsoul speaks though him. Mostly, it says ‘caw.'”
2/3
  • Rail War
Young Forager

Young Forager {1}{G}

Creature - Human Wizard
Wanderlust — Whenever a land enters the battlefield under your control, if you control four or more differently named lands, create a 1/1 green Saproling creature token.
“Those special blooms must be around here somewhere . . .”
2/1
  • Over the Horizon
Young Hieromancer

Young Hieromancer {1}{W}

Creature - Human Cleric
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls.
“Think of it as flattery. I consider you worth leaving alive.”
2/1
  • Descent from the Highlands
Young Necromancer

Young Necromancer {1}{B}

Creature - Human Wizard
Whenever a nontoken creature you control dies, create a 1/1 black Skeleton creature token.
Her assistants are rarely the sharpest ghouls in the shed, but they get the job done.
2/1
Young Prophet

Young Prophet {1}{W}

Creature - Human Wizard
Whenever you cast a cryptic spell, create a 1/1 white Human creature token with lifelink. (Artifacts, enchantments, and modal spells are cryptic.)
People will travel endless dunes to hear the words of a prophet, and their words rarely disappoint the devout.
2/1
  • Riddles of Revio
Young Soulspeaker

Young Soulspeaker {1}{B/G}

Creature - Construct Warlock
{T}, Pay 1 life: Add one mana of any color.
She speaks to somber spirits each day, too innocent to know they're just fodder to run the Stage.
1/2
  • The Stage Presents: The Neverending Act
Young Swooprat

Young Swooprat {1}{B}

Creature - Bat
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/2
  • Eralou
Young Tempter

Young Tempter {1}{B}

Creature - Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Young Tempter enters the battlefield, you draw a card and you lose 1 life.
1/2
Young Weichafe
Wrestling Practice

Young Weichafe {1}{R}

Creature - Human Warrior
Double strike, haste
“My mother was crying as she saw me leave, but I told her not to be scared...”
1/2
Card has other part: Wrestling Practice
  • Road to Carü Mapu
Youthful Dreams
Touch of Destiny

Youthful Dreams {R/G}

Sorcery
Target creature gains haste and trample until end of turn.
Fabled {3}{R/G}{R/G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Touch of Destiny
  • A Tourney at Whiterun
Youthful Recruiter

Youthful Recruiter {W}

Creature - Human Soldier
Soldiercycling {2}{W} ({2}{W}, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
“The Fellors are growing stronger with each assault, the Order needs as many people as they can to fight!”
1/2
  • Khaliz-Dorahn
Youthful Renegade

Youthful Renegade {3}{R}

Creature - Human Rebel Soldier
Other Rebel creatures you control get +1/+0.
When Youthful Renegade enters the battlefield, create a 1/1 white Rebel creature token.
“If we don't focus on the power of our armies, we will never win.”
3/2
  • Tides of War
Youthful Savior

Youthful Savior {1}{W/U}{W/U}

Creature - Human Noble
You have hexproof.
Adorned — Youthful Savior has hexproof as long as it's equipped and/or enchanted.
Martyrdom is most easily cultivated amongst the naive.
2/2
  • A Tourney at Whiterun
Youthful Tortoise

Youthful Tortoise {1}{G}

Enchantment Creature - Turtle
Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise.
Cycling {2} ({2}, Discard this card: Draw a card.)
“I see an eon's worth of wisdom in those young eyes. Go forth— be with the Current, little one.”
—Anemothrys, Reefcrown
0/2
  • Elmare: Into the Abyss
Yri, the Daring Blade

Yri, the Daring Blade {B}

Legendary Creature - Human Rogue
Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn.
In this cruel world, we must do what must be done in to order to survive, even if that's the wrong thing.
2/1
Yrodu, the Lotus Ablaze

Yrodu, the Lotus Ablaze {W}{W}{W}{W}

Legendary Creature - Avatar
Whenever Yrodu, the Lotus Ablaze attacks, eight target permanents don't untap during their controller's next untap step.
Whenever Yrodu blocks a creature, destroy that creature at end of combat.
The foolish hopefully look to the sky.
0/8
  • Novea
Yron Bay Sentinel

Yron Bay Sentinel {1}{U}

Creature - Elemental Soldier
When Yron Bay Sentinel enters the battlefield, draw a card.
“I wonder if, like me, it yearns for a different existence.”
—Zirrat, the Soulsearcher
0/3
  • Quest for the Roseblade
Ysabelle, Skysworn Maverick

Ysabelle, Skysworn Maverick {1}{W}{U}

Legendary Creature - Human Soldier
Flying, vigilance
If a nonland permanent entering the battlefield would cause a triggered ability of a permanent you control to trigger, you may have that ability trigger an additional time. If you do, each opponent copies that ability and may choose new targets for the copies.
1/4
  • MSEM Masters: Legends
Yujei, Crane Companion

Yujei, Crane Companion {2}{W}{W}

Legendary Creature - Human
Flying
At the beginning of combat on your turn, choose one —
• Other creatures you control gain flying until end of turn.
• Other creatures you control with flying get +2/+2 until end of turn.
2/2
  • Goliaths of Nangjiao
Yujei, Zephyr Melodist

Yujei, Zephyr Melodist {2}{W}

Legendary Creature - Human Bard
Flying
When Yujei enters the battlefield, create a 1/1 white Bird creature token with flying.
{2}{W}: Put a +1/+1 counter on another target creature. It gains flying until end of turn. If it already has flying, put a +1/+1 counter on Yujei instead.
1/1
  • Nangjiao In Bloom
Yuno Moonchaser

Yuno Moonchaser {1}{W}{W}

Legendary Planeswalker - Yuno
[+1]: Up to one target creature gets +1/+1 and gains first strike until your next turn.
[+1]: Choose a player or planeswalker other than Yuno Moonchaser. Creatures can't attack that player or planeswalker until your next turn.
[0]: Move any number of loyalty counters from Yuno onto target planeswalker.
Loyalty:
2
  • Sparks of a Multiverse
Yuno's Beacon

Yuno's Beacon {3}{W}{W}

Sorcery
Double the number of each kind of counter on any number of target permanents.
“Someone. Anyone. Please. We don't care who you are. We don't care what you've done. Only that you're willing to help.”
—Yuno Moonchaser
  • Sparks of a Multiverse
Yuno's Study

Yuno's Study {1}{W}

Enchantment - Study
Archive 2 (As this enters the battlefield, shuffle the top two cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, target creature you control gains vigilance and indestructible until end of turn.
“There's an art to dying, but most don't get many chances to improve their technique.”
  • Sparks of a Multiverse