Haste When Scaled Thundercaller enters the battlefield, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Advance {1}{B}(Cast this for {1}{B} to advance it as it enters. {1}{B}: Advance this as a sorcery.) Whenever Scarcrawler advances, you lose life equal to its power, then put a +1/+1 counter on it.
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Target creature gets -X/-X until end of turn.
“Seems ‘scared to death' isn't just an expression around here.” —Lucien, the duelist
Target creature gets +1/+0 for each land you control and gains trample until end of turn. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Enchant creature or land Whenever enchanted permanent becomes tapped for the first time each turn, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Flash When Scuripi Lookout enters the battlefield, target creature gains hexproof until end of turn. Whenever one or more creatures you control attack, you may return Scuripi Lookout to its owner's hand.