“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.” —Mandates of Goldhill, vol XI
When Goldhill Guardian enters the battlefield, choose a creature type. Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
Enchant creature Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.”
Enchant creature Enchanted creature gains +X/+X, where X is your life total. When enchanted creature dies, shuffle Life's Will into its owner's library.
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.” —Gavis, Stalwart
Flying (This creature can't be blocked except by creatures with flying or reach.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
First strike (This creature deals combat damage before creatures without first strike.) When Zephyr Rider enters the battlefield, you may have another target creature you control gain first strike until end of turn.