Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control.
“Being one with the land is the greatest blessing a Medranian can hope for.” —Ankryss, Biologist Adept
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.) Return up to two target cards from your graveyard to your hand. Exile Secret Stash.
When Climber's Outfit enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Equipped creature has reach. Equip {1}
Trample Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard. At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
Mosecf, the Sunseeker's Path enters tapped. Whenever a creature you control attacks, put a creation counter on Mosecf. {T}, Remove ten creation counters from Mosecf and sacrifice it: Creatures you control get +2/+2 and gain vigilance until end of turn. Activate only as a sorcery.
Create a token that's a copy of target creature you control. Fabled {5}{U}{U}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Enchant land Enchanted land has “{T}: Add one mana of any color.” {3}, Sacrifice Alpha Trial: Conjure a card named Test Run into your hand. (It's a sorcery that costs {X}{G} with “Create an X/X green Mutant creature token. Draw a card.”)
Whenever equipped creature attacks, put a progress counter on Astrina, Tempered by Glory. Equip {1} [PROGRESS 1-2] Equipped creature gets +1/+1 and has first strike. [PROGRESS 3+] Equipped creature gets +4/+4 and has first strike and lifelink.
Akimbo Slash deals 1 damage to each of up to two target creatures. Ferocious — Those creatures can't block this turn if you control a creature with power 4 or greater.
“Fancy weapons like yours require precise execution. Here, let me show you.” — Sam Sujing
At the beginning of your upkeep, each opponent mills two cards. {3}{B}: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery. (You still pay its costs, including color. Copies of permanents enter as tokens.)
(Add a quest counter as this enters. Sacrifice after 3.) 1, 2 — At the beginning of your end step, if you cast no spells this turn, add a quest counter. 3 — Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.” Scry 2, then draw two cards. You gain 2 life.