15897 cards found
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Beyond the Veil

Beyond the Veil {1}{W}

Enchantment
When Beyond the Veil enters, if it was cast, another target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist.)
Nonland permanents you don't control with mana value 3 or less can't phase in.
Heartless Pact

Heartless Pact {2}{U}

Instant
Bloodprice {U} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Counter target spell unless its controller pays {4}.
  • Descent from the Highlands
Decrepit Hero

Decrepit Hero {4}{B}{B}

Creature - Human Soldier
When Decrepit Hero dies, create a 2/2 black Soldier creature token.
Fleeting {1}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
A lineage now bound by legacy.
6/3
  • End of Wollensie
Blessing of Respite

Blessing of Respite {W}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Inquisitive Guardian

Inquisitive Guardian {U}

Creature - Human Elemental
Whenever Inquisitive Guardian deals combat damage to an opponent, you may exile a nonland card from your graveyard. If you do, draw a card.
{U}: Inquisitive Guardian gains flying until end of turn.
“Don't waste your time or time will waste you.”
1/1
  • Animus Vox
Lisseria's Outfitter

Lisseria's Outfitter {1}{W}

Creature - Goat Soldier
Aura and Equipment spells you cast cost {1} less to cast.
Lisseria's drills ensure that the Kanaan armies are never more than minutes away from being mobilized for the battlefield.
2/2
  • Scriptures of Urshad
Big Adventure

Big Adventure {4}{G}

Sorcery - Adventure
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
Card has other part: Little Pig
Oracle's Omission

Oracle's Omission {U}

Instant
Search your library for up to six cards and exile them face down. Shuffle, then draw a card.
“Did the sphinxes betray us, or were they blinded by a greater force?”
  • The Unraveling
From Within the Dark

From Within the Dark {3}{R}

Enchantment
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
Rootshambler

Rootshambler {1}{G}

Creature - Elemental
{T}, Sacrifice Rootshambler: Untap all basic lands you control.
“Diasune, the land will stand your exploitation no longer. As its vanguard, I now return your greatest insult back to it.”
—Rei, the supplanter
1/2
  • Villains: The Musical
Radiant Palace

Radiant Palace

Land
{T}: Add {R} or {W}. You lose 1 life unless you have less life than an opponent.
Emperor Sheng Fa's first conquest was of the western heights of Heaven's Gate, that the sun may shine upon him before all else.
  • Panxiou
Serenity of Youth

Serenity of Youth {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures.
  • Kahembo: Olde Dawn
Performer of Winds

Performer of Winds {U}

Creature - Construct Wizard
Performer of Winds can't be blocked.
When Performer of Winds enters, remove a counter from up to one target permanent you control.
“The winds did call to mourning Marva's side
To seize this might or leave her home to die.”
—The Infinite Calls to Marva, Act I
1/1
  • The Stage Presents: The Neverending Act
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
“Aye, me and Helene can cut you a path outside of the city. Given you have the coin for it, that is.”
—Kalemn, to Harriet
Joyous Chromatelk

Joyous Chromatelk {3}

Artifact Creature - Elk
As Joyous Chromatelk enters, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
{T}: Add one mana of the chosen color.
It roams the mountains, spreading wild flowers for a purpose lost to time.
2/2
Chance at Redemption

Chance at Redemption {W}{B}{G}

Instant
Each opponent sacrifices a creature that dealt damage this turn. You gain 2 life, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
In life, sins flooded his veins. In death, there was nothing left but mulch.
  • Memorium Arcanum
Fennec Fostress

Fennec Fostress {2}{W}

Creature - Fox Spirit
Fennec Fostress gets +1/+0 for each Aura you control.
Lijing's presence resonates more deeply with his own brood.
2/3
  • Surging Tide
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
  • Adventurers of Onora
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Synergistic Curiosity

Synergistic Curiosity {2}{R}

Enchantment - Aura
Enchant creature
When Synergistic Curiosity enters, create a 2/2 blue Rogue creature token.
Enchanted creature gets +1/+1 and can't be blocked by creatures with flying.
Each dungeon that Shala and Marilye traversed contained wondrous creatures and treasures completely unknown to both planeswalkers.
  • Alkabah
Poisonblade Recruiter

Poisonblade Recruiter {B}{G}

Creature - Elf Druid
{B}{G}, {T}, Remove a -1/-1 counter from a creature you control: Create a 1/1 green Elf Druid creature token.
“You've learned to endure all forms of pain. Congratulations, you pass your trial.”
2/2
  • Khaliz-Dorahn
Adversary Ancestor

Adversary Ancestor {2}{W}{B}

Creature - Spirit Soldier
Lifelink
Whenever an opponent loses life, you may pay {2}. If you do, choose one—
• That player discards a card.
• Put a +1/+1 counter on Adversary Ancestor.
He feeds on self-flagellation.
2/2
  • Mious
Revenge of the Wilds

Revenge of the Wilds {3}{G}{G}

Instant
Foretell {3}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
This spell's foretell cost costs {3} less to pay if an opponent drew two or more cards this turn.
Create a 5/5 green Beast creature token with trample.
  • Quest for the Roseblade