14928 cards found
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Poisoned Tonic

Poisoned Tonic {2}

Artifact
Whenever a player gains life, that player loses 2 life.
The only cure is more of the same.
  • Memorium Arcanum
Polyp Pools

Polyp Pools

Kindred Land - Shapeshifter
Changeling (This card is every creature type.)
{T}: Add {C}.
Don't know where...
Pool of Light

Pool of Light

Land - Plains Island
({T}: Add {W} or {U}.)
Pool of Light enters tapped unless you control a basic Plains or a basic Island.
Port Town

Port Town

Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
{T}: Add {W} or {U}.
Portal of Returning

Portal of Returning {3}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery.
“I sure hope this thing comes with a return address . . .”
—Monro, unlicensed alchemist
  • Quest for the Roseblade
Possibility Matrix

Possibility Matrix {3}

Artifact
At the beginning of your upkeep, exile the top card of each of your libraries.
Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with mana value X or less without paying its mana cost.
  • Carpe Arcanum
Possibility Scope

Possibility Scope {2}

Artifact
When Possibility Scope enters, search your library for a land card, exile it, then shuffle.
{T}: Target land you control becomes a copy of a land card exiled with Possibility Scope until end of turn.
  • Worlds Away
Potion of Inhibition

Potion of Inhibition {2}

Artifact
At the beginning of each upkeep, if it's an extra turn, end the turn.
If a player would search a library, that player searches the top four cards of that library instead.
  • Memorium Arcanum
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters, you may pay {1}. If you don't, Prayer Hall enters tapped.
  • Eralou
Precursor Gate

Precursor Gate {3}

Artifact
As Precursor Gate leaves the battlefield, you may exile it. When you do, destroy target nonland permanent.
{5}, {T}, Sacrifice Precursor Gate: Draw a card.
“I've been here before a few times, and I'm quite aware we're dying.”
—Lysander Jal, Frontline Medic
  • Animus Vox
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.
Priest's Altar

Priest's Altar

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {W}.
Primal Dominion

Primal Dominion

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Primal Dominion enters tapped.
The Chikyu wilderness offered a beautiful landscape to explore, tempered by the fearsome monsters that were the only living things for miles.
Prismatic Cavern

Prismatic Cavern

Land
Prismatic Cavern enters tapped.
When Prismatic Cavern enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.
Prismatic Panes

Prismatic Panes {1}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
A skilled fan girl can weave sunlight into any color or scattering.
  • Villains: The Musical
Pristine Chapel

Pristine Chapel

Land
As Pristine Chapel enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}, {B}, or {G}.
With his power and youth being ripped away by the day, Undue sought help in the last place he would have ever expected.
  • Sparks of a Multiverse
Pristine Delta

Pristine Delta

Land
Pristine Delta enters tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice Pristine Delta: Draw a card.
A paradise separated by a sea of tragedies.
  • Theros Triumphant
Pristine Dominion

Pristine Dominion

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Pristine Dominion enters tapped.
“Getting from one end of Tirvana to the other is said to take ten lifetimes. At least the sights along the way are worth the wait.”
—Enai, Who Wanders Alone
Private Library

Private Library

Land
Private Library enters tapped.
When Private Library enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {W} or {U}.
  • The Empty Throne of Feanav
Proffered Heirloom

Proffered Heirloom {0}

Artifact - Equipment
Equipped creature gets +0/+3.
Whenever equipped creature dies, draw a card.
Equip {3}
No gift was too small.
  • Tales of Old Jidai
Promenade Banner

Promenade Banner {2}

Artifact
Promenade Banner enters tapped.
{1}, {T}: Creatures you control get +1/+1 until end of turn.