14568 cards found
Watchkeeper's Retort

Watchkeeper's Retort {R}

Instant
Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Watchkeeper's Stand

Watchkeeper's Stand {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Create three 1/1 red Soldier creature tokens with haste.
  • Plagues of Fretport
Water into Wine

Water into Wine {1}{W}

Instant
If you would gain life this turn, you gain twice that much life instead.
Draw a card.
What mortals call miracles are simply like breathing for the worldly gods.
  • Scriptures of Urshad
Waterfront Market

Waterfront Market

Land
Waterfront Market enters the battlefield tapped unless you control a basic land.
{T}: Add {W} or {U}.
“Once a gateway to the one right path before its wardens acted out. Now a road that leads astray. Casting a most just scout to understand why they're off the script.”
—Percy's Playbook, Page 3
Wave of Decay

Wave of Decay {X}{B}

Sorcery
Spend only black mana on X.
Up to two target creatures each get -X/-X until end of turn. You gain X life.
Wave of Ice

Wave of Ice {1}{U}

Sorcery
Target player mills four cards.
Dominance — That player mills eight cards instead if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen
Way of Kindred Mind

Way of Kindred Mind {1}{U}{U}

Instant
Create two Idol tokens, then counter target spell unless its controller pays {1} for each Idol you control. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Way of Water

Way of Water {1}{U}

Instant
Counter up to one target spell unless its controller pays {2}. Until end of turn, you may cast spells as though they had flash.
“You can wonder what you might have done with just one more spell—but I have better things to do than waiting to lose.”
—Jessica Turin, Battlemage
  • MSEM Masters: Jumpstart
Way of the Danithra

Way of the Danithra {G}

Sorcery
Pressure {3}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Put two +1/+1 counters on target creature you control if Way of the Danithra was cast for its pressure cost. Then it fights up to one target creature you don't control.
  • Elmare: Into the Abyss
Way of the Dragon

Way of the Dragon {3}{R}

Sorcery
Exile all Inscription cards from your graveyard and all exiled Inscription cards you own. For each card exiled this way, you may inscribe it onto a creature you control. (Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost.)
  • Path of Shadows
Way of the Warrior

Way of the Warrior {1}{W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn. Untap it.
“Strike without fear, strike without warning, strike without mercy.”
—Dthan, Who Bloodies the Sands
  • Riddles of Revio
Wayfarer's Adornments

Wayfarer's Adornments {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has vigilance.
Equip {4}
Wanderlust — Wayfarer's Adornments has equip {0} as long as you control four or more differently named lands.
  • Over the Horizon
Wayfarer's Amulet

Wayfarer's Amulet {1}

Artifact
{1}, Sacrifice Wayfarer's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, Sacrifice Wayfarer's Amulet: Search your library for a riddle card, reveal it, put it into your hand, then shuffle.
A piece of sun to guide through the night.
  • Riddles of Revio
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
Its light grows brighter the closer one gets to adventure.
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Though I may wander, I will always return. You are all the friends I've met. You are all the lessons I've learned. You are my home, so when I say ‘goodbye,' hear also ‘for now.'”
Wayfinding

Wayfinding {G}

Instant
Target creature gets +2/+2 until end of turn.
Wanderlust — If you control four or more differently named lands, that creature gets +4/+4 until end of turn instead.
Waypoint Stone

Waypoint Stone {2}

Artifact
{T}: Add {C}. Spend this mana only to cast a creature spell.
{T}, Sacrifice Waypoint Stone: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
  • Arkadai
Weaken Defenses

Weaken Defenses {1}{B}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
The raiders struck at night, and as the knights of Daeland struggled to hold them off, the Cauldish at the tourney revealed their treacherous intent.
  • A Tourney at Whiterun
Wealth of the Flood

Wealth of the Flood {5}{U}{U}

Sorcery
Create an 8/8 blue Kraken creature token.
{2}{U}, Discard Wealth of the Flood: Create a Treasure token. Scry 2.
With harmony restored, Shigurei was free to live a docile, peaceful life.
  • Nangjiao In Bloom
Wealth of the Underbrush

Wealth of the Underbrush {B}{G}

Sorcery
Mill five cards, then return up to one permanent card from your graveyard to your hand.
Weapon Smash

Weapon Smash {1}{R}

Instant
Destroy target artifact.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
No legion, however well-trained, could win a war with splintered hilts and patchwork armor.
Weaponize

Weaponize {R}

Sorcery
Until end of turn, target noncreature, non-Equipment artifact becomes an Equipment with equip X and “Equipped creature gets +X/+0”, where X is that artifact's mana value.
  • Aftermath
Weather the Storm

Weather the Storm {3}{U}

Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
As the heroes approached the Wall of Storms, they began to doubt whether or not they'd make it to the Unknown Continent alive.
  • Aftermath
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Weathered Wharf

Weathered Wharf

Land
{T}, Pay 1 life: Add {U} or {B}.
{2}, {T}, Sacrifice Weathered Wharf and another permanent: Draw a card. Activate only during your turn.
When the capital's last bridge was destroyed, desperate claimants refused to give ground, and continued to reinforce the far bank by river.
  • The Empty Throne of Feanav