14568 cards found
Rainsculpted Gorge

Rainsculpted Gorge

Land - Plains Island
({T}: Add {W} or {U}.)
Rainsculpted Gorge enters the battlefield tapped.
{1}, {T}: Add {W}{W} or {U}{U}.
  • Worlds Away
Shadowcleft Hideout

Shadowcleft Hideout

Land
Shadowcleft Hideout enters the battlefield tapped.
{T}: Add {B}.
{T}, Pay 2 life, Sacrifice Shadowcleft Hideout: Draw a card.
  • Worlds Away
Shuddering Node

Shuddering Node

Land - Swamp Forest
({T}: Add {B} or {G}.)
Shuddering Node enters the battlefield tapped.
{1}, {T}: Add {B}{B} or {G}{G}.
  • Worlds Away
Skylight Fortress

Skylight Fortress

Land
Skylight Fortress enters the battlefield tapped.
When Skylight Fortress enters the battlefield, you may search your library for a card named Skylight Fortress, reveal it, put it into your hand, then shuffle.
{T}: Add {C}.
  • Worlds Away
Smuggler's Den

Smuggler's Den

Land
{T}: Add {C}.
{T}: Add one mana of any color. You can't spend this to cast spells from your hand.
  • Worlds Away
Soaring Rainforest

Soaring Rainforest

Land - Forest Island
({T}: Add {G} or {U}.)
Soaring Rainforest enters the battlefield tapped.
{1}, {T}: Add {G}{G} or {U}{U}.
  • Worlds Away
Steamlit Peaks

Steamlit Peaks

Land - Island Mountain
({T}: Add {U} or {R}.)
Steamlit Peaks enters the battlefield tapped.
{1}, {T}: Add {U}{U} or {R}{R}.
  • Worlds Away
Tears of Tizuma

Tears of Tizuma

Land
Tears of Tizuma enters the battlefield tapped.
{T}: Add {U}.
Whenever Tears of Tizuma becomes tapped for mana, target player mills a card.
  • Worlds Away
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters the battlefield tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Tomb of Shifting Sands

Tomb of Shifting Sands

Land - Desert
{T}: Add {C}.
{1}: Tomb of Shifting Sands becomes a copy of target land card in any graveyard, except it has this ability and it's a Desert in addition to its other types. (This effect lasts indefinitely.)
  • Worlds Away
Untethered Spire

Untethered Spire

Land
{T}: Add {C}.
{T}, Sacrifice Untethered Spire: Choose target land card in your graveyard that was put there from the battlefield this turn. Return that card to your hand.
  • Worlds Away
Woven Network

Woven Network

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Aura or Aurashaper spells.
  • Worlds Away
Zhedina Outskirts

Zhedina Outskirts

Land
{3}, Reveal Zhedina Outskirts from your hand: Put Zhedina Outskirts from your hand onto the battlefield tapped.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
  • Worlds Away
Aegis Champion

Aegis Champion {W}

Creature - Human Soldier
{1}{W}: Aegis Champion gains indestructible until end of turn.
Only one solider is needed to hold the front.
0/2
  • Zero
Audacious Knight

Audacious Knight {3}{W}

Creature - Human Soldier
{2}{W}: Audacious Knight gains first strike and vigilance until end of turn. (It deals combat damage before creatures without first strike. Attacking does not cause it to tap.)
4/2
  • Zero
Battle Tactics

Battle Tactics {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Scry 1.
  • Zero
Battlefield Priest

Battlefield Priest {1}{W}

Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“My faith is more than just sitting down and spouting empty words; it's about fighting for the people you want to protect.”
—Tobias, Priest of Vaea
2/1
  • Zero
Captain's Call

Captain's Call {3}{W}

Sorcery
Create three 1/1 white Soldier creature tokens.
“We pledge our undying loyalty to you, Sir Gavis. What is your command?”
  • Zero
Dauntless Piker

Dauntless Piker {W}

Creature - Human Soldier
He seeks no glory, fame, or material possessions. All he seeks is more reasons to protect the defenseless.
2/1
  • Zero
Daybreak Justicar

Daybreak Justicar {4}{W}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you don't control blocks, it gets -1/-0 until end of turn.
4/3
  • Zero
Divine Ascension

Divine Ascension {1}{W}{W}

Enchantment - Aura
Enchant creature
When Divine Ascension enters the battlefield, you gain 2 life.
Enchanted creature gets +2/+1 and has flying.
  • Zero
Due Judgement

Due Judgement {1}{W}

Instant
Destroy target creature that dealt damage to a creature you control this turn.
“Guilty.”
  • Zero
Fell the Haughty

Fell the Haughty {3}{W}{W}

Sorcery
Each player chooses a creature with the least power among creatures they control. Then destroy the rest.
First, there was an uproar. Then, a thunderous din. Then, naught but the wails of the lowly remained.
  • Zero
Gavis the Stalwart

Gavis the Stalwart {2}{W}{W}

Legendary Planeswalker - Gavis
[+1]: Creatures you control get +0/+1 until your next upkeep. Untap those creatures.
[–2]: Put target tapped creature into its owner's library third from the top.
[–7]: You get an emblem with “Whenever a nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a nonland permanent.”
Loyalty:
3
  • Zero
Gavis's Dragoons

Gavis's Dragoons {3}{W}{W}

Creature - Human Knight
First strike
When Gavis's Dragoons enters the battlefield, exile another target creature until Gavis's Dragoons leaves the battlefield.
Spells with the same name as the exiled card can't be cast (as long as this creature is on the battlefield.)
3/3
  • Zero