14928 cards found
Mechanized Ideal

Mechanized Ideal {3}

Artifact Creature - Construct
Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
1/1
  • Carpe Arcanum
Mechanomind Researcher

Mechanomind Researcher {2}

Artifact Creature - Scientist
Artifact vision (Whenever this or another artifact you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Mechanomind Researcher envisions an artifact card, put a +1/+1 counter on it.
1/1
Medical Mask

Medical Mask {1}

Artifact
When Medical Mask enters, prevent the next 3 damage that would be dealt to any target this turn.
{4}, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn.
“Some can't even breathe the pure air of their own world. I'd laugh if I weren't so angry.”
—Reyhsia's journal
  • Lovi Awoken
Meditant's Halo

Meditant's Halo {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes the target of a spell, you gain 3 life.
Equip {4}
It is believed that cherubs come from halos such as this. Regardless of whether or not that's true, their effects on the mind can't be denied.
  • Mious
Meletian Trireme

Meletian Trireme {3}

Artifact - Vehicle
Meletian Trireme can't be blocked by creatures with power 2 or less.
Whenever Meletian Trireme enters or deals combat damage to a player or planeswalker, scry 1, then draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Theros Triumphant
Memorial Ground

Memorial Ground

Land
Memorial Ground enters tapped.
{T}: Add {C}.
{4}, {T}, Sacrifice Memorial Ground: Return target card from your graveyard to your hand.
Recollection seeps into the earth like water here.
  • Lovi Awoken
Memorial of Forgotten Heroes

Memorial of Forgotten Heroes {2}

Artifact
Rapport — Whenever Memorial of Forgotten Heroes and at least one other creature you control become tapped, put a +1/+1 counter on one of those creatures.
{T}, Tap an untapped creature you control: Add one mana of any color.
  • Over the Horizon
Memorial of the Fallen

Memorial of the Fallen

Land
{T}: Add {C}.
{T}, Exile Memorial of the Fallen: Shuffle your graveyard into your library.
Memorial to Sir Jasper

Memorial to Sir Jasper {5}

Legendary Artifact
{X}, {T}: Search your library for a creature card with mana value X or less and no creature types noted by Memorial to Sir Jasper, put it onto the battlefield, then shuffle. Note that creature's creature types. Activate only as a sorcery.
  • Adventurers of Onora
Memory Collector

Memory Collector {3}

Artifact
{T}: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order.
{2}: Mill a card.
  • Oirohpo
Mennin Jar

Mennin Jar {1}

Artifact
{5}, {T}, Sacrifice Mennin Jar: Destroy target permanent. Its controller creates a 1/1 black Goblin creature token.
“These things'll eat through anything but glass. Put something sweet in, close the lid real quick, and you've got yourself a budget grenade.”
—Leka, Apocalyptic Entrepreneur
  • Lovi Awoken
Mentorb

Mentorb {2}

Artifact
Activated abilities you control cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
“With the new and improved Jasper Orb Lightning Turbine, we can power up more gadgets than ever before!”
Mercantile Satrapy

Mercantile Satrapy

Land - Satrapy
{T}: Add {C}.
Satrapies you control enter untapped.
  • Alkabah
Merchant's District

Merchant's District

Land
{T}, Sacrifice Merchant's District: Search your library for an Island or Mountain card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Merchant's Outpost

Merchant's Outpost {3}

Artifact
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card.
  • Riddles of Revio
Metal Coat

Metal Coat {1}

Artifact - Equipment
Equipped creature gets +0/+4.
Equip {2}
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Metalwork Machinist

Metalwork Machinist {4}

Artifact Creature - Human Artificer
Whenever another artifact you control enters, put a +1/+1 counter on Metalwork Machinist.
After an artificer spontaneously had the idea, many Demmuryans began replacing parts of their bodies with metal parts.
2/2
  • Tides of War
Mettalia's Forward

Mettalia's Forward {4}

Artifact Creature - Construct
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
  • Elmare: Into the Abyss
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Midnight Keep

Midnight Keep

Land
{T}: Add {C}.
{3}: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
“Once upon a time, we believed we could stop hell from descending on our land.”
Mighty Colossus

Mighty Colossus {5}

Artifact Creature - Golem
It doesn't tire, stop or feel. It was built to be the perfect war machine and it accomplished it far too well.
4/5
  • K15 Core Set
Mind-Mute

Mind-Mute {2}

Artifact
As Mind-Mute enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{5}: Return Mind-Mute to its owner's hand.
  • Descent from the Highlands
Mindlock Field

Mindlock Field {4}

Artifact
Creatures with power greater than the number of cards in their controller's hand can't attack.
“No ill will shall find its way within these walls. Let the mindful come to learn, and the violent be turned away.”
—Vault inscription
  • Villains: The Musical
Mindwave Rod

Mindwave Rod {2}

Artifact - Equipment
When Mindwave Rod enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, draw a card.”
Equip {2}
  • Riddles of Revio
Mineral Retriever

Mineral Retriever {3}

Artifact Creature - Thopter
Flying
When Mineral Retriever enters, create a Treasure token.
It broadcasts to the moons, “Let me play among the stars.”
1/1
  • Love Song