15282 cards found
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
“Shame on you, entering the forest uninvited. This will keep you still until the beasts decide what to do with you.”
  • Goliaths of Nangjiao
Spiked Burrower

Spiked Burrower {2}{B}

Creature - Brushwagg
When Spiked Burrower dies, if it didn't have a counter on it, return it to the battlefield under your control with a +1/+1 counter or a lifelink counter on it.
“When threatened, it digs deep and becomes a dangerous little ball of spikes.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations
Spikehorn Behemoth

Spikehorn Behemoth {3}{G}{G}

Creature - Rhino Elemental
Trample
When Spikehorn Behemoth leaves the battlefield or phases out, draw a card.
How can you tell it isn't just a boulder? When it starts charging, for one.
5/4
  • Monsters of Chikyu
Spinebreak

Spinebreak {B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste.
Growing some backbone on Grixis is seldom an easy task.
  • Alara
Spire Runner

Spire Runner {1}{U}

Creature - Human Rogue
Spire Runner can't be blocked.
Whenever Spire Runner deals combat damage to a player, you may draw a card. If you do, discard a card.
“They always keep the best stuff near the top.”
1/1
  • Seasons of War
Spire of Bant

Spire of Bant {3}

Artifact
{T}: Add {G}, {W}, or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to peace, shielded by structure and tradition.
  • Alara
Spire of Esper

Spire of Esper {3}

Artifact
{T}: Add {W}, {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to elegance, obscured by pretension and mystique.
  • Alara
Spire of Grixis

Spire of Grixis {3}

Artifact
{T}: Add {U}, {B}, or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to corruption, twisted by malice and desire.
  • Alara
Spire of Jund

Spire of Jund {3}

Artifact
{T}: Add {B}, {R}, or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to violence, ignited by ferocity and hunger.
  • Alara
Spire of Naya

Spire of Naya {3}

Artifact
{T}: Add {R}, {G}, or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to majesty, magnified by grandeur and might.
  • Alara
Spirit Drain

Spirit Drain {2}{W}

Sorcery
Destroy target enchantment. Put a +1/+1 counter on target creature you control.
  • Zero
Spirit Guidance

Spirit Guidance {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Sacrifice Spirit Guidance: Exile enchanted creature, then return it to the battlefield under its owner's control.
  • High Noon
Spirit Keeper

Spirit Keeper {W}

Creature - Human Cleric
Lifelink
Revive {W} ({W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“Do not slack off in my absence. I shan't be long gone.”
1/1
Spirit Reflections

Spirit Reflections {U}

Instant - Inscription
Prevent all combat damage that would be dealt to and dealt by target creature this turn.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Spirit Transfusion

Spirit Transfusion {2}{U}

Instant
Counter target creature spell.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
  • Kahembo: Olde Dawn
Spirits' Descent

Spirits' Descent {2}{U}

Sorcery
This spell costs {2} less to cast if you control a creature with flying.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
  • Riddles of Revio
Spirits' Guidance

Spirits' Guidance {1}{G}

Instant - Adventure
Mill three cards, then you may return a land card or a Shaman card from your graveyard to your hand.
Card has other part: Kula's Disciple
  • Adventurers of Onora
Spiritual Charm

Spiritual Charm {1}{U}

Instant
Choose one —
• Target creature gets +1/+1 and gains hexproof until end of turn.
• Target creature gets -4/-0 until end of turn.
• Scry 1, then draw a card.
  • Riddles of Revio
Spiritual Colpah

Spiritual Colpah {4}{G}

Creature - Cat Shaman
When Spiritual Colpah dies, you may return target creature card from your graveyard to your hand.
4/3
  • Oirohpo
Spiritual Heir

Spiritual Heir {1}{W}

Creature - Human Monk
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
3/1
  • Glacia: Hail to the Queen
Spiritual Journey

Spiritual Journey {2}{U}

Instant
Exile target artifact, creature, or enchantment. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Draw a card.
  • Karina's Explorations
Spit Blood

Spit Blood {B}

Sorcery - Tale
Target creature gets -1/-1 until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Boneyard Mantis
  • Kahembo: Olde Dawn
Spite Caster

Spite Caster {6}{B}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Menace
5/5
  • Eralou
Spiteful Growth

Spiteful Growth {2}{B}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn. Whenever that creature perseveres this turn, target opponent loses 2 life. (A creature perseveres when it survives damage.)
  • Novea
Spitfire

Spitfire {1}{R}

Instant
Spitfire deals 2 damage to target creature. Up to one target creature you control gets +2/+0 until end of turn.
“I don't understand. It's a four-inch long lizard. Why does my skin burn?”
  • Goliaths of Nangjiao