14928 cards found
Mountain

Mountain

Basic Land - Mountain
Muggy Mire

Muggy Mire

Land - Island Swamp
({T}: Add {U} or {B}.)
Muggy Mire enters tapped unless you control two or more basic lands.
“The creatures here remind me of my old partner. Perhaps I could... no, I shouldn't.”
—Ema, the traveler
  • Monsters of Chikyu
Murky Path

Murky Path

Land
Murky Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Murky Peat

Murky Peat

Land
{T}, Pay 1 life: Add {B}.
{T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
Murmuring Falls

Murmuring Falls

Land - Island Swamp
({T}: Add {U} or {B}.)
Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands.
Mushroom Lagoon

Mushroom Lagoon

Land - Forest Island
({T}: Add {G} or {U}.)
As Mushroom Lagoon enters, you may pay {1}. If you don't, Mushroom Lagoon enters tapped.
  • Eralou
Muster Forces

Muster Forces {G}{W}

Sorcery - Adventure
Put a +1/+1 counter on up to one target creature. (Then exile this card. You may play the land later from exile.)
Card has other part: Tinyvale Treetops
  • Adventurers of Onora
Mustering Grounds

Mustering Grounds

Land
{T}: Add {C}.
Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
  • Scriptures of Urshad
Myrmidon's Warhead

Myrmidon's Warhead {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Equip {1}
Mysterious Cataract

Mysterious Cataract

Land
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped.
{T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Mysterious Coffer

Mysterious Coffer {2}

Artifact
{X}, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands.
Curiosity killed the polis.
Mystic Khopesh

Mystic Khopesh {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Enam spent years training his body and mind in mastery of mystic combat; while his blade was sharp, his skills were sharper.
  • Riddles of Revio
Mystical Tomb

Mystical Tomb

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Mystical Tomb: Return target artifact, enchantment, or legendary card from your graveyard to your hand.
  • Seasons of War
Naxila, the Blessed City
Humble Hamlet

Naxila, the Blessed City

Legendary Land
Naxila, the Blessed City enters tapped.
When Naxila, the Blessed City enters, you gain 2 life and draw two cards.
{T}: Add {C}{C}.
“May peace and prosperity reign evermore!”
—Monument inscription
Card has other part: Humble Hamlet
  • Over the Horizon
Neblus' Legacy

Neblus' Legacy

Land
Neblus' Legacy enters tapped.
When Neblus' Legacy enters, you may mill two cards.
{T}: Add {G} or {U}.
  • Rail War
Nebula of Empty Gold

Nebula of Empty Gold

Land
As Nebula of Empty Gold enters, choose two or three colors. You lose life equal to the number of colors chosen this way.
{T}: Add one mana of any of the chosen colors.
Necrosavant's Staff

Necrosavant's Staff {2}

Artifact - Equipment
Equipped creature has all activated abilities of all creature cards in your graveyard.
Equip {3}
“Let's make sure all that talent doesn't goes to waste.”
  • Tides of War
Needle Doll

Needle Doll {1}

Artifact - Equipment
Equipped creature gets +0/+2.
Whenever equipped creature blocks, you may pay {B}. If you do, target player loses 1 life.
Equip {2}
  • High Noon
Nereba, Sandchoked Archives

Nereba, Sandchoked Archives

Legendary Land - Desert
{T}: Add {C}.
Wanderlust — {6}, {T}: Draw two cards. Activate only if you control four or more differently named lands.
Nestled Delta

Nestled Delta

Land - Desert
Nestled Delta enters tapped unless you control another Desert.
{T}: Add {G} or {U}.
“Empires have been built on less.”
—Sumun, Azutah's Heart
  • Over the Horizon
Neutral Citystate

Neutral Citystate

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}, {T}: Add one mana of any color.”
While many of the smaller cities pledge themselves to one of the great Satrapies, there are some that attempt to foster good relations with all, and to make as much coin as possible from each.
  • Alkabah
New Divide

New Divide

Land
As New Divide enters, you may pay 2 life. If you don't, it enters tapped.
{T}, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle.
From one adventure to the next.
Nexus of Possibilities

Nexus of Possibilities {2}

Legendary Artifact
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.)
{1}, {T}: Add one mana of any color.
{6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Nidohagane Warfans

Nidohagane Warfans {1}

Artifact - Equipment
When Nidohagane Warfans enters, if it's not a token, create a token that's a copy of it.
Equipped creature gets +1/+0.
Equip {1}
Nightmare Alley

Nightmare Alley

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley.
{T}: Add {C}.
{1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
  • Toll Midnight