{T}, Pay 1 life: Add {B}. {T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
Equipped creature gets +2/+2. Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Equip {1}
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped. {T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
As Nebula of Empty Gold enters, choose two or three colors. You lose life equal to the number of colors chosen this way. {T}: Add one mana of any of the chosen colors.
{T}: Add {C}. Satrapies you control have “{1}, {T}: Add one mana of any color.”
While many of the smaller cities pledge themselves to one of the great Satrapies, there are some that attempt to foster good relations with all, and to make as much coin as possible from each.
As New Divide enters, you may pay 2 life. If you don't, it enters tapped. {T}, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle.
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.) {1}, {T}: Add one mana of any color. {6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley. {T}: Add {C}. {1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.