Prowess Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.” —Animus; or, Life's Mystery
As Straw Simulacrum enters the battlefield, choose a creature type. Straw Simulacrum is the chosen creature type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
Substack Ports enters the battlefield tapped. {T}: Add {U} or {B}. {U}{B}, {T}, Sacrifice Substack Ports: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{2}: Other creatures you control get +1/+0 until end of turn. Whenever Sun-Crowned Flagship attacks, each attacking creature you control gains trample until end of turn. Crew 7 (Tap any number of creatures you control with total power 7 or greater: This Vehicle becomes an artifact creature until end of turn.)
Equipped creature gets +1/+0 and gains “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.” Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.
When Sunken Grave enters the battlefield, create a tapped 2/2 black Zombie creature token. {5}, {T}, Sacrifice Sunken Grave: Create a tapped 2/2 black Zombie creature token.
Sunken Homestead enters the battlefield tapped. {T}: Add {B}. {2}{B}: Until end of turn, Sunken Homestead becomes a 2/2 Zombie creature with “When this creature dies, return it to the battlefield.” Activate only if you're horrific.
As Sunless Ridge enters the battlefield, you may tap an untapped creature you control. If you don't, Sunless Ridge enters the battlefield tapped. {T}: Add {B} or {R}.
Sunlit Fissure enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Until end of turn, Sunlit Fissure becomes a 3/5 green and white Elemental creature with with vigilance and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped. {T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
({T}: Add {W}.) As Sunlit Meadow enters the battlefield, you may pay 1 life. If you don't, Sunlit Meadow enters the battlefield tapped. Basic lands you control have “{T}: Add {W}.”