14928 cards found
Wakeborne Kraken

Wakeborne Kraken {3}{U}{U}

Creature - Kraken
Whenever Wakeborne Kraken or another Kraken, Leviathan, Octopus, or Serpent you control enters, you may return target creature an opponent controls to its owner's hand.
Whenever a creature an opponent controls leaves the battlefield, if it didn't die, draw a card.
5/4
Waketide Serpent

Waketide Serpent {5}{U}{U}

Creature - Serpent
Whenever Waketide Serpent attacks, you may pay {2}{U}. If you do, tap target creature. It doesn't untap during its controller's next untap step.
5/5
  • Zero
Waking Mists

Waking Mists {G}

Instant
Prevent all combat damage that would be dealt by non-Spirit creatures this turn.
“When the mists rise, more dangerous things than you walk with them. It would be wise not to anger them.”
—Warden ranger
  • Descent from the Highlands
Waking Pollution

Waking Pollution {1}{B}

Creature - Ooze
Deathtouch
When Waking Pollution enters, you may move all counters from target permanent onto Waking Pollution.
“First the magnet monsters, now this... thing. Something is wrong, and I'm going to find it.”
—Professor Maple
1/1
  • Monsters of Chikyu
Waking Watcher

Waking Watcher {2}{B}

Creature - Horror
At the beginning of your upkeep, each player discards a card.
Whenever Waking Watcher attacks, if defending player has no cards in hand, it gets +3/+3 and gains menace until end of turn.
2/1
  • Video Horror System
Walk Through Walls

Walk Through Walls {U}

Instant
Glitch {1} (Remove one [restriction] for each time you pay the glitch cost.)
Target creature gains hexproof [from abilities] until end of turn and can't be blocked [by creatures with greater power than it] this turn.
  • Arkadai
Walk the Ancestral Path

Walk the Ancestral Path {4}{W}

Sorcery
Exile target nonland permanent. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
“My father lived here, once. It is in his honor that I tend to this garden.”
  • Nangjiao In Bloom
Walk the Seas

Walk the Seas {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't block or be blocked.
{U}: Enchanted creature gets +1/+0 or -1/-0 until end of turn.
  • Ophorio
Walk the Traveled Path

Walk the Traveled Path {1}{G}

Sorcery
Search your library for a basic land card or a Forest card, reveal it, and put it into your hand, then shuffle.
Ferocious — Put the revealed card onto the battlefield instead if you control a creature with power 4 or greater.
  • Goliaths of Nangjiao
Walker of Wild Places

Walker of Wild Places {3}{G}{W}

Creature - Human Scout
Vigilance
Other Scouts you control get +1/+1 and have vigilance.
{X}, Tap four untapped Scouts you control: Create an X/X green Beast creature token.
3/3
  • High Noon
Walker of the Final Path

Walker of the Final Path {1}{G}

Creature - Human Warrior
Walker of the Final Path gets +3/+3 and has trample as long as you control a Horror.
When Walker of the Final Path enters, search your library for a Revelation card, put it into your graveyard, then shuffle.
1/1
  • Beyond Our Ken
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
3/3
  • Villains: The Musical
Walking Platform

Walking Platform {1}

Artifact Creature - Construct
{2}, Sacrifice Walking Platform: Create a 1/1 colorless Thopter artifact creature token with flying.
“If it's destroyed, it replaces itself with something better, they're going to have a hard time dealing with it.”
—Kellythross, Master Artificer
1/1
  • Tides of War
Walking Remorse

Walking Remorse {3}{B}

Creature - Elemental
Lifelink
Whenever Walking Remorse or another creature dies, Walking Remorse deals 1 damage to target player or planeswalker.
3/2
  • Beyond Our Ken
Walking with Ancients

Walking with Ancients {2}{G}

Enchantment
Play with the top card of your library revealed.
Spells you cast that share a creature type with the top card of your library cost {1} less to cast.
  • High Noon
Wall of Fog

Wall of Fog {U}

Creature - Wall Illusion
Defender (This creature can't attack.)
Mirage {0} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/3
  • Pyramids of Atuum
Wall of Hope

Wall of Hope {W}

Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Karoia is the gateway to the Heavens, and as such it is surrounded by walls that stand out for their might and beauty.
0/3
  • K15 Core Set
Wall of Ivy

Wall of Ivy {G}

Creature - Plant Wall
Defender
When Wall of Ivy enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
0/3
  • Feanav: The Apothecary's Progress
Wall of Notes

Wall of Notes {1}{U}

Artifact Creature - Wall
Defender
Whenever one or more creatures you control deal combat damage to a player, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
When Wall of Notes dies, draw a card.
0/3
  • End of Wollensie
Wall of Rime

Wall of Rime {2}{U}

Creature - Wall
Defender
When Wall of Rime enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
0/5
  • Feanav: The Apothecary's Progress
Wall of Sand

Wall of Sand {3}{B}

Riddle Artifact Creature - Sand Wall
Defender
Whenever Wall of Sand deals combat damage to an opponent, you may pay 3 life. If you do, draw three cards.
2/5
  • Riddles of Revio
Wall of Seclusion

Wall of Seclusion {W}

Creature - Wall
Defender
Whenever Wall of Seclusion blocks a creature, that creature doesn't untap during its controller's next untap step.
Every resident of Bedlam House had lost their mind—often after arriving.
0/3
  • Feanav: The Apothecary's Progress
Walled Garden

Walled Garden

Land
{T}, Pay 1 life: Add {B} or {G}.
{2}, {T}, Sacrifice Walled Garden and another permanent: Draw a card. Activate only during your turn.
In the final months of the war, Xenocrata's blockade necessitated all forces to live off the land, leaving many ransacked estates.
  • The Empty Throne of Feanav
Walls of Yroncaster

Walls of Yroncaster {2}

Artifact Creature - Wall
Defender, reach
As Bugrund and Esalia's united armies marched on Yroncaster, even the city walls shook beneath their fury.
0/4
  • Quest for the Roseblade
Waltz of the Fallen

Waltz of the Fallen {W}{B}

Enchantment
Angels, Demons, Faeries, and Spirits you control get +1/+1.
{2}{W}{B}, Pay 1 life, Discard a card: Create a tapped 1/1 white Spirit creature token with flying.
The collapse of the Concordance left many angels eager to found new divine regimes.
  • The Empty Throne of Feanav