14928 cards found
Merithyl, Nature's Embrace

Merithyl, Nature's Embrace {3}{G}

Legendary Creature - Elf Druid
Improve {1}{G/U} ({1}{G/U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
You may play an additional land on each of your turns.
Wanderlust — At the beginning of your end step, if you control four or more differently named lands, you may draw a card.
3/4
  • Seasons of War
Meteor Harbinger

Meteor Harbinger {3}{R}{R}

Creature - Human Wizard
When Meteor Harbinger enters, choose one —
• Meteor Harbinger deals 2 damage to each creature.
• Each player sacrifices two lands.
• Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
4/4
  • Discoveries of Akieva
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Milunda, Prairie Prince

Milunda, Prairie Prince {2}{W}{B}

Legendary Creature - Horse Knight
Lifelink
When Milunda, Prairie Prince enters, each opponent loses life equal to the number of storied permanents you control and you gain that much life. (Enchantments and legendary permanents are storied.)
3/4
  • Kahembo: Olde Dawn
Mindhunter Grizzly

Mindhunter Grizzly {1}{G}

Creature - Bear
Mindhunter Grizzly can't attack or block unless you scried this turn.
{5}{U}: Scry 1.
4/4
  • Mious
Mindscreech Drake

Mindscreech Drake {5}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Mindscreech Drake deals combat damage to a player, that player mills three cards.
3/4
  • K15 Core Set
Miqatal, Gilded Reliquary

Miqatal, Gilded Reliquary {1}{B}{R}{G}

Legendary Creature - Spirit Warrior
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has base power and toughness 1/1. If that creature had power 4 or greater, create two of those tokens instead.
4/4
  • MSEM Masters: Legends
Mira and Kalisti of Akros

Mira and Kalisti of Akros {2}{R}{R}

Legendary Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Mira and Kalisti of Akros, copy that spell. You may choose new targets for the copy. (The copy isn't cast. A copy of an Aura spell becomes a token.)
Hearts beat in unison to the drum of war.
4/4
  • Theros Triumphant
Mirrorfuse Angel

Mirrorfuse Angel {5}{U}{R}{W}

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Mirrorfuse Angel, then copy that spell for each +1/+1 counter on Mirrorfuse Angel. You may choose new targets for the copies.
4/4
  • Oirohpo
Mirrorplate Exemplar

Mirrorplate Exemplar {U}{R}{W}

Creature - Minotaur Warrior
Whenever a player casts an instant or sorcery spell that targets only one target or activates an ability that targets only one target, copy that spell or ability for each other target it could target. Each copy targets a different one of those targets. (A spell or ability can't target itself.)
2/4
  • Memorium Arcanum
Misery Keeps Company

Misery Keeps Company {B}

Sorcery - Revelation
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Coalesce {6}{B} (You may cast this from your graveyard for {6}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
4/4
  • Beyond Our Ken
Mist Lurker

Mist Lurker {4}{G}{U}

Creature - Beast
Flash (You may cast this spell any time you could cast an instant.)
When Mist Lurker enters, tap all creatures you don't control.
4/4
  • Zero
Mist-Valley Minotaurs

Mist-Valley Minotaurs {3}{R}

Creature - Minotaur Warrior
{1}{R}, Discard a card: Draw a card. Mist-Valley Minotaurs gets +2/+0 until end of turn.
Many who aim to hunt the behemoth Uril in Naya's whitecover instead find an axe at their throats.
3/4
  • Alara
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
Concepts forced themselves upon the world, folding reality around them until they became impenetrable.
0/4
  • Beyond Our Ken
Monokeros Rider

Monokeros Rider {3}{U}

Creature - Elf Scout
Flying
The scout spoke from her mount. “I spotted a pair of women just north of here. Their clothes are... foreign, but they seem normal enough.”
“If they were normal,” Hadik replied, “they wouldn't be alive.”
2/4
  • Beyond Our Ken
Monstrous Hunter

Monstrous Hunter {4}{B}{B}

Creature - Horror
When Monstrous Hunter enters, destroy up to one target creature.
At the beginning of each end step, if a creature died this turn, you draw a card and you lose 1 life.
4/4
Monstrous Webspinner

Monstrous Webspinner {3}{G}{G}

Creature - Spider
Reach
At the beginning of your end step, if you created one or more creature tokens this turn, create a 1/2 green Spider creature token with reach.
Uziroth's progeny inherit her expert touch over silk and souls.
3/4
  • Seasons of War
Mooncursed Howler

Mooncursed Howler {3}{R}{R}

Creature - Werewolf
Whenever a creature dealt damage by Mooncursed Howler this turn dies, create a 2/2 red Werewolf creature token with first strike.
“Daisite's not quite prepared for my children. Guess I'll have to find another solution...”
—Tanya, Leader of the Pack
4/4
  • Sparks of a Multiverse
Moreena of the High Council

Moreena of the High Council {4}{W}{W}

Legendary Creature - Angel
Flying
Whenever another creature you control attacks, you may pay {1}. If you do, put a +1/+1 counter on it.
“The bravest of warriors with the gentlest of souls.”
—Laia of the High Council
3/4
  • K15 Core Set
Moresso, Infuser of Light

Moresso, Infuser of Light {VP}{VP}{VP}{VP}

Legendary Creature - Elemental
(Spend a different color of mana on each {VP}.)
Moresso, Infuser of Light is all colors.
Hexproof from monocolored
Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
4/4
  • MSEM Masters: Legends
Morning's Warden

Morning's Warden {3}{W}

Creature - Human Cleric Warrior
Lifelink
Whenever Morning's Warden becomes the target of a spell or ability an opponent controls, exile target creature that player controls.
“I used to trust the Angels to defend us, but Miss Alia taught me that we must take the fight to the Banished if we want anything to change.”
3/4
  • Discoveries of Akieva
Morose Harpist

Morose Harpist {1}{U}{B}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, each opponent loses life equal to Morose Harpist's power.
She plays her dark melody on a lonely peak, with bodies of men driven mad by her song scattered about below.
0/4
  • Surging Tide
Mother Snake
Winding Snake

Mother Snake

Creature - Snake
(Color indicator: Mother Snake is green)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
There is always more to learn.
4/4
Card has other part: Winding Snake
  • Monsters of Chikyu
Mourngash, the Harvester

Mourngash, the Harvester {3}{G}

Legendary Creature - Treefolk
Whenever another nontoken creature you control enters, you may exile a number of cards from your graveyard equal to its mana value. If you do, create a token that's a copy of it, except the token isn't legendary if the creature is legendary.
{1}{B/G}: Look at the top card of your library. You may put that card into your graveyard.
3/4
  • Seasons of War