14928 cards found
Khalizors' Last Stand

Khalizors' Last Stand {5}{R}{R}

Sorcery
Cast Khalizors' Last Stand only during your postcombat main phase.
Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase.
Kicking Crane Technique

Kicking Crane Technique {W}

Instant
Target creature gets +1/+3 until end of turn.
While the crane is commonly revered for its beauty and grace, its taloned claws pose a surprising threat in combat.
  • Goliaths of Nangjiao
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
Gallord's shot struck Rallios straight in the heart. The second arrow pierced his head and the war was finally over.
Kill the Competition

Kill the Competition {3}{B}{B}

Sorcery
Destroy target creature. If you do, you may put a +1/+1 counter on a creature you control.
The priests of Atuum know more gods than there are stars in the sky. The existence of rivalry is to be expected.
  • Pyramids of Atuum
Kimar, Lightforger
Kimar, Skylight Adept

Kimar, Lightforger {2}{G}{W}

Legendary Creature - Elf Cleric
Flash
When Kimar, Lightforger enters, she deals damage equal to her power to each attacking creature.
At end of combat, if three or more creatures died this turn, exile Kimar, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Kimar, Skylight Adept
Kimar, Skylight Adept
Kimar, Lightforger

Kimar, Skylight Adept

Legendary Planeswalker - Kimar
(Color indicator: Kimar, Skylight Adept is white and green)
[+1]: Choose up to one target creature. Until your next turn, whenever that creature attacks you or Kimar, Kimar deals 4 damage to that creature.
[–1]: Put a +1/+1 counter on target creature. That creature gains lifelink until end of turn.
[–7]: Search your library for a creature card and put it onto the battlefield. You gain life equal to its power. Then shuffle.
Loyalty:
3
Card has other part: Kimar, Lightforger
King Visserine of Daeland

King Visserine of Daeland {3}{U}{R}

Legendary Creature - Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, scry 1, then exile the top card of your library. Until end of turn, you may play that card.
2/4
  • A Tourney at Whiterun
Kiora, Empress of the Flood

Kiora, Empress of the Flood {2}{G}{U}

Legendary Planeswalker - Kiora
[+1]: Until your next turn, up to one target creature gets -9/-0.
[–2]: Reveal the top four cards of your library. Put any number of cards with mana abilities from among them into your hand, then put the rest on the bottom of your library in any order.
[–6]: You get an emblem with “At the beginning of each opponent's end step, gain control of target creature that player controls.”
Loyalty:
3
  • Goliaths of Nangjiao
Kiri, Cloudwalker

Kiri, Cloudwalker {1}{W}{W}

Legendary Creature - Fox Spirit
Lifelink
Whenever a creature with power less than Kiri, Cloudwalker's power you control enters, you may pay {W}. If you do, you gain 2 life and draw a card.
2/3
  • Goliaths of Nangjiao
Kiss of the Dryad

Kiss of the Dryad {1}{G}

Enchantment - Aura
Enchant Forest
When Kiss of the Dryad enters, you gain 3 life and draw a card.
Enchanted land has “{T}: Add one mana of any color.”
  • Goliaths of Nangjiao
Kiyomi's Disciple

Kiyomi's Disciple {3}{B}

Creature - Human Wizard
When Kiyomi's Disciple enters, put target creature card from a graveyard onto the battlefield under your control. When Kiyomi's Disciple is no longer on the battlefield, that creature's controller sacrifices it.
2/2
Kiyomi's Yoroi

Kiyomi's Yoroi {2}{B}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may return target creature card from your graveyard to your hand.
Equip {2}
  • Imperial Legacies
Knight of the Hawk

Knight of the Hawk {2}{R}

Creature - Human Knight
Whenever Knight of the Hawk deals combat damage to a player, you may sacrifice it. If you do, search your library for a red legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Raven

Knight of the Raven {2}{B}

Creature - Human Knight
Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Staff

Knight of the Staff {2}{U}

Creature - Human Knight
Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Stag

Knight of the Stag {2}{W}

Creature - Human Knight
Whenever Knight of the Stag deals combat damage to a player, you may sacrifice it. If you do, search your library for a white legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight of the Verdigris

Knight of the Verdigris {2}{G}

Creature - Human Knight
Whenever Knight of the Verdigris deals combat damage to a player, you may sacrifice it. If you do, search your library for a green legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Knight's Attendant

Knight's Attendant {2}{W}

Creature - Human Soldier
When Knight's Attendant enters, create a 2/2 white Knight creature token with vigilance.
Newcomers to Ghrell are left attending the Syurrai in order to start learning from experience.
1/1
  • K15 Core Set
Knight's Daring

Knight's Daring {2}{G}

Enchantment - Aura
Enchant creature
When Knight's Daring enters, put two +1/+1 counters on enchanted creature.
Whenever enchanted creature deals combat damage to a player, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
  • Tides of War
Knightly Escort

Knightly Escort {4}{W}

Sorcery
Create a 2/2 white Knight creature token with vigilance, then populate. (Create a token that's a copy of a creature token you control.)
As Raidragos' influence grew, the Heavenly assigned more Syurrai to care for the Land-Dwellers.
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
  • K15 Core Set
Knowledge Extractor

Knowledge Extractor {5}

Artifact Creature - Construct
Whenever Knowledge Extractor deals combat damage to a player, draw a card.
Information can be given freely, but it's always nice to have a backup when it needs to be obtained by force.
3/3
  • Tides of War
Kogane's Swordmaster

Kogane's Swordmaster {1}{W}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Kogane's Yoroi

Kogane's Yoroi {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Equip {2}
  • Imperial Legacies
Kohmo the Grizzled

Kohmo the Grizzled {W}{W}

Legendary Creature - Cat Rebel
First strike
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{6}, {T}: Search your library for a creature card with distorted, put it onto the battlefield, then shuffle.
2/1
  • Oirohpo