14559 cards found
Bloodbriar Bark-Whisperer

Bloodbriar Bark-Whisperer {2}{G}

Creature - Elf Druid
Deathtouch
{T}, Sacrifice another creature: Add two mana of any one color.
“This entire forest is built on the bones of the dead. I will not see countless more generations become a part of its loam before their time.”
2/3
  • Quest for the Roseblade
Bloodbriar Blessing

Bloodbriar Blessing {3}{B}

Enchantment - Aura
Enchant creature
When Bloodbriar Blessing enters, draw a card.
Enchanted creature gets +2/+2 and has menace.
“The forest itself fights against these humans!”
—Fencas, Bloodbriar archdruid
  • Quest for the Roseblade
Bloodbriar Ritualist

Bloodbriar Ritualist {2}{G}{G}

Creature - Elf Druid
Sacrifice another creature: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
“I offer you my blood freely, spirits of the forest! Rise up, and claim what is yours!”
4/4
  • Quest for the Roseblade
Bloodchill Risen

Bloodchill Risen {4}{U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.
4/3
  • Aftermath
Bloodcrazed Acolyte

Bloodcrazed Acolyte {1}{R}

Creature - Human Warrior
Bloodcrazed Acolyte enters with a +1/+1 counter on it for each player who lost life this turn.
“I never thought I would see Zadyk berserkers fighting alongside my regiment. But I am so grateful they came.”
—Boris, Sergent of the Tenth
2/1
  • The Unraveling
Bloodcrazed Instigator

Bloodcrazed Instigator {1}{R}

Creature - Human Rebel Soldier
Whenever Bloodcrazed Instigator attacks, target Rebel creature you control gains first strike until end of turn.
“Freedom is our right, and we shall earn it with our blades!”
2/1
  • Tides of War
Bloodfell Caves

Bloodfell Caves

Land
Bloodfell Caves enters tapped.
When Bloodfell Caves enters, you gain 1 life.
{T}: Add {B} or {R}.
Bloodfiend Ravager

Bloodfiend Ravager {3}{R}{R}

Creature - Beast Horror
Flying, menace, haste
When Bloodfiend Ravager enters, it deals 2 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Bloodfire Phoenix

Bloodfire Phoenix {2}{R}{R}

Creature - Phoenix
Flying, haste
{1}{R}{R}: Return Bloodfire Phoenix from your graveyard to the battlefield. Activate only if an opponent lost 3 or more life this turn.
3/3
  • Zero
Bloodfont Ritualist

Bloodfont Ritualist {W}{B}

Creature - Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
2/2
  • Zero
Bloodfury Warlord

Bloodfury Warlord {1}{B}{R}

Creature - Devil
Haste
When Bloodfury Warlord enters or dies, it deals 2 damage to each player.
Its life expectancy is short, so it ensures to wreak as much havoc as it can before dying.
3/1
  • Tides of War
Bloodguard's Hand

Bloodguard's Hand {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has lifelink.
Whenever equipped creature dies, if it wasn't a token, you may pay {3}. If you do, create a token that's a copy of that creature and attach Bloodguard's Hand to it.
Equip {3}
  • Glacia: Hail to the Queen
Bloodhollow Bruiser

Bloodhollow Bruiser {3}{R}

Creature - Merfolk Warrior
Whenever you discard a card or an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Bloodhollow Bruiser.
Cycling {2} ({2}, Discard this card: Draw a card.)
To serve in Dawson's crew requires not just a lack of mercy, but an active passion for cruelty.
3/3
  • Elmare: Into the Abyss
Bloodhunter Orca

Bloodhunter Orca {4}{B}

Creature - Whale
Flash (You may cast this spell any time you could cast an instant.)
When Bloodhunter Orca enters, target opponent sacrifices a creature that was dealt damage this turn.
3/3
  • Glacia: Hail to the Queen
Bloodied Outcast

Bloodied Outcast {W}{B}

Creature - Vampire
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink.
As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.
2/2
  • Villains: The Musical
Bloodied Twinblade

Bloodied Twinblade {R}

Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodied Twinblade dies, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
1/1
  • A Tourney at Whiterun
Bloodied Wulfhound

Bloodied Wulfhound {1}{B}

Creature - Hound
{1}, {T}, Sacrifice another creature: Put a +1/+1 counter on Bloodied Wulfhound.
The wulfhound is a mostly docile breed. Its life is spent eating, sleeping, and eating more.
2/2
  • Kahembo: Olde Dawn
Bloodlash Caravan

Bloodlash Caravan {1}{B}{B}

Creature - Human Warrior
Sacrifice a creature: Put a +1/+1 counter on Bloodlash Caravan. Then if it's the only creature you control, it gains indestructible until end of turn.
“Humans don't stand a chance. We stand with the monsters.”
2/2
  • Survive the Night
Bloodleaf Butcher

Bloodleaf Butcher {1}{B}

Creature - Elf Warrior
Bloodleaf Butcher gets +1/+0 and has deathtouch as long as five or more cards are in your graveyard.
2/2
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Bloodleaf Poisoner

Bloodleaf Poisoner {1}{B}

Creature - Elf Rogue
Deathtouch
“Well look at the bright side, you stop being sick once you're dead.”
2/1
  • High Noon
Bloodleaf Tracker

Bloodleaf Tracker {G}

Creature - Elf Scout
{G}, {T}: Put a +1/+1 counter on Bloodleaf Tracker for each creature that entered this turn.
“Run all you want, but these woods and I keep no secrets from each other.”
1/1
Bloodleaf Warcry

Bloodleaf Warcry {1}{G}

Sorcery
Target creature gets +1/+1 until end of turn for each card in your graveyard.
“Look at your past, settlers. See all behind you that lies in ruins. What stops you from bringing destruction with you once more?”
—Chief Striking Dawn
  • High Noon
Bloodline Zealot

Bloodline Zealot {4}{B}

Creature - Human Shaman
Bloodline Zealot gets +2/+0 and has menace as long as you've sacrificed a permanent this turn.
“This urchin holds the king's power. If he can wield it properly, he may yet prove his claim to the throne.”
3/4
  • Villains: The Musical
Bloodmad Refugee

Bloodmad Refugee {4}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Free from the prisons of civilization, some lizards go berserk.
4/2
  • Ophorio