14928 cards found
The Pactbinder's Cane

The Pactbinder's Cane {1}

Legendary Artifact - Equipment
Whenever equipped creature dies, put a doom counter on The Pactbinder's Cane. Then if it has six or more doom counters on it, you may search your hand, library, and graveyard for a creature card with mana value 5 or greater, put it onto the battlefield, then shuffle. If you do, exile The Pactbinder's Cane.
Equipped creature gets +1/+0.
Equip {1}
  • Toll Midnight
Tome of the Lidless Gaze

Tome of the Lidless Gaze {3}

Legendary Artifact
Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Tome of the Lidless Gaze to its owner's graveyard.
At the beginning of your upkeep, if you control no Eyes, create a token that's a copy of a card exiled with Tome of the Lidless Gaze except it's a 2/2 Eye Horror with flying in addition to its other types.
  • Toll Midnight
Bridgehaven

Bridgehaven

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if you control three or more basic lands.
Even with the Agency providing protection, most folk don't dally once the sun sets.
  • Toll Midnight
Crypt of Myriad Fates

Crypt of Myriad Fates

Land
{T}: Add {C}.
{X}: Crypt of Myriad Fates becomes a copy of target creature card with mana value X or less in your graveyard until end of turn, except it's 2/2 and a land in addition to its other types. Activate only outside of combat.
  • Toll Midnight
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Toll Midnight
Planar Rift

Planar Rift

Land
{T}: Add {C}. Put your choice of a flying, first strike, menace, trample, vigilance, or +1/+1 counter on Planar Rift.
{1}, {T}: Remove any number of counters from Planar Rift: Add {C} for each counter removed this way.
{T}: Move a counter from Planar Rift onto target creature you control. Activate only as a sorcery.
  • Toll Midnight
Sealed Archives

Sealed Archives

Land
{T}: Add {C}.
{T}, Tap an untapped artifact, creature, or land you control: Add one mana of any color.
{T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, you may sacrifice Sealed Archives and draw a card.
  • Toll Midnight
All In This Together

All In This Together {2}{W}

Enchantment
Whenever a nontoken creature you control enters, create a 1/1 colorless Human creature token.
One person alone can't change the world, much less save it.
  • Toll Midnight
Burdens of the Deceased

Burdens of the Deceased {2}{W}

Enchantment
Players can't untap more than three permanents during their untap steps.
Duncaster's dead are all too eager to share their suffering with the living.
  • Toll Midnight
Discoveries Worth Forgetting

Discoveries Worth Forgetting {3}{U}{U}

Instant
Search your library for up to thirteen cards, exile them, then shuffle.
Draw three cards.
“I tore out the pages but I can still see them, in my mind.”
  • Toll Midnight
Within Midnight's Nexus

Within Midnight's Nexus {1}{U}

Enchantment
If a permanent you control with mana value 5 or greater entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
In the darkest hour, you'll wish you were alone.
  • Toll Midnight
Crypt Gnawer

Crypt Gnawer {B}

Creature - Zombie Horror
Menace, haste, decayed (This can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of combat on each of your turns, if you have three or more creature cards in your graveyard and haven't controlled a creature named Crypt Gnawer this turn, return Crypt Gnawer from your graveyard to the battlefield.
1/1
  • Toll Midnight
Curse of Impending Doom

Curse of Impending Doom {B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
As the flashlight flickered, Ella prayed she had remembered to bring spare batteries.
  • Toll Midnight
Run & Gun

Run & Gun {2}{R}

Enchantment
At the beginning of your end step, Run & Gun deals damage to each opponent equal to the number of tapped creatures you control.
A burst of speed, an ounce of precision, and a lack of self preservation make for a powerful cocktail.
  • Toll Midnight
Unguarded Relics

Unguarded Relics {1}{R}

Enchantment
At the beginning of your upkeep, you may create a Treasure token. If you do, an opponent of your choice creates a tapped Treasure token.
“With the guards dead, you could say I'm doing my part in preserving our city's history.”
  • Toll Midnight
From Forsaken Depths

From Forsaken Depths {2}{G}

Enchantment
Once each turn, if you would draw a card, you may skip that draw. If you do, create a tapped 3/2 colorless Horror creature token.
That evening, Stillmarsh was lost beneath a roiling tide of tentacles and teeth.
  • Toll Midnight
Ritual Preparations

Ritual Preparations {3}{G}

Enchantment
As Ritual Preparations enters, choose a color.
You don't lose unspent mana of the chosen color as steps and phases end.
The chanting grew louder, the earth trembled; they both knew what would happen next.
  • Toll Midnight
Charlie Fraser, Taking Point

Charlie Fraser, Taking Point {1}{R}{W}

Legendary Creature - Human Soldier Detective
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
“No time to argue, Simmons.”
3/3
  • Toll Midnight
Chromatic Interloper

Chromatic Interloper {W}{U}{B}{R}{G}

Creature - Elemental Horror
As Chromatic Interloper enters, choose two abilities from among first strike, menace, vigilance, trample, or haste.
Creatures you control with mana value 5 or greater have the chosen abilities.
Beautiful to behold, but certainly fatal.
7/7
  • Toll Midnight
The Duncaster Terror

The Duncaster Terror {3}{B}{G}

Legendary Creature - Horror
Flying, menace
Whenever another creature you control deals combat damage to a player, sacrifice it.
If you would draw a card, you may instead return a creature card from your graveyard to your hand.
Moonlit nights are not celebrated on Duncaster.
3/3
  • Toll Midnight
Elise Fisher, Tough as Nails

Elise Fisher, Tough as Nails {1}{R}{G}

Legendary Creature - Human Citizen
At the beginning of combat on your turn, creatures you control gain your choice of trample, menace, haste, or +1/+0 until end of turn.
“No, no, I'm fine; the blood isn't mine.”
3/3
  • Toll Midnight
Gaspar Reeves, Occult Broker

Gaspar Reeves, Occult Broker {1}{G}{U}

Legendary Creature - Human Warlock
Whenever another creature you control enters, put a +1/+1 counter on each creature you control with lesser power or lesser toughness than that creature.
“If you want more, we keep the truly gruesome stuff in the back.”
1/3
  • Toll Midnight
Ivy Kissinger, Sharpshooter

Ivy Kissinger, Sharpshooter {G}{W}

Legendary Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Ivy Kissinger, Sharpshooter attacks, choose a creature you control. For each kind of counter among creatures you control, you may put a counter of that kind on the chosen creature.
2/2
  • Toll Midnight
Lisa Ward, Dreams of Madness

Lisa Ward, Dreams of Madness {2}{B}{R}

Legendary Creature - Human Artist
Once each turn, when another creature you control dies, you may create a token that's a copy of it, except it's a Treasure artifact with “{T}, Sacrifice this artifact: Add one mana of any color.” (It loses its other types.)
“Every night, I'd go to sleep, vivid dreams stirring my imagination. Now, even the thought of closing my eyes fills me with dread.”
3/3
  • Toll Midnight
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight