At the beginning of your upkeep, you may pay {1}{G}. If you do, create a 1/1 green Dryad creature token with “Sacrifice this creature: Add one mana of any color.”
The Gendran forest is connected as one big family. Whenever there's a call, someone is always ready to answer.
When Voiceless Assailant enters, you may search your library for up to three cards named Voiceless Assailant, reveal them, put them into your hand, then shuffle.
Equipped creature gets +4/+4. You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat. Equip {4}
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.
At the beginning of each opponent's upkeep, if that player owns a card in exile, they lose 1 life and you gain 1 life. At the beginning of your upkeep, if you own a card in exile, you gain 1 life and each opponent loses 1 life.
Voidtouched Nightblade can't block. Simulacrum (When this creature dies, exile it from your graveyard. If you do, create a token that is a copy of it except it is a colorless 1/1 Crystal Elf Rogue artifact creature.)
Flying Once each turn, when a creature an opponent controls dies, you may create a Treasure token. {3}{B/R}{B/R}: Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. Activate only once each turn and only as a sorcery.
Vigilance Whenever you make first contact, put a +1/+1 counter on Volarian Sightseer. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
When Volaris Tideshaper enters, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order. Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn.
Haste When Volatile Stonework enters, choose target creature or planeswalker an opponent controls. When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker.
Flash (You may cast this spell any time you could cast an instant.) When Volatimancer enters, you may have target creature have base power and toughness 1/1 until end of turn.
Volcanic Catastrophe deals 3 damage to any target. If a permanent dealt damage this way would die this turn, instead exile it and its controller's graveyard.
“We're in luck. Elmare itself rejects the presence of the Others.” —Luro, Captain of the Guard
You may play Volcanic Hollow from your graveyard as long as seven or more cards are in your graveyard. Volcanic Hollow enters tapped. {T}: Add {U} or {R}. Cycling {1}{U}{R}({1}{U}{R}, Discard this card: Draw a card.)
Ferocious — When Volcanic Whelp enters, if you control a creature with power 4 or greater, Volcanic Whelp gets +3/+0 and gains haste until end of turn.
With the right upbringing, most lizards can become as strong as lesser dragons.