14678 cards found
Way of Kindred Mind

Way of Kindred Mind {1}{U}{U}

Instant
Create two Idol tokens, then counter target spell unless its controller pays {1} for each Idol you control. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Way of Water

Way of Water {1}{U}

Instant
Counter up to one target spell unless its controller pays {2}. Until end of turn, you may cast spells as though they had flash.
“You can wonder what you might have done with just one more spell—but I have better things to do than waiting to lose.”
—Jessica Turin, Battlemage
  • MSEM Masters: Jumpstart
Way of the Danithra

Way of the Danithra {G}

Sorcery
Pressure {3}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Put two +1/+1 counters on target creature you control if Way of the Danithra was cast for its pressure cost. Then it fights up to one target creature you don't control.
  • Elmare: Into the Abyss
Way of the Dragon

Way of the Dragon {3}{R}

Sorcery
Exile all Inscription cards from your graveyard and all exiled Inscription cards you own. For each card exiled this way, you may inscribe it onto a creature you control. (Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost.)
  • Path of Shadows
Way of the Warrior

Way of the Warrior {1}{W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn. Untap it.
“Strike without fear, strike without warning, strike without mercy.”
—Dthan, Who Bloodies the Sands
  • Riddles of Revio
Wayfarer's Adornments

Wayfarer's Adornments {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has vigilance.
Equip {4}
Wanderlust — Wayfarer's Adornments has equip {0} as long as you control four or more differently named lands.
  • Over the Horizon
Wayfarer's Amulet

Wayfarer's Amulet {1}

Artifact
{1}, Sacrifice Wayfarer's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, Sacrifice Wayfarer's Amulet: Search your library for a riddle card, reveal it, put it into your hand, then shuffle.
A piece of sun to guide through the night.
  • Riddles of Revio
Wayfarer's Lantern

Wayfarer's Lantern {2}

Artifact
{T}: Untap target basic land.
Its light grows brighter the closer one gets to adventure.
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Though I may wander, I will always return. You are all the friends I've met. You are all the lessons I've learned. You are my home, so when I say ‘goodbye,' hear also ‘for now.'”
Wayfaring Falconer

Wayfaring Falconer {4}{R}

Creature - Human Survivor
Survivors you control have double strike.
“Fight or flight. Such a naive phrase.”
3/3
  • Al Tabaq
Wayfaring Mentor

Wayfaring Mentor {4}{W}

Creature - Rhino Monk
At the beginning of your end step, if you cast no spells this turn, untap target creature.
“Good technique is mostly just waiting for the right moment.”
4/4
Card has other part: Timely Strike
  • Adventurers of Onora
Wayfaring Ordealist

Wayfaring Ordealist {2}{G/U}

Creature - Human Citizen
At the beginning of your upkeep, each player draws a card.
Between attempts to complete the nigh impossible five Ordeals, Ordealists will often wander the kingdoms of Rhyse, spreading tales of their exploits.
1/3
  • A Tourney at Whiterun
Wayfaring Pilgrim

Wayfaring Pilgrim {1}{W}

Creature - Human Monk
Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim.
2/2
Wayfaring Realmstitcher

Wayfaring Realmstitcher {2}{G}

Creature - Human Scout
When Wayfaring Realmstitcher enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
How do you map a world without knowing the land beyond your feet?
2/2
  • Villains: The Musical
Wayfaring Swindler

Wayfaring Swindler {2}{W}

Creature - Cat Rogue
When Wayfaring Swindler enters, destroy all permanents attached to target creature.
“Trust me, this is a win-win deal.”
2/3
  • Mious
Wayfinding

Wayfinding {G}

Instant
Target creature gets +2/+2 until end of turn.
Wanderlust — If you control four or more differently named lands, that creature gets +4/+4 until end of turn instead.
Waypoint Stone

Waypoint Stone {2}

Artifact
{T}: Add {C}. Spend this mana only to cast a creature spell.
{T}, Sacrifice Waypoint Stone: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
  • Arkadai
Wayward Afflicted

Wayward Afflicted {G}

Creature - Human Warrior
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“You'll get better. I'll make sure of it.”
—Harriet, to Declan
1/2
  • Plagues of Fretport
Wayward Bloodseeker

Wayward Bloodseeker {4}{R}

Creature - Vampire Horror
When Wayward Bloodseeker enters, put a +1/+1 counter on up to one target creature you control. When you do, Wayward Bloodseeker deals damage to any target equal to the number of permanents you control with counters on them.
Monsters started to appear in unexpected places, derailing plots and lives in equal measure.
4/4
  • The Stage Presents: The Neverending Act
Wayward Sphinx

Wayward Sphinx {5}{U}

Artifact Creature - Sphinx
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Murgh and the other goblins kept trying to feed themselves to the odd, shiny dragon, but all it wanted was to talk.
4/5
  • Alara
Wayward Wanderers

Wayward Wanderers {X}{G}{G}

Enchantment Creature - Avatar
As Wayward Wanderers enters, you may have it become X/X with ward {X} and “Other creatures you control have base power and toughness X/X.”
{1}{G}: Return Wayward Wanderers to its owner's hand.
Many cross the Blackwall seeking Bastion, but not all find their path before they lose their self.
*/*
  • Beyond the Blackwall
Weak-Spot Colossus

Weak-Spot Colossus {5}{R}

Creature - Elemental
Trample, haste
When Weak-Spot Colossus is dealt exactly 1 damage, destroy it.
“Elemental magic is an excellent way to create loyal servants, and an atrocious way to hold them together.”
—Zarad, the Final Adversary
5/5
  • Arkadai
Weaken Defenses

Weaken Defenses {1}{B}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Target player loses 2 life. If this spell's bleed cost was paid, it deals 1 damage to each creature that player controls.
The raiders struck at night, and as the knights of Daeland struggled to hold them off, the Cauldish at the tourney revealed their treacherous intent.
  • A Tourney at Whiterun
Weald Sentry

Weald Sentry {2}{G}

Creature - Human Scout
When Weald Sentry enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Weald Sentry dies, draw a card.
2/2
Weald Wanderer

Weald Wanderer {W}{B}{G}

Creature - Human Druid
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life.
{1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
3/2
  • Arcanum Academia