15897 cards found
Landbound Ritualist

Landbound Ritualist {2}{B}{G}

Creature - Elf Druid
When Landbound Ritualist enters, you may put a land card from your hand or graveyard onto the battlefield tapped.
“I can feel Khaliz-Dorahn suffering. If we don't find a solution soon, there will be none of it left.”
2/3
  • Aftermath
Tarrying Gharial

Tarrying Gharial {5}{G/U}

Creature - Crocodile
Hexproof
A gharial can stay still in place for up to twelve hours as it waits for its hapless prey to wander by.
4/6
  • Kahembo: Olde Dawn
Guardian Grotesque

Guardian Grotesque {4}

Artifact Creature - Gargoyle
Flying, vigilance
When Guardian Grotesque dies, return up to one target nonland permanent to its owner's hand.
Foreshadow {6} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/1
  • Innistrad In Memoriam
Life's Grandeur

Life's Grandeur {4}{G}{G}

Sorcery
Creatures you control get +4/+4 and gain trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
At first sight of the biomancer's true power, Wormwood knew Simul would have to be lured from Hyden's estate before it could be stormed.
  • The Empty Throne of Feanav
From Forsaken Depths

From Forsaken Depths {2}{G}

Enchantment
Once each turn, if you would draw a card, you may skip that draw. If you do, create a tapped 3/2 colorless Horror creature token.
That evening, Stillmarsh was lost beneath a roiling tide of tentacles and teeth.
  • Toll Midnight
CySec Stalker

CySec Stalker {1}{W}

Creature - Human Rogue
Flash
Few within CySec knew the true danger of the beings beyond the Blackwall. Those that did swore to never again let humankind reach beyond its reason.
2/2
  • Beyond the Blackwall
Tahti, Forged by the World

Tahti, Forged by the World {3}{G}

Legendary Creature - Human Scout Archer
Vigilance, reach
Tahti, Forged by the World gets +1/+1 for each other creature you control.
Other creatures you control get +1/+1.
“I've found my home. I've found my family. I've found my reason to live, and I'll give it everything I have.”
2/2
  • Lovi Awoken
Impetuous Impetus

Impetuous Impetus {1}{R}{R}{R}

Creature - Merfolk Warrior
Whenever Impetuous Impetus deals combat damage to a player, you may sacrifice a land. If you do, Impetuous Impetus deals 3 damage to that player.
Let all the world be your blade.
3/3
  • Novea
Iron Backbite

Iron Backbite {2}{R}

Sorcery
Target creature you control deals damage equal to its power to another target creature.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
This Is Not Our Fate

This Is Not Our Fate {2}{U}

Enchantment
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever you draw a card, any number of target players mill two cards.
Whenever This Is Not Our Fate deals combat damage to a player, for each player, you may cast an instant or sorcery card from that player's graveyard without paying its mana cost.
The hour is getting late.
  • Animus Vox
Backup Forces

Backup Forces {2}{W}

Enchantment
At the beginning of your end step, create a 1/1 white Soldier creature token.
In Glacia, wars are won, but rarely do they end.
Gloriosa, Glade Regent

Gloriosa, Glade Regent {3}{U}

Legendary Creature - Faerie Wizard
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Faerie Rogue creature token with flying.
Whenever one or more creature tokens you control deal combat damage to a player, you may pay {G/U}. If you do, draw a card.
2/2
  • Seasons of War
Curse of Grasping Air

Curse of Grasping Air {2}{B}

Enchantment - Aura Curse
Enchant player
When Curse of Grasping Air enters, enchanted player reveals their hand. You choose a nonland card from it. That player discards that card.
Spells you cast that target enchanted player cost {1} less to cast.
  • Over the Horizon
Kutaan Incubation

Kutaan Incubation {3}{G}{W}

Sorcery
Create three 1/1 green Insect creature tokens, then put a +1/+1 counter on each of them.
Each bug by itself is no bigger than a cat's claw, but working together they achieve more than any single mortal could dream.
  • Kahembo: Olde Dawn
Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
  • Ophorio
Abyss Moray

Abyss Moray {5}{G}{G}

Enchantment Creature - Serpent
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Cycling {G} ({G}, Discard this card: Draw a card.)
“I value all guardians of the reef, great and small. But it's hard to argue with this one's prowess.”
—Anemothrys, Reefcrown
7/7
  • Elmare: Into the Abyss
Dragon's Trove

Dragon's Trove {2}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
The short term benefits of stealing from dragons rarely outweigh the long term risk of death by dragonfire.
  • Seasons of War
Stage Magician

Stage Magician {1}{U}

Creature - Construct Wizard
Whenever a permanent you control leaves the battlefield, if it had counters on it, you may put those counters on Stage Magician.
At the beginning of your end step, you may move any number of counters from Stage Magician onto target permanent you control.
1/3
  • The Stage Presents: The Neverending Act
Corpsekisser

Corpsekisser {3}{B}

Creature - Zombie Wizard
Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Surging Tide
Knight of Valimir

Knight of Valimir {2}{W}

Creature - Human Knight Avatar
Whenever one or more other creatures you control enter, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
2/2
Peeto, Northrime Pioneer

Peeto, Northrime Pioneer {1}{G}{U}

Legendary Creature - Mouse Scout
When Peeto enters, scry 2.
Whenever a Scout you control attacks, choose land or nonland, then look at the top card of your library. If it's a card of the chosen kind, you may reveal it and draw a card.
2/2
  • Adventurers of Onora
Free from the Coil

Free from the Coil {2}{B}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return up to two target creature cards from your graveyard to your hand.
3 | You may put a creature card with mana value 3 or less from your hand onto the battlefield.
  • Panxiou
Arden, Mirrormage

Arden, Mirrormage {2}{U}

Legendary Creature - Human Wizard
You may choose not to untap Arden, Mirrormage during your untap step.
Whenever Arden becomes untapped or leaves the battlefield, sacrifice all tokens created with it.
{3}{U}, {T}: Create a token that's a copy of another creature on the battlefield.
1/4
  • Zero
Chaparral Hunter

Chaparral Hunter {2}{G}

Creature - Human Archer
Reach
When Chaparral Hunter enters, if a permanent you controlled died this turn, draw a card and you gain 3 life.
2/3
  • Nangjiao In Bloom
Bubblespout Sentry

Bubblespout Sentry {1}{U}

Creature - Merfolk Soldier
When Bubblespout Sentry enters, look at the top card of your library. You may put it into your graveyard.
“I've been bouncing Danithra turncoats and Dawson's marauders since before the sand settled. The Others will have to get in line.”
1/3
  • Elmare: Into the Abyss