15897 cards found
Gwynsivir, the Listener

Gwynsivir, the Listener {4}{G}

Legendary Creature - Elf Druid Ranger
As an additional cost to cast this spell, return any number of creatures you control to their owner's hands. This spell costs {1} less to cast for each creature returned this way.
Whenever Gwynsivir attacks, if a creature entering causes a triggered ability of a permanent you control to trigger this turn, that ability triggers an additional time.
5/4
  • The Petals Wilt
Horseman of Pestilence

Horseman of Pestilence {4}{G}{G}

Creature - Zombie Knight
Whenever this creature enters or attacks, put two -1/-1 counters on up to one target creature with power less than this creature's power.
Whenever another creature dies, you gain 2 life. If you controlled that creature, draw a card.
4/6
  • The Petals Wilt
Joyous Reveler

Joyous Reveler {G}

Creature - Elf Citizen
Trample
Whenever this creature attacks, if you control three or more other creatures, it gets +2/+1 until end of turn.
The months following Yaran's execution were peaceful ones. Sadly for the people of Meredir, however, that peace didn't last long.
1/2
  • The Petals Wilt
Kiss from a Rose

Kiss from a Rose {G}

Sorcery
Mill three cards. You may put a permanent card from among the milled cards into your hand. If this spell was foretold, you gain 4 life.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A world with you in it is worth dying for.”
  • The Petals Wilt
Levy Bowmen

Levy Bowmen {1}{G}

Creature - Human Peasant Archer
Reach
{2}{G}, {T}, Sacrifice this creature: It deals 4 damage to target creature with flying.
“I won't force any of you to fight. But if we do nothing, our world is doomed.”
—Byron, Hero of Norwick
2/2
  • The Petals Wilt
Llech Crann Knight

Llech Crann Knight {3}{G}{G}

Creature - Elf Knight
Trample
When this creature enters, it seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
5/4
  • The Petals Wilt
Llosg Crann Quartermaster

Llosg Crann Quartermaster {1}{G}

Creature - Elf Citizen
When this creature enters, create a Treasure token.
This creature gets +1/+1 for each different name among tokens you control.
“Send everything we can spare to the dwarven border, without delay.”
1/1
  • The Petals Wilt
Militia's Charge

Militia's Charge {2}{G}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +2/+2.
Whenever enchanted creature attacks, if it's a Citizen or Peasant, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Moontouched Courser

Moontouched Courser {3}{G}{G}

Creature - Elk Spirit
At the beginning of your end step, for each permanent with exactly one counter on it, you may choose one —
• Remove all counters from that permanent.
• Choose a kind of counter on that permanent. Put another counter of that kind on that permanent.
3/5
  • The Petals Wilt
Oath of the Wildlords

Oath of the Wildlords {X}{1}{G}

Sorcery
Search your library for a nongreen creature card with mana value X or less and put that card onto the battlefield, then shuffle. That creature seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
  • The Petals Wilt
Pestilent Procession

Pestilent Procession {5}{G}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Creatures you control get +3/+2 and gain trample until end of turn.
After the Undermine fell, Yaran turned his eyes on the Rundfora Run, and Caer Crann.
  • The Petals Wilt
Rundfora Trickster

Rundfora Trickster {G}

Creature - Faerie Rogue
Changeling (This card is every creature type.)
This creature enters with four -1/-1 counters on it.
Whenever another creature you control enters, if that creature has greater power or toughness than this creature, remove a -1/-1 counter from this creature.
5/5
  • The Petals Wilt
The Rundfora's Last Gift

The Rundfora's Last Gift {5}{G}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Draw X cards, where X is the greatest power among creatures you control. Then you may put a permanent card with mana value X or less from your hand onto the battlefield.
  • The Petals Wilt
Rundfora's Resistance

Rundfora's Resistance {1}{G}

Instant
Target creature gets +3/+3 until end of turn. If this spell was foretold, it gets +5/+5 until end of turn instead.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“All the forest stands against you, deadwalker.”
  • The Petals Wilt
Scion of Coirchanh

Scion of Coirchanh {2}{G}

Creature - Elk Horror
When this creature enters, you may put a -1/-1 counter on a creature you control. If you do, look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest into your graveyard.
3/2
  • The Petals Wilt
Settled Giant

Settled Giant {4}{G}

Creature - Giant Peasant
This creature can't be blocked by creatures with power less than the number of creatures you control.
{3}{G}: Create a 1/1 white Peasant creature token.
After the Rose War, Norwick adopted him on the condition that he didn't eat all their cattle.
4/5
  • The Petals Wilt
Sheltering Gargantuan

Sheltering Gargantuan {2}{G}{G}

Creature - Beast
When this creature enters, draw a card, then put a creature you control on top of its owner's library.
If the oncoming swarm of zombies was a tide, the gargantuan was a dam; one far sharper than stone.
5/6
  • The Petals Wilt
Stilthorpe Memorialist

Stilthorpe Memorialist {G}

Creature - Human Peasant
Whenever this creature or another Citizen or Peasant you control enters, you may exile target card from a graveyard. If you exile a creature card this way, you gain 1 life.
“We give thought to those lost, and pray they're granted peaceful repose.”
2/1
  • The Petals Wilt
Strongarm Militia

Strongarm Militia {3}{G}

Creature - Human Peasant Warrior
Whenever this creature attacks, up to two target Citizens or Peasants each get +1/+0 and gain trample until end of turn.
“We wanted to be left to tend our farms in peace, didn't we? Seems that blighter Yaran just couldn't stay dead!”
3/3
  • The Petals Wilt
Surface Envoy

Surface Envoy {2}{G}

Creature - Dwarf Ranger
When this creature dies, if you control another Dwarf or Elf, draw a card.
“Undermine has fallen to an army of the dead, Rose Queen. What's worse, I fear it's already too late to save the elves.”
3/3
  • The Petals Wilt
Sustaining Katlig

Sustaining Katlig {1}{G}

Creature - Cat Elk Plant
When this creature enters, target creature you control gets +1/+1 and gains vigilance until end of turn. You may remove a counter from that creature.
“I saw a katlig prowling the foothills as the sun rose this morning. A portent of our continued survival, I hope.”
—Eabha, Caer Crann warrior
3/1
  • The Petals Wilt
Abaran the Haunted

Abaran the Haunted {1}{B}{G}

Legendary Creature - Human Ranger
When Abaran enters, put a -1/-1 counter on up to one target creature.
At the beginning of your upkeep, if you control a creature with the greatest toughness among creatures on the battlefield, each opponent discards a card.
Do not take from the Deepwood that which you aren't prepared to bear for an eternity.
1/4
  • The Petals Wilt
Abominable Quarry

Abominable Quarry {2}{B}{G}

Creature - Skeleton Horror
Menace
When this creature enters or dies, each opponent creates a 1/2 green Scout creature token.
{B}{G}, Discard this card: Distribute two -1/-1 counters among one or two target creatures. Activate only as a sorcery.
5/5
  • The Petals Wilt
Alchemical Warfare

Alchemical Warfare {2}{U}{R}

Instant
Return up to two target instant and/or sorcery cards from your graveyard to your hand, then you may cast an instant or sorcery card with mana value 2 or less from your hand without paying its mana cost. Exile Alchemical Warfare.
  • The Petals Wilt
Aravant Welcome

Aravant Welcome {U}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Target player draws two cards. Return up to one target creature to its owner's hand.
“Don't worry. You won't be staying long!”
—Lysene, Shrewd Smuggler
  • The Petals Wilt