15897 cards found
Vibrant Balloon

Vibrant Balloon {3}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When the balloons went up was Mother Mertle's cue to go inside, before the bashful youth could bond over dropping raw eggs on her.
3/1
  • Harvest Festival
Crippling Apparition

Crippling Apparition {2}{W}{W}

Creature - Spirit
Flying
Whenever an embattled creature you control attacks, tap target creature defending player controls. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/3
Threadripper Savant

Threadripper Savant {1}{U}

Creature - Human Artificer
Flash
When Threadripper Savant enters, put a stun counter on up to one target creature.
With CySec increasingly distracted by the failing Blackwall ciphers, blackhat runners grew ever bolder.
2/1
  • Beyond the Blackwall
Subnautical Legionnaire

Subnautical Legionnaire {3}{W}{W}

Creature - Merfolk Soldier
First strike, vigilance
When Subnautical Legionnaire enters, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Excellence, exemplified.
4/4
  • Elmare: Into the Abyss
Total Recall

Total Recall {X}{U}{U}{U}

Instant
Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
  • Tides of War
Derail

Derail {B}

Instant
Choose one —
• Target creature gets -2/-2 until end of turn.
• Remove up to two counters from target permanent.
Nothing ever goes exactly as planned.
  • Rail War
Strange Discovery

Strange Discovery {G}

Enchantment
At the beginning of your upkeep, mill two cards.
{1}{G}, Sacrifice Strange Discovery: Return target card from your graveyard to your hand.
Endmire Raven

Endmire Raven {2}{B}

Creature - Zombie Bird
Flying
When Endmire Raven dies, each opponent loses 2 life and you gain 2 life.
Cursed from beak to tail feather.
2/1
  • Seasons of War
Twisted Gladiator
Archon of Triumph

Twisted Gladiator {2}{B}

Creature - Mutant Warrior
Menace
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
He fought capably to obtain victory...
3/2
Card has other part: Archon of Triumph
  • Al Tabaq
Soaring Canyon

Soaring Canyon

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {R} or {W}.
  • Harvest Festival
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
  • Animus Vox
The Royal Vignettes

The Royal Vignettes {1}{U}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Royal Vignettes enters, exile target instant or sorcery card from your graveyard. Until your next turn, you may cast that card.
{1}{U}: Ju, the Artisan
Whenever you cast an instant spell, draw a card, then discard a card.
{1}{R}: Lan, the Poet
Whenever you cast a sorcery spell, create a 1/1 red Bard creature token with “This creature can't block.”
  • Nangjiao In Bloom
Despise

Despise {B}

Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
“You dare disobey your god?”
—Achet-Aton
  • Pyramids of Atuum
Olten Tarrasque

Olten Tarrasque {5}{G}{G}

Creature - Dinosaur
Trample
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Cycling {2} ({2}, Discard this card: Draw a card.)
History shows again and again how nature points out the folly of men.
6/8
Behold

Behold {X}{R}

Sorcery
X target creatures can't block this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Lo
  • Oirohpo
Undead Harbinger

Undead Harbinger {7}{B}

Creature - Zombie Horror
This spell costs {1} less to cast for each Zombie creature card in your graveyard.
When Undead Harbinger enters, return target Zombie card from your graveyard to your hand.
4/5
  • Khaliz-Dorahn
Citywide Automation

Citywide Automation {1}{W}

Enchantment
When Citywide Automation enters, create two 1/1 colorless Construct artifact creature tokens.
{2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Qi Block

Qi Block {1}{W}

Instant
You may change any targets of target spell that targets you or a permanent you control. If you don't, counter that spell.
“Feign weakness, that your opponent may grow arrogant. At the peak of an enemy's hubris is their strength your own.”
—Master Tzu, Martial Artisan
Vault Sentinel

Vault Sentinel {3}

Artifact Creature - Golem
Hexproof
As long as an opponent controls a permanent you own, Vault Sentinel gets +4/+4.
“These sentinels are state of the art in burglary protection, they'll make sure anyone who comes in comes out unarmed.”
—Artamo, vault keeper
2/2
  • Villains: The Musical
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Fang of Mautakesh

Fang of Mautakesh {1}{B}{G}

Creature - Snake Assassin
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
2/2
  • Imperial Legacies
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt
Watchkeeper's Prerogative

Watchkeeper's Prerogative {2}{G}{G}

Instant
Remove all -1/-1 counters from target creature. That creature gets +3/+3 and gains trample until end of turn.
  • Plagues of Fretport
Hemley Eggfeather

Hemley Eggfeather {W}{U}

Legendary Planeswalker - Hemley
[–1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Put target nonland permanent into its owner's library second from the top.
[–X]: Shuffle up to X cards from your hand into your library, then draw that many cards. You gain that much life.
Loyalty:
3
Daring Cavalier

Daring Cavalier {3}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Daring Cavalier is renowned, it has trample.
4/2
  • Rail War