15897 cards found
Return to the Beginning

Return to the Beginning {2}{W}{U}{B}

Sorcery
Destroy all creatures, then return all nonland permanents to their owner's hands.
In the early days, the Elders chose to do battle directly, instead of letting the mortals wage war on their behalf.
  • Alkabah
Revisionary Studies

Revisionary Studies {2}{W}{U}{B}

Sorcery
This spell can't be countered.
Exile your library, then shuffle Revisionary Studies, your graveyard, and your hand into your library. Draw five cards.
  • Arcanum Academia
Spirit Snare

Spirit Snare {1}{W/B}{U}

Instant
Counter target spell. If that spell is countered this way, exile it and its controller's graveyard.
Naogui tightened his grip around Ajani's spirit, each a dark parallel of the other.
“Accept the lotus's gift, hero,” the luocha spat. “Accept, and for once, defy a god yourself!”
  • Panxiou
Step into the Beyond

Step into the Beyond {3}{B}{W/U}

Instant
Exile two target creatures, planeswalkers and/or enchantments, then return one of those cards to the battlefield under its owner's control.
“Not knowing whether or not you'll return is half of the fun.”
—Eka, puzzlemage
  • Over the Horizon
The Flock

The Flock {3}{W}{U}{B}

Legendary Planeswalker - Flock
[+1]: Return target nonland permanent to its owner's hand. That player loses 2 life.
[0]: Create a 1/1 blue Bird creature token with flying for each loyalty counter on The Flock.
[–6]: You get an emblem with “If a permanent you don't control would leave the battlefield, you may instead exile it, then return that card to the battlefield under your control. It's a 1/1 blue Bird creature with flying.”
Loyalty:
3
  • Sparks of a Multiverse
The Flock Arrives

The Flock Arrives {4}{W}{U}{B}

Sorcery
Destroy all nonland permanents. Draw a card for each card type among cards in graveyards.
No one knows where they came from, nor what they want—only that wherever they go, destruction follows.
  • Sparks of a Multiverse
Unravel Prophecy

Unravel Prophecy {1}{W}{U}{B}

Instant
Draw two cards. Then target opponent may give themselves two poison counters. If they don't, draw two cards.
{1}, Discard Unravel Prophecy: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Blessing of Setar

Blessing of Setar {U}{B}{R}

Enchantment
Whenever you cast an instant or sorcery spell from exile, copy it. You may choose new targets for the copy.
Burdened by the whispers, Mishka couldn't even trust themself to struggle as Tahli approached.
“We will make you the seer your clan deserves,” Tahli assured her. “We will make you see.”
  • Beyond Our Ken
Brajjebaw's Study

Brajjebaw's Study {U}{B}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a player discards a card, draw a card from the archived library.
“Care to try your luck?”
  • Sparks of a Multiverse
Brajjebaw, the Gambler

Brajjebaw, the Gambler {1}{U}{B}{R}

Legendary Planeswalker - Brajjebaw
[+2]: Discard a card at random. If you do, draw two cards.
[0]: Target creature's controller may pay X life. If they don't, you lose X life and gain control of it (Choose any number for X.)
[–3]: Flip a coin until you lose a flip or choose to stop flipping. For each flip you won, draw two cards and create a tapped Treasure token.
Loyalty:
4
  • Sparks of a Multiverse
Capture Brilliance

Capture Brilliance {4}{U}{B}{R}

Sorcery
Choose two or four —
• Each player draws seven cards.
• Each opponent discards four cards.
• Conjure three cards named Fatigue and put them on top of your library. (They're colorless sorceries that cost {2} with “Draw a card.”)
• You may cast a card from your hand without paying its mana cost. Exile Capture Brilliance.
Related card: Fatigue
  • Arcanum Academia
Compose from Dreams

Compose from Dreams {1}{U}{B}{R}

Enchantment
When Compose from Dreams enters, you may cast any number of cards named Fatigue from your hand and graveyard without paying their mana costs.
Whenever you cast a spell, each opponent loses 1 life. Then you may draw a card if that spell wasn't cast from your hand. Then add {U}{B}{R} if you don't own that spell.
Related card: Fatigue
  • Arcanum Academia
Costly Diversion

Costly Diversion {U/R}{B}

Instant
Exchange control of target creature you control and target noncreature spell an opponent controls. You may choose new targets for that spell.
“I've got more mooks than they have treasures. I think I win.”
—Quan Li, Dusk Operative
  • Panxiou
Cruel Heartbeat

Cruel Heartbeat {1}{U}{B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste and “This creature can't be blocked.”
{1}, Discard Cruel Heartbeat: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Crystal Wave

Crystal Wave {U}{B}{R}

Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Counter target spell.
• Destroy target creature.
• Discard your hand, then draw two cards.
Digital Immortality

Digital Immortality {1}{U}{B}{R}

Legendary Artifact
You can't lose the game.
Whenever you draw a card, create a tapped Treasure token.
When you lose life, sacrifice that many permanents.
On the internet, nobody knows you're a cat.
Echo of the Simurgh

Echo of the Simurgh {U}{B}{R}

Enchantment
Whenever you cast a spell from anywhere other than your hand, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
“Loving Golna doted over its kin as from an everflowing wellspring. It alone loved back.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Forbidden Wisdom

Forbidden Wisdom {3}{B/R}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Forbidden Wisdom deals damage to up to one target creature or planeswalker equal to that card's mana value.
Exile Forbidden Wisdom.
  • Panxiou
Grixis Command

Grixis Command {1}{U}{B}{R}

Instant
Choose two —
• Target player sacrifices a creature.
• Grixis Command deals 3 damage to target player or planeswalker and you gain 3 life.
• Return target spell to its owner's hand.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
  • Alara
Inflicted Ideals

Inflicted Ideals {1}{U}{B}{R}

Enchantment
Once each turn, when a player casts a spell, you may choose two target players. Each of those players exiles cards from the top of their library until they exile a nonland card with mana value less than that spell's. They may cast those cards without paying their mana cost. Then they put the rest of the exiled cards on the bottom of their library in a random order. (The active player puts their spell on the stack first.)
  • Beyond Our Ken
Lord Ellison Crain

Lord Ellison Crain {4}{U}{B}{R}

Legendary Planeswalker - Crain
You control each opponent during your turn.
[+2]: Draw two cards. Each opponent discards two cards.
[–2]: Target player sacrifices a creature.
[–8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one.
Loyalty:
5
Mishka, the Aberrant Eye
Sacrifice to Setar

Mishka, the Aberrant Eye

Legendary Planeswalker - Mishka
(Color indicator: Mishka, the Aberrant Eye is blue, black, and red)
Players play with the top card of their libraries revealed.
[+2]: Target player mills a card. Draw a card.
[+1]: Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
[–4]: Return target creature card from a graveyard to the battlefield under your control. It's an Illusion in addition to its other types.
Loyalty:
3
Card has other part: Sacrifice to Setar
  • Beyond Our Ken
Seize Dominance

Seize Dominance {2}{U}{B}{R}

Sorcery
For any number of permanent types, you may exchange control of two target permanents that share that type.
The Elders are in a constant war, in a cosmic battle of dominance, mimicking the actions of their believers. As one rises, another falls, shaping the future of Alkabah.
  • Alkabah
Siege of the Heavens

Siege of the Heavens {2}{U/B}{R}

Sorcery
Gain control of target nonland permanent an opponent controls. Its owner reveals cards from the top of their library until they reveal a card that shares a type with that permanent, then puts it onto the battlefield and shuffles.
“If defying the gods means becoming one myself, then the Heavens will echo my name.”
—Shi Hou, the Sun King
  • Panxiou
Sisterhood of the Traveling Planes

Sisterhood of the Traveling Planes {2}{U}{B}{R}

Legendary Enchantment
Whenever you activate a nonmana ability of a permanent during your turn, you may choose one that hasn't been chosen yet this turn —
• That permanent becomes a 3/3 Dragon creature with flying in addition to its other types until end of turn.
• Each opponent discards a card and loses 2 life.
• Copy that ability. You may choose new targets for the copy.
  • Karina's Explorations