Flying When Carrier Familiar enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“I'll warn you not to try anything with Amleth and Devonport's negotiations while outnumbered.” —Letter from Conway to Wormwood
Target attacking creature gets +3/+1 until end of turn. Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
It takes but a single broken rule to throw a million carefully constructed constraints aside.
[+1]: Create a 1/1 red Human creature token with haste. [–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.” [–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Whenever Cattish Bluestocking deals combat damage to a player, draw a card. Attain {4}{U}({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Those typically barred from formal study formed their own defiant societies.
Once each turn, when you sacrifice a permanent, you may put two progress counters on Ceaseless Research and surveil 2. {2}{G}, Remove X progress counters from Ceaseless Research: Create an X/X green Mutant creature token. X can't be less than 3. Activate only as a sorcery.
Chartered Treasury enters tapped. When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {R} or {G}.
Equipped creature gets +4/+3. Equip—{2}, Put a -1/-1 counter on a creature you control.
“Wormwood's raids are of no concern; I am accustomed to work under these conditions, and will lend you defensive prototypes if need be.” —Simul to Hyden
Clocktower Hideout enters tapped. When Clocktower Hideout enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {B} or {R}.
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Coalition Alchemist enters deployed, return target instant or sorcery card from your graveyard to your hand.
Trample Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Coalition Grenadier enters deployed, it deals 4 damage to target creature you don't control.
Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Attain {4}{U}({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
When Consumption Catalyst enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Whenever you draw a card, each opponent loses 1 life and you gain 1 life.
Enchant opponent Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
Core Ignition deals X damage to target creature or planeswalker. Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Much like the beasts of ancient times, Anran leaves little in her wake but embers.
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. Sacrifice two creatures: Draw a card. Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.