Equipped creature has vigilance and can block an additional creature each combat. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
“When man forges armor half as resistant as granite, maybe I'll start listening.”
Granite Sibyl enters with three +1/+1 counters on it. Whenever another creature you control enters, move a +1/+1 counter from Granite Sibyl to that creature.
{T}: Add {C}. {T}, Reappropriate: Add {B} or {G}. (Exile exactly two cards from your hand and/or graveyard.)
Ivenge had seen fit to make the new world forget its former rulers—but as the salvager stared into the skull's eyes, the bones around him stirred, and memories of ancestral rites unfolded in his mind.
At the beginning of your upkeep, discard your hand. {2}: Greater Masticore deals 1 damage to each other creature. {6}, Exile six other cards from your graveyard: Return Greater Masticore from your graveyard to the battlefield tapped.
Greenheart Den enters tapped. {T}: Add {G}. {G}, {T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
As Grim Bastion enters, you may pay 2 life. If you don't, Grim Bastion enters tapped. {T}, Sacrifice Grim Bastion: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{2}, {T}: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”) {W}{U}{B}{R}{G}, {T}, Sacrifice Grim's Warchest: Exile target creature.
“Money can buy anything in Dawson's world. Even you.” —Grim
You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard. Grisly Ruins enters tapped. {T}: Add {B} or {G}. Cycling {1}{B}{G}({1}{B}{G}, Discard this card: Draw a card.)
Grizzled Den enters tapped. {T}: Add {R} or {G}. {3}{R}{G}: Until end of turn, Grizzled Den becomes a Bear creature with trample in addition to its other types. Scavenge {4}{R}{G}
Guang Shrine enters tapped. {T}: Add {G} or {W}. {G/W}, {T}, Sacrifice Guang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Flying Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.) {1}, {T}: Scry 2.
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature. Whenever H.S.S. Demeter deals combat damage to a player, draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) {1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.