As long as Shambling Morass is on the battlefield or in your graveyard, it's a land in addition to its other types. When Shambling Morass dies, you may pay {1}. If you do, you draw a card and you lose 1 life.
The dwarven experiments often twist the world around them, empowering and animating the earth and plants surrounding them. While the spellroots move a fraction of their earthern brothers, their intelligence is undeniable.
Shapen's Cruelty deals 3 damage to any target. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
“My father wants to crush the humans and everything they have built. I fear that such an act will do nothing but start the cycle of war anew.” —Princess Helgard
Discard a card, then draw a card. Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Advance {4}{B}(Cast this for {4}{B} to advance it as it enters. {4}{B}: Advance this as a sorcery.) Whenever Shearing Vampire advances, target player discards a card.
“How about I cut that tech right out of your pretty little head?”
“Amazing, its like a Gladeheart with the shell of a crustacean. The best part about this place is that I can't tell if this came to be through nature or by the will of some mad witch.” —Cypress
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{W}: Target creature gains vigilance until end of turn.
Target player discards a card. Monument {1}{B}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)