15897 cards found
Perfect Partnership

Perfect Partnership {1}{R}{G}

Enchantment
When this enchantment enters, create your choice of a 1/1 red Dwarf creature token or a 1/1 green Elf creature token.
At the beginning of combat on your turn, up to one target Dwarf and up to one target Elf each get +1/+0 and gain first strike until end of turn.
  • The Petals Wilt
Oathbound Scion

Oathbound Scion {2}{W}{B}

Creature - Spirit Soldier
Vigilance
When this creature dies, target creature you control seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
4/2
  • The Petals Wilt
Moment's Reprieve

Moment's Reprieve {2}{W}{U}

Enchantment
Flash
When this enchantment enters, if you cast it, you may return target spell or nonland permanent to its owner's hand.
Whenever you cast your first spell during each opponent's turn, create a 1/1 white and blue Bird creature token with flying.
  • The Petals Wilt
Mellan, Skysworn Inductee

Mellan, Skysworn Inductee {1}{W}{U}

Legendary Creature - Elf Knight
Flash
Flying
When Mellan enters, exile up to one other target nonland permanent with mana value equal to or less than the number of creatures you control with flying until Mellan leaves the battlefield.
2/3
  • The Petals Wilt
The Marrow Lord

The Marrow Lord {1}{B}{R}

Legendary Creature - Skeleton Noble
When The Marrow Lord enters, search your library for a card with arise, put that card into your graveyard, then shuffle.
Whenever you activate an ability of a card in your graveyard or a creature you control enters from a graveyard, this creature deals 1 damage to any target.
3/3
  • The Petals Wilt
Lysene, Shrewd Smuggler

Lysene, Shrewd Smuggler {U}{R}

Legendary Creature - Human Rogue
Spells you cast from anywhere other than your hand cost {1} less to cast.
At the beginning of combat on your turn, another target Pirate or Rogue you control gets +X/+0 and gains haste until end of turn, where X is the number of noncreature spells you've cast this turn. That creature can't be blocked this turn.
2/2
  • The Petals Wilt
Loisch, Stonebark Scorcher

Loisch, Stonebark Scorcher {3}{R}{G}

Legendary Creature - Elemental Treefolk
Whenever another creature you control enters, Loisch deals 1 damage to any target.
{4}{R}{G}: Loisch gets +X/+X and gains trample until end of turn, where X is the number of creatures you control.
5/5
  • The Petals Wilt
Lady Kahra Belmord

Lady Kahra Belmord {U}{B}

Legendary Creature - Vampire Noble Warlock
Deathtouch
The first instant or sorcery spell with mana value 3 or less you cast each turn has siphon. (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
2/2
  • The Petals Wilt
Kahra's Prototype

Kahra's Prototype {2}{U}{B}

Creature - Zombie Warlock
When this creature enters, put two -1/-1 counters on a creature you control.
When this creature dies, put a -1/-1 counter on up to one target creature for each -1/-1 counter on this creature.
“I found the key. Death begets death.”
—Kahra's research notes, page 47
5/4
  • The Petals Wilt
Invocation of Loisch

Invocation of Loisch {R}{G}

Sorcery
Look at the top X cards of your library, where X is two plus the number of creatures you control. Exile up to two of them, then put the rest on the bottom in a random order. You may play the exiled cards until the end of your next turn.
  • The Petals Wilt
Imisti of the Rose Court

Imisti of the Rose Court {B}{G}

Legendary Creature - Elf Rogue
Imisti enters with a concoction counter on it for each land card in your graveyard.
{1}{G}, Remove any number of concoction counters from Imisti: You gain that much life.
{3}{B}, Remove any number of concoction counters from Imisti: It deals that much damage to target creature or planeswalker.
3/2
  • The Petals Wilt
Hugh, Usurper's Thorn

Hugh, Usurper's Thorn {G}{W}

Legendary Creature - Human Peasant Rogue
Whenever an opponent casts a spell, if no mana was spent to cast it or it has mana value greater than the number of lands that player controls, counter that spell.
{G/W}, Sacrifice this creature: Citizens and Peasants you control get +1/+1 and gain indestructible until end of turn.
2/2
  • The Petals Wilt
Henrick, the Fleeting King

Henrick, the Fleeting King {2}{W}{U}

Legendary Creature - Spirit Noble
Flash
Flying, vigilance
When Henrick enters, exile target spell. For as long as that card remains exiled, its owner may play it without paying its mana cost.
Spells players cast from anywhere but their hands cost {X} more to cast, where X is the number of creatures with flying you control.
3/3
  • The Petals Wilt
Harl and Finn, Bloodbrothers

Harl and Finn, Bloodbrothers {6}{R}{G}

Legendary Creature - Dwarf Elf Warrior
This spell costs {X} less to cast, where X is the number of Dwarves and Elves you control.
Trample, haste
Whenever Harl and Finn attacks, other creatures you control get +1/+1 and gain trample until end of turn.
5/4
  • The Petals Wilt
Hark the Fleeting Host

Hark the Fleeting Host {3}{W}{U}

Legendary Enchantment
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
At the beginning of your end step, untap up to two lands.
  • The Petals Wilt
Gwynsivir's Pathfinder

Gwynsivir's Pathfinder {1}{G}{U}

Creature - Elf Druid Scout
When this creature enters, if you cast it, reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If it's a nonland card with mana value less than or equal to the number of lands you control, you may cast it without paying its mana cost. If you do neither, put it into your hand.
2/1
  • The Petals Wilt
Glenach, Gossamer Monarch

Glenach, Gossamer Monarch {3}{G}{U}

Legendary Creature - Insect Noble
Flying
When Glenach enters, put three -1/-1 counters on a creature you control.
When Glenach leaves the battlefield, return target non-Insect permanent card from your graveyard to your hand.
6/5
  • The Petals Wilt
Gamhaugen Drillbore

Gamhaugen Drillbore {1}{R}{W}

Artifact - Vehicle
{T}: Surveil 1.
Crew 2
Whenever one or more cards leaves your graveyard, this artifact becomes an artifact creature until end of turn.
Equal parts assault and escape vehicle.
4/3
  • The Petals Wilt
For Hearth and Home

For Hearth and Home {2}{G}{W}

Instant
Choose one —
• Create three 1/1 white Peasant creature tokens.
• Creatures you control get +1/+2 until end of turn. Untap them.
“For Norwick! For Yroncaster! For Edelber! For Caer Crann!”
  • The Petals Wilt
A Farmer's Life

A Farmer's Life {1}{G}{W}

Enchantment
Whenever a nontoken creature enters under your control, create a Field land token with “{T}, Sacrifice this land: Add one mana of any color.”
Whenever a nontoken land enters under your control, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Fading Words

Fading Words {W}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom in any order. You gain 3 life.
“This magic is ebbing fast, Asamund, but I'm so proud of what you've become. Now let your old father give himself for his city one last time.”
—Henrick, the Fleeting King
  • The Petals Wilt
Ebitha, Supplicant of Decay

Ebitha, Supplicant of Decay {U}{B}

Legendary Creature - Human Warlock
Whenever another creature you control dies, each opponent loses 1 life. If it had two or more counters on it, draw a card.
{1}{U}{B}: Put a -1/-1 counter on target creature you control and target creature an opponent controls. Activate only as a sorcery.
1/3
  • The Petals Wilt
Dreadmoon's Rise

Dreadmoon's Rise {B}{R}

Enchantment
When this enchantment enters, create a 1/1 white Peasant creature token.
{B/R}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
“By bone and blood, by soul and spirit, usher this herald's soul to the great beginning!”
  • The Petals Wilt
Dreadmoon Crusader

Dreadmoon Crusader {B}{R}

Creature - Human Warlock Knight
At the beginning of your end step, mill two cards and you lose 2 life.
Arise {3}{B}{R} ({3}{B}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
As Yaran's conquests spread, many turned to the profane for salvation—through life or undeath.
4/3
  • The Petals Wilt
Desperate Commander

Desperate Commander {W}{B}

Creature - Human Soldier
As long as this creature isn't a Zombie, it and other Knights and Soldiers you control get +1/+1 and have vigilance. Otherwise, it and other Zombies you control get +1/+1 and have menace.
Arise {1}{W}{B} ({1}{W}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
1/1
  • The Petals Wilt