14568 cards found
Warring Ways
Glory Days

Warring Ways {W}

Instant
Target creature you control gets +1/+1 and gains indestructible until end of turn.
Fabled {3}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Glory Days
  • Glacia: Hail to the Queen
Warrior of Far-Off Sands

Warrior of Far-Off Sands {G}

Creature - Human Warrior
Whenever Warrior of Far-Off Sands attacks, it gets +1/+1 until end of turn for each creature you control that's enchanted or equipped.
Tribal leaders often send envoys across the sands for both commercial and cultural reasons. Often, these exchange in nothing but carnage.
1/2
  • Riddles of Revio
Warrior of the Folded Fan

Warrior of the Folded Fan {2}{W}

Creature - Human Warrior
When Warrior of the Folded Fan dies, invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
When one of the Folded Fan falls, his brothers do not mourn. Instead, they fight with increased resolve to ensure his death was not in vain.
2/2
  • Goliaths of Nangjiao
Warrior's Bane

Warrior's Bane {2}

Artifact
Each creature with power greater than its toughness doesn't untap during its controller's untap step.
Be still.
  • Villains: The Musical
Warrior's Blade

Warrior's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Warrior, it has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Warrior's Cloak

Warrior's Cloak {4}

Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn.
Equip {1}
  • Ophorio
Warrior's Discipline

Warrior's Discipline {1}{G}

Enchantment - Aura
Enchant creature
When Warrior's Discipline enters the battlefield, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
  • Al Tabaq
Warrior's Meditation

Warrior's Meditation {1}{U}

Instant
Invigorate 1, then untap each creature you control with a +1/+1 counter on it. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
To unlock the blade's true potential, a warrior must become one with it.
  • Goliaths of Nangjiao
Warrior's Perspective

Warrior's Perspective {2}{U}

Enchantment
When Warrior's Perspective enters the battlefield, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
Whenever a creature you control with a +1/+1 counter on it becomes tapped, you may draw a card. If you do, discard a card.
  • Goliaths of Nangjiao
Warrior's Pride

Warrior's Pride {2}{R}

Enchantment
Creatures you control get +1/+0 and attack each turn if able.
As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
  • Pyramids of Atuum
Warrior's Request

Warrior's Request {3}{R}{R}

Sorcery
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.”
—Azamir, “Prince And Dragonheart”
  • Storytime
Warsworn Angel

Warsworn Angel {3}{W}{W}

Creature - Angel
Flying, lifelink
Legendary creatures you control get +1/+1.
“For years I prayed for health and safety, when all this time I should have been praying for victory.”
—Margyd, Sanctum commander
3/4
  • Seasons of War
Wart Hex

Wart Hex {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature is a blue Frog with base power and toughness 1/1 and loses all other card types, creature types and abilities.
Sprites didn't taste quite as good as humans, but it was all the giant could swallow now.
  • Quest for the Roseblade
Wary Watchkeeper

Wary Watchkeeper {2}{U}{U}

Creature - Human Warrior
Hexproof
When Wary Watchkeeper enters the battlefield, target player mills three cards.
2/4
  • Plagues of Fretport
Wash Away

Wash Away {1}{U}

Instant
Counter target activated or triggered ability.
Metamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Wasteland Rabblerousers

Wasteland Rabblerousers {3}{R}{R}

Creature - Orc Nomad Warrior
Haste
When Wasteland Rabblerousers enters the battlefield, creatures your opponents control with power X or less can't block this turn, where X is the number of Deserts you control.
5/5
  • Over the Horizon
Wasteland Ravagers

Wasteland Ravagers {3}{B}{R}

Creature - Dinosaur
Trample
When Wasteland Ravagers enters the battlefield, you may sacrifice a land or exile a land card from your graveyard. If you do, creatures you control get +1/+0 and gain haste until end of turn.
4/4
  • Worlds Away
Wasteland Watch

Wasteland Watch {3}{R}

Creature - Human Wizard
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Lettie Wormwood returned to her former home, to find that nothing had improved in her year of absence.
3/1
  • Feanav: The Apothecary's Progress
Wastes

Wastes

Basic Land
Related card: Herald of Desolations
Wastes Scrambler

Wastes Scrambler {1}

Artifact - Vehicle
Advance {3} (Cast this for {3} to advance it as it enters. {3}: Advance this as a sorcery.)
Whenever Wastes Scrambler advances, put your choice of a +1/+1, first strike, menace, trample, or vigilance counter on it. If {R}{W}{B} was spent to advance it, repeat this process twice.
Crew 1
2/2
  • Karina's Explorations
Wastewolf

Wastewolf {4}{R}

Creature - Beast
Trample, haste
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Whenever Wastewolf attacks, it deals 1 damage to any other target.
Too wild to tame, too fast to hunt, too ferocious to ignore.
3/3
  • Descent from the Highlands
Wasting Soul

Wasting Soul {2}{B}

Creature - Yeti Spirit
Whenever Wasting Soul attacks or blocks, sacrifice a creature, then put two +1/+1 counters on Wasting Soul.
“Of the greatest of sins is cannibalism, not for disrespect of your fellow man, but for the beast you will create of yourself.”
— The Judges' Law
2/2
  • High Noon
Watch Me Burn

Watch Me Burn {B}{R}{G}

Legendary Enchantment
Whenever Watch Me Burn enters the battlefield or another source you control deals noncombat damage, put an ignition counter on Watch Me Burn. Then it deals damage equal to the number of ignition counters on it to each opponent.
Embrace the ending you've been dealt.
Watch Time Slip Away

Watch Time Slip Away {3}{U}

Instant
Put target nonland permanent on top of its owner's library.
Volta ran to the lab, the Banished in full pursuit. If he could just make it to the Clocktower, he could beat them with ease.
  • Discoveries of Akieva
Watch from Above

Watch from Above {U}

Sorcery - Revelation
Target player mills two cards.
Draw a card.
Coalesce {6}{U} (You may cast this from your graveyard for {6}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Terror is in the eye of the beholder.
4/6