Choose one — • Target creature gets +1/+1 and gains hexproof until end of turn. • Target creature gets -4/-0 until end of turn. • Scry 1, then draw a card.
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
Exile target artifact, creature, or enchantment. Return that card to the battlefield under its owner's control at the beginning of the next end step. Draw a card.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Menace
Target creature gets +2/+2 and gains lifelink until end of turn. Whenever that creature perseveres this turn, target opponent loses 2 life. (A creature perseveres when it survives damage.)
Ankulim are born from the very heart of Urshad itself. Those that emerge from the deserts and mountains are stony in form, but those formed from the oceans harness the power of water.
Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {3}{W}: You gain 1 life. Sponsor of the Folded Fan gets +2/+0 as long as you're in a renaissance.
Enchant creature When Sporeflow Mantle enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature has vigilance.
Enchant creature When Sporegraft enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.) Enchanted creature has lifelink.
Enchant creature When Sprawled Arming enters, put a +1/+1 counter on enchanted creature. Enchanted creature has first strike. {5}: Return Sprawled Arming to its owner's hand.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Another target creature you control gets +1/+1 until end of turn. [Lore III] Search your library for a basic land card, put it onto the battlefield, then shuffle.