You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard. Grisly Ruins enters tapped. {T}: Add {B} or {G}. Cycling {1}{B}{G}({1}{B}{G}, Discard this card: Draw a card.)
Guang Shrine enters tapped. {T}: Add {G} or {W}. {G/W}, {T}, Sacrifice Guang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Flying Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.) {1}, {T}: Scry 2.
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) {1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
{2}, {T}: Target opponent exiles a nonland, nontoken permanent they control. {2}, {T}: Put target permanent card exiled with Harmony Array onto the battlefield under your control.
{T}: Add {C}. {T}, Reappropriate: Add {U} or {R}. (Exile exactly two cards from your hand and/or graveyard.)
“At night, the dead revel in the halls of the living. Join them with caution; though their tables are plentiful and their gifts generous, they will see you come back for more.” —Vakavanha, Who Sees Anew
Hazy Coppice enters tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Hazy Coppice becomes a 4/4 blue and black Bird creature with with flying and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
At the beginning of your end step, exile target permanent. When Head of Ulko leaves the battlefield, return each other card exiled with it to the battlefield under your control.