15897 cards found
Culling Claw

Culling Claw {3}{B}

Creature - Lizard
Whenever Culling Claw attacks, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Haploc poisons can bleed so deep even your commander will feel the sting.
3/2
  • Ophorio
Cultist's Dagger

Cultist's Dagger {4}

Artifact - Equipment
Equipped creature has “{T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.”
Equip {5}
Equip {1}{B}{B}
  • Oirohpo
Cunning Chanter

Cunning Chanter {1}{U}

Creature - Siren
{T}: Add {C}.
Whenever Cunning Chanter becomes tapped, each opponent mills a card.
2/1
  • Pyramids of Atuum
Cunning Infiltrator

Cunning Infiltrator {1}{U}

Creature - Elemental
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
As long as an opponent has ten or more cards in their graveyard, Cunning Infiltrator gets +3/+2 and can't be blocked.
1/2
  • K15 Core Set
Curator of Curios

Curator of Curios {3}{U}

Creature - Bird Citizen
Flying
When Curator of Curios enters, draw a card for each glory counter you have.
2/2
  • Ophorio
Curious Statue

Curious Statue {6}

Artifact
Play with the bottom card of your library revealed.
Whenever you cast a spell or play a land from your hand that shares a type with the bottom card of one or more of your libraries, you may cast each of those cards without paying its mana cost or put it onto the battlefield if it's a land.
  • Oirohpo
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath
Curse of the Drow

Curse of the Drow {1}{B}{B}

Sorcery
Landfall — This spell costs {1} less to cast if you had a land you control enter this turn.
Target player discards two cards.
Even though the venom didn't turn them into vampires, the Drow still lost all memories of their people and allegiance.
  • Aftermath
Cutthroat Deceiver

Cutthroat Deceiver {1}{B}

Creature - Elf Rogue
Deathtouch
Cutthroat Deceiver enters with four -1/-1 counters on it.
{3}{B}, {T}: Move a -1/-1 counter from Cutthroat Deceiver onto another target creature.
5/5
  • Khaliz-Dorahn
Cutthroat Spy

Cutthroat Spy {1}{U}

Creature - Human Rogue
Whenever Cutthroat Spy deals combat damage to a player, you may draw a card.
Some Lafterii look for more dire ways to obtain knowledge.
1/2
  • K15 Core Set
Da'Lang, Forest Guardian

Da'Lang, Forest Guardian {2}{B}{G}

Legendary Creature - Wolf
{1}{B}: Target creature you control must be blocked this turn if able.
{1}{G}: Target creature you control can't be blocked by more than one creature this turn.
4/3
  • Goliaths of Nangjiao
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun
Daelish Hopeful

Daelish Hopeful {2}{R}{R}

Creature - Human Soldier
Adorned — Daelish Hopeful has first strike as long as it's equipped and/or enchanted.
A young commoner seeking her fortunes in the Minor Melee.
4/2
  • A Tourney at Whiterun
Daelish Horticulturist

Daelish Horticulturist {1}{G}

Creature - Human Druid
Adorned — You may play an additional land on each of your turns as long as Daelish Horticulturist is equipped and/or enchanted.
1/3
  • A Tourney at Whiterun
Daelish Messenger

Daelish Messenger {U}

Creature - Human Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
“The journey is three days, as the crow flies.”
1/1
  • A Tourney at Whiterun
Damnation of Gluttons

Damnation of Gluttons {W}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Target player sacrifices two noncreature permanents if they failed the trial.
“You don't really need all that.”
  • Mious
Dance for the Heavens

Dance for the Heavens {1}{R}

Sorcery
Exile target card from your graveyard. You may play it this turn.
“Don't think. Feel. Let your body move by the sky's rhythms.”
  • Pyramids of Atuum
Dance of Grace
Paragon of Virtue

Dance of Grace {1}{W}

Instant
Target creature gains indestructible until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Paragon of Virtue
  • A Tourney at Whiterun
Dancing Blades

Dancing Blades {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“Combat is an art, not a skill. The sooner you realize this, the sooner these blades will accept you as their master.”
  • Goliaths of Nangjiao
Danuri Banisher

Danuri Banisher {4}{W}

Creature - Human Soldier
Vigilance
Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
2/5
  • Aftermath
Danuri Custodian

Danuri Custodian {2}{W}

Creature - Human Cleric
Creatures your opponents control enter tapped.
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
“For things to work properly all must remember their places.”
2/1
  • Aftermath
Danuri Eaglerider

Danuri Eaglerider {2}{W}

Creature - Human Soldier
Identity — As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
“The Fellors enjoy the savagery of griffins. We prefer the majesty of the eagles.”
3/2
  • Khaliz-Dorahn
Danuri Phalanx

Danuri Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{G}: Danuri Phalanx gets +2/+2 until end of turn. Activate only once each turn.
The Danuri endure Fellor assaults as a team, with formations so tight it's almost impossible to get past them.
2/3
  • Khaliz-Dorahn
Dark Desire

Dark Desire {3}{B}

Enchantment - Aura
Enchant creature
When Dark Desire enters, target player discards a card.
Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
  • K15 Core Set