15897 cards found
Bahet, God of Destruction

Bahet, God of Destruction {2}{W}{B}{G}

Legendary Enchantment
{W}{B}{G}, Discard a card named Bahet, God of Destruction: Bahet gains indestructible and becomes a God creature in addition to its other types.
Whenever Bahet enters or attacks, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice non-God creatures the same way.
5/5
  • Mious
Makshi, Patron of Blades

Makshi, Patron of Blades {5}

Legendary Creature - Horror Warrior
When Makshi, Patron of Blades enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. Add {W}{U}{B}{R}{G}. Spend this mana only to cast Equipment spells and activate abilities of Equipment.
“Take pride, mortal. You've forged such lovely tools of destruction before your end.”
3/3
  • Beyond Our Ken
Rend the Mind

Rend the Mind {3}{B}

Sorcery
Choose four nonland card names. Target opponent reveals their hand and discards all cards with the chosen names.
“As her father's mind crumbled, Suzume felt no remorse. After all, he'd always demanded she be ambitious.”
—Azamir, “Striking Shadows”
  • Storytime
Mirror Paradigm

Mirror Paradigm {1}{R}{R}

Enchantment
When Mirror Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when a sorcery card is put into your graveyard from anywhere, you may copy it. If you do, you may cast the copy. (You still pay its costs.)
Replication is the root of all progress.
Related card: Data-Point
  • Beyond the Blackwall
Silt Conduit

Silt Conduit {2}

Artifact Creature - Golem
{T}: Add {C}.
“Hard to imagine,” mused Sannah, leaning against the golem, “such an ugly rock inspiring such greed.”
1/1
  • Al Tabaq
Harpstring Ranger

Harpstring Ranger {2}{G}

Creature - Human Archer
Reach
Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Harpstring Ranger gets +2/+2 until end of turn. Untap it.
3/2
  • Arcanum Academia
Helgard, Princess of Many

Helgard, Princess of Many {1}{W}{W}

Legendary Planeswalker - Helgard
[+1]: Up to two target creatures you control each get +1/+1 and gain vigilance until end of turn.
[–3]: Create two 1/1 white Dwarf Peasant creature tokens. You gain 2 life.
[–7]: You get an emblem with “Creatures you control get +2/+2 and have double strike.”
Loyalty:
4
  • Quest for the Roseblade
Philosophy of Fire

Philosophy of Fire {R}

Sorcery
Whenever a source you control deals damage to an opponent this turn, exile the top card of your library. You may play it this turn.
“We're all here to kill each other. I'm simply the most honest one about it.”
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4
Unstable Magmaling

Unstable Magmaling {4}{R}

Creature - Elemental
Vanishing 5 (This creature enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
{1}{R}, Remove a time counter from Unstable Magmaling: Flip a coin. If you win the flip, it deals 3 damage to any target.
5/5
  • Aftermath
Ghastly Guidance

Ghastly Guidance {U}

Sorcery
Put a +1/+1 counter on target creature you control. It can't be blocked this turn.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The best chance at escaping the misthollows is heeding the advice of those who failed.
  • Innistrad In Memoriam
Chromeleon

Chromeleon {R}

Creature - Lizard
Sacrifice Chromeleon: Add one mana of any color. Scry 1.
A true friend will stay by your side even as a hundred years fly by together.
1/1
Prop Work

Prop Work {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Darna, Dark Overseer

Darna, Dark Overseer {3}{B}{B}{B}

Legendary Creature - Human Warlock
Menace
Pay 2 life: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Sacrifice a permanent: Darna gets +1/+1 until end of turn.
4/4
  • Riddles of Revio
Ratkin Rampage

Ratkin Rampage {3}{B}{R}

Enchantment
At the beginning of combat on your turn, choose a permanent type at random. Each player sacrifices a permanent of the chosen type other than this enchantment. If no permanents were sacrificed this way, sacrifice this enchantment and create a 6/6 black and red Rat Mutant creature token with trample and haste.
  • The Petals Wilt
Keep the Peace

Keep the Peace {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack and its activated abilities can't be activated.
The Delilah Sisters had keen eyes, but it was their mean glare that really kept trespassers away.
  • Rail War
Ardent Explorers

Ardent Explorers {2}{R}

Creature - Human Scout
Wanderlust — When Ardent Explorers enters, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
The best explorers dream of working for free.
3/2
  • Worlds Away
Shianne's Study

Shianne's Study {R}{G}{W}

Enchantment - Study
Archive 7 (As this enters, shuffle the top seven cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
As long as you control five or more creatures, you may play permanent cards from the archived library.
  • Sparks of a Multiverse
Jowly Recruit

Jowly Recruit {1}{W}

Creature - Hound Knight
Vigilance
“I may follow the king, but I fight for our pack.”
1/3
Card has other part: Initiation
  • Kahembo: Olde Dawn
Smite the Unruly

Smite the Unruly {B}{R}{G}{W}

Instant
Exile target permanent. Smite the Unruly deals damage equal to that permanent's mana value to its controller and you gain that much life.
“You were given a choice. Now you shall reap the rewards of it.”
—Emperor Tzhai
  • Sparks of a Multiverse
Bastion Ranger

Bastion Ranger {3}{G}

Creature - Human Archer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{1}{G}: Bastion Ranger gains reach and deathtouch until end of turn.
2/4
  • Nangjiao In Bloom
Tzelin, Cabal Liturgist

Tzelin, Cabal Liturgist {B}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Whenever a Demon you control enters, put a +1/+1 counter on Tzelin.
{2}{B}: Sacrifice Tzelin. If you do, each opponent loses life equal to Tzelin's power. If you're in a renaissance, also draw that many cards.
1/2
  • Nangjiao In Bloom
Toxic Spring

Toxic Spring

Land
As Toxic Spring enters, you may tap an untapped creature you control. If you don't, Toxic Spring enters tapped.
{T}: Add {U} or {B}.
  • Surging Tide
H13 Wasp

H13 Wasp {3}{W}{W}

Artifact Creature - Drone
Flash
Flying
Whenever H13 Wasp enters or you cast an another spell with flash or an instant, exile up to one target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Beyond the Blackwall
Shipwrecked

Shipwrecked {2}{U}

Sorcery
This spell has flash as long as an opponent is cursed.
Return target creature to its owner's hand.
Draw a card.
  • Dark Seas of Shiryen