15282 cards found
Chimeral Plating

Chimeral Plating {4}

Artifact - Equipment
Equipped creature gets +4/+3.
Equip—{2}, Put a -1/-1 counter on a creature you control.
“Wormwood's raids are of no concern; I am accustomed to work under these conditions, and will lend you defensive prototypes if need be.”
—Simul to Hyden
  • The Empty Throne of Feanav
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
  • The Land Bundle
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped.
{T}: Add {U} or {B}.
Chroma, the Faerie Circle

Chroma, the Faerie Circle

Legendary Land
During your opponents' turns, Chroma, the Faerie Circle has all basic land types in all zones.
Chroma, the Faerie Circle enters tapped.
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
“There are not more than five elements, yet in combination they evoke more life than can ever be contained.”
—Master Tzu, Martial Artisan
Chromatic Pendant

Chromatic Pendant {4}

Artifact
At the beginning of each player's draw step, that player draws an additional card.
Spells cost {1} less to cast.
Players may spend mana as though it were mana of any color.
Chronomancer's Bauble

Chronomancer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
“We don't fully understand time, but that doesn't mean we can't manipulate it.”
—Savrios, Lafterii Chronomancer
  • Aftermath
Chronovore Clock

Chronovore Clock {3}

Artifact
Whenever a player casts a spell, put a time counter on Chronovore Clock. Then if there are ten or more time counters on it, remove all time counters from it and end the turn.
When it stops, the world stops with it.
  • Villains: The Musical
Cinderblade

Cinderblade {0}

Artifact - Equipment
Equipped creature has haste.
Sacrifice Cinderblade: Equipped creature gains +2/+2 until end of turn.
Equip {1}
Citadel Gates

Citadel Gates

Land
As Citadel Gates enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}, {R}, or {G}.
“Seal the gates. No one gets in. Nothing gets out.”
  • Sparks of a Multiverse
Citadel Portal

Citadel Portal {4}

Artifact
{X}, {T}: Reveal the top card of your library. If its mana value is X or less, you may play it without paying its mana cost. Otherwise, put it into your hand. X can't be 0.
Citadel of Denial

Citadel of Denial

Legendary Land
{T}: Add {C}.
{1}{C}{C}, {T}: Return target legendary creature to its owner's hand.
City Gate

City Gate

Land
{T}: Add {C}.
{3}, {T}, Sacrifice City Gate: Put two +1/+1 counters on target creature you control that attacked this turn.
Everything that could went to the war effort, until the soldiers could no longer spot their home from the battlefield.
Clash Reactor

Clash Reactor {4}

Artifact
Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves.
At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor.
  • Love Song
Clear Your Mind

Clear Your Mind {5}

Sorcery
Exile target nonland permanent.
As a child, they had never given her a second thought. As an ascendant, she never gave them a second to think.
  • Sparks of a Multiverse
Cleared Vault

Cleared Vault

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
  • The Land Bundle
Climber's Gear

Climber's Gear {1}

Artifact - Equipment
Equipped creature has flying.
Equip {3}
  • Harvest Festival
Cloak of the Exiled

Cloak of the Exiled {3}

Artifact - Equipment
Equipped creature has hexproof. (That creature can't be the target of spells or abilities your opponents control.)
Equip {0}
  • A Tourney at Whiterun
Clock of Seasons

Clock of Seasons {2}

Artifact
{T}, Tap an untapped creature you control: Choose one —
• Add one mana of any color.
• Target player loses 2 life.
• Target player gains 3 life.
• Target player mills four cards.
Clocktower Hideout

Clocktower Hideout

Land
Clocktower Hideout enters tapped.
When Clocktower Hideout enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {R}.
  • The Empty Throne of Feanav
Cloud Rock

Cloud Rock

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {W} or {B}.
  • Harvest Festival
Cloudbank

Cloudbank

Land - Island
({T}: Add {U}.)
Cloudbank enters tapped.
When Cloudbank enters, target creature gains flying until end of turn.
Cloudcover Heights

Cloudcover Heights

Land
Cloudcover Heights enters tapped unless you control a Forest.
{T}: Add {R} or {W}.
Sunsingers greet the dawn on the highest peaks of the valley, drawing the attention of griffins and gargantuans alike.
  • Alara
Cloudpeak Spires

Cloudpeak Spires

Land - Mountain
({T}: Add {R}.)
As Cloudpeak Spires enters, you may pay 1 life. If you don't, Cloudpeak Spires enters tapped.
Basic lands you control have “{T}: Add {R}.”