Players play with the top card of their libraries revealed. At the beginning of your first main phase, add {G}{G} for each land card among cards on top of libraries. Jindao, the Coiled Prophet gets +2/+2 for each creature card among cards on top of libraries.
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Flying When Kai'Dwo, Eternal Ravager enters, create seven Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, each opponent sacrifices a creature.
Flying, trample At the beginning of your upkeep, sacrifice a creature. Revive {2}{B}{B}({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flying Whenever another Wizard you control enters, you draw a card and each opponent discards a card. Revive {5}{U}{B}({5}{U}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Flying Kai'Wej, the Desolate has indestructible as long as you control no other creatures. {1}{B}{B}, Sacrifice two creatures: Return Kai'Wej from your graveyard to the battlefield tapped.
Whenever attackers are declared, defending player may pay 2 life for each creature you control attacking them. Then target creature gets -X/-X until end of turn, where X is the number of times that player didn't pay life this way.
Ask not who the bridge troll is, for it tolls for ye.
When Kalak Culler enters, each opponent loses life equal to the number of creatures you've sacrificed this turn. Revive—{3}{B}, Sacrifice a creature. ({3}{B}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Whenever a creature attacks Kalro, Desert Outpost, it deals 1 damage to that creature. [+1]: Create a 1/1 red and white Sand Warrior creature token. [–2]: Destroy target nonbasic land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Whenever Kan'Gi, the Reverent perseveres, gain control of target creature an opponent controls with power less than or equal to Kan'Gi's power. (A creature perseveres when it survives damage.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Keeper of Blue Incense enters, submerge target card from your graveyard. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. It gains lifelink until your next turn. [–1]: Sacrifice an artifact. If you do, draw two cards. [–6]: Draw seven cards. Artifact spells you cast this turn cost {2} less to cast.
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) Art of war — At the beginning of your end step, if Kenshiro's Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap up to three target lands you control. Equip {2}
(Color indicator: Kept Under Watch is white and blue)
Enchant player At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Choose two — • Each opponent sacrifices a creature. • Each player discards two cards. • All creatures get -1/-1 until end of turn. • You draw two cards and you lose 2 life.
Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Play with the top card of your library revealed. You may play lands from the top of your library. At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.