Enchant creature When Synergistic Curiosity enters, create a 2/2 blue Rogue creature token. Enchanted creature gets +1/+1 and can't be blocked by creatures with flying.
Each dungeon that Shala and Marilye traversed contained wondrous creatures and treasures completely unknown to both planeswalkers.
Flying When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen. {2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
Flying When T'nege, Skyguard enters, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield.
Flying {3}{W}: Taifeng Flockherd and each other creature in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Flying Whenever Taifeng Informant and one or more other creatures in its pack deal damage to an opponent, draw a card. (Two or more creatures you control with equal power are in a pack.)
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Target creature gets +1/+2 and gains flying until end of turn. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1. At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Colossal 3—{7}{R}{R}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has double strike.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Flying Tamaak the Arid Swarm can only transcend if you've sacrificed a permanent this turn. {B}{G}: Demon — Create two 1/1 black Insect creature tokens with flying. {X}{B}{G}: Elder — Destroy each other nonland, nontoken permanent with mana value X or less.
Flying, trample If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead. Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
(Color indicator: Tamaak, Drought of Life is black and green)
Flying Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life. At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
Flying, haste When Tech Chaser enters, exile the top three cards of target opponent's library. Whenever Tech Chaser deals combat damage to an opponent, you may cast a card exiled with it, and you may spend mana as though it were mana of any color to cast it.
Flying Whenever you aetherize, you may have Telarine Skychaser become an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)