Enchant creature Enchanted creature gets +2/+1 and has flying. Foresight — Whenever you draw your second card each turn, return Sphinx's Sight from your graveyard to your hand.
Flying Whenever Spirit of Vitriol attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Discard a card: Spirit of Vitriol gains hexproof until end of turn. Tap it.
This spell costs {2} less to cast if you control a creature with flying. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
Flying, haste Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Splitflame Phoenix dies, you may pay {R}. If you do, return it to its owner's hand.
Flying Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Equipped creature gets +1/+1. At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn. Equip {2}
As Stained Reliquary enters, choose a card type. {T}: Target player exiles a card from their graveyard of the chosen type. {2}, Exile Stained Reliquary: Exile all graveyards. Create a tapped 1/1 white Spirit creature token with flying.
Stalwart Guardian has first strike as long as it's attacking. Augmented — When Stalwart Guardian enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create two 1/1 blue Elemental creature tokens with flying.
“The abominations say that everything must go. Well I don't think so.”
Flying Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control. When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
Flying Whenever Starborne Hellkite attacks, choose two— • Starborne Hellkite deals 4 damage to any target. • Destroy target artifact or land. • Creatures you control get +2/+0 until end of turn.
“I've imagined a lot of things in space, but I never imagined dragons.” —Lieutenant Saxon