5630 cards found
Duskwood Traverser

Duskwood Traverser {4}{G}

Creature - Elemental
The Duskwood, the region in Rehis-Dorahn where the forest and the marsh meet, is filled of creatures the Rehisons were always careful not to disturb.
4/6
  • Khaliz-Dorahn
Duskwood Vanguard

Duskwood Vanguard {G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Duskwood Vanguard gets +1/+1 until end of turn.
1/2
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
Throughout all the conflicts and changes within it, the Duskwood was never left undefended.
3/2
Dust Barrens

Dust Barrens

Land - Desert
{T}: Add {C}.
{T}: Target player exiles a nonland card from their graveyard.
  • Descent from the Highlands
Dustchoked Outpost

Dustchoked Outpost

Land
Dustchoked Outpost enters tapped.
When Dustchoked Outpost enters, create a 1/1 Scout creature token that's all colors. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{T}: Add {R}.
  • Worlds Away
Dustridden Sepulcher

Dustridden Sepulcher

Land - Desert
{T}: Add {C}.
{1}, {T}: Target player exiles a card from their graveyard. If a creature or planeswalker card is exiled this way, create a Vessel token. (It's an enchantment with “{2}, Sacrifice this enchantment: Create a 1/1 white Spirit creature token with flying.”)
  • MSEM Masters Cube
Dusty Record

Dusty Record {1}

Artifact
{T}: Target player mills a card.
{4}, {T}, Exile Dusty Record: Target player shuffles their graveyard into their library.
Dutiful Camel

Dutiful Camel {1}{G}

Creature - Camel
When Dutiful Camel enters, put a +1/+1 counter on target creature you control.
“Laugh at Akilu if you want. He is my my ally, and he makes me a better man.”
—Prince Quraish
1/1
  • Al Tabaq
Duwinda Sniper

Duwinda Sniper {2}{G}

Creature - Human Scout Archer
Reach
“Archery is coward's work.”
—Irbek, crocodile hunter
3/2
Card has other part: Snipe Hunt
  • Karina's Explorations
Dwarven Fireslinger

Dwarven Fireslinger {R}

Creature - Dwarf Wizard
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, Dwarven Fireslinger deals 1 damage to each player.
Among other things, the Duela had redefined “friendly fire.”
1/1
  • Oirohpo
Dwarven Tunnelers

Dwarven Tunnelers {1}{R}

Creature - Dwarf Warrior
When Dwarven Tunnelers enters, create a tapped Treasure token.
{T}: Target creature with power 2 or less can't be blocked this turn.
“Oh look, more rocks.”
—Murgrim, expedition leader
1/1
  • Seasons of War
Dwarven Twinslinger

Dwarven Twinslinger {4}{R}{R}

Creature - Dwarf Wizard
Prowess
Whenever you cast an instant or sorcery spell, if its mana value is less than or equal to Dwarven Twinslinger's power, copy that spell. You may choose new targets for the copy.
3/2
  • Oirohpo
Dwarven War Hatchet

Dwarven War Hatchet {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has double strike.
Equip {2}{R}
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
  • Dark Seas of Shiryen
Dwindling Stores

Dwindling Stores {2}{R/G}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Dwindling Stores: Add one mana of any color.
  • Plagues of Fretport
Dying Wishes

Dying Wishes {2}{G}{G}

Instant
Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
  • Novea
Dylso Charmer

Dylso Charmer {2}{G}

Creature - Reflection Wizard
When Dylso Charmer enters, if you cast it from exile, create a 2/2 white Cat creature token.
Prophecy {1}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/2
  • Ophorio
Dynamic Wyvern

Dynamic Wyvern {3}{R}

Creature - Dragon
Whenever you cast a noncreature spell, Dynamic Wyvern gains flying until end of turn.
3/4
EHSAE, Entelan Skycraft

EHSAE, Entelan Skycraft {4}

Legendary Artifact - Vehicle
Flying, haste
When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Crew 3
4/3
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Eager Voyager

Eager Voyager {1}{G}

Creature - Human Pirate Scout
{4}{G}{G}: Eager Voyager voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Eager Voyager phases in, if it has no +1/+1 counters on it, put four +1/+1 counters on it.
2/2
  • Dark Seas of Shiryen
Earlymorning Hart

Earlymorning Hart {1}{G}

Creature - Elk
Creatures you control enter with a +1/+1 counter on them if you spend three or more colors of mana to cast them.
“Oh, no, I said hart attack. But that's a very understandable mistake.”
—Mia Reyes, Xenobiologist
3/2
  • Animus Vox
Earnest Labourer

Earnest Labourer {R}

Creature - Human Warrior
{1}{R}: Earnest Labourer gets +2/+0 until end of turn.
{4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0/2
Earthbreaker Behemoth

Earthbreaker Behemoth {3}{R}{G}

Creature - Beast
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
5/5
Earthchannel Apprentice

Earthchannel Apprentice {G}

Creature - Elf Druid
{T}: Add {G}.
Through harmony, magnificence.
1/1
Earthcraft Meditation

Earthcraft Meditation {4}{G}{G}

Enchantment
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control.
At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
  • Arcanum Academia