{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
(Add a quest counter as this enters. Sacrifice after 3.) Whenever a land you control enters, add a quest counter. Create a 1/1 Scout creature token that's all colors. Creatures you control get +2/+1 until end of turn. Creatures you control get +1/+1 until end of turn.
Target creature gets +1/+1 and gains first strike until end of turn. Fabled {3}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Whenever you draw a card, put a quest counter on Seek Perfection. At the beginning of each end step, if Seek Perfection has four or more quest counters on it, exile target permanent you control, then return it to the battlefield under your control.
Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard. Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature you control enters, add a quest counter. 1 — You gain 3 life. 2 — Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle. 3 — You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1 — Create a 0/1 white Human creature token named Lost Child. 2 — Scry 2. 3 — Exile a token you control named Lost Child. If you do, create two 1/1 white Soldier creature tokens and you gain 4 life.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever another artifact or enchantment you control enters, add a quest counter. 1, 2 — You gain 3 life. 3 — Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
Enchant creature Enchanted creature gets +2/+2. When Seeking Horizons is put into your graveyard from anywhere other than your library, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Equipped creature gets +1/+1. At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it. Equip {1}
It calls to the wayward and adrift, demanding to be wielded.
Mill five cards, then you may exile any number of cards from your graveyard. Create an X/X black Horror creature token with menace, where X is the number of cards exiled in this way. (To mill five cards, put five cards from the top of your library into your graveyard.)
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.