15897 cards found
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Fennek Farstrider

Fennek Farstrider {2}{G}{U}

Legendary Creature - Fox Scout
Once each turn, you may cast a creature you control from the battlefield.
(You can cast its Adventure this way.)
2/4
Card has other part: Ever Onward
  • Adventurers of Onora
Itava Warshrieker

Itava Warshrieker {1}{R}

Creature - Human Berserker
Menace (This creature can't be blocked except by two or more creatures.)
Itava Warshrieker attacks each combat if able.
3/1
  • Zero
Chantwood Cultist

Chantwood Cultist {2}{G}{G}

Creature - Reflection Shaman
Other Shaman creatures you control get +1/+0.
Revive {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Oirohpo
Ingenious Solution

Ingenious Solution {4}{U}{U}

Sorcery
You may pay {2}{U}{U} and tap an untapped Wizard you control rather than pay this spell's mana cost.
Choose up to one target creature on the battlefield and up to one target instant or sorcery card in your graveyard. Return those cards to their owner's hands, then exile Ingenious Solution.
  • Adventurers of Onora
Aleud Warcaller

Aleud Warcaller {3}{R}

Creature - Elf Warrior
Harmony — Warriors you control get +1/+0 and gain menace until end of turn.
Whenever Aleud Warcaller attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
3/4
  • Over the Horizon
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
“Ghrin-Danu gives the earth's gift to all. Our task is choosing to receive it.”
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
It whispers of cracked earth and shattered skies, of blighted waters and broken lives.
6/3
Related card: Wastes
Meteorain

Meteorain {4}{R}{R}

Sorcery
Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers.
Sword of Love and Loathing

Sword of Love and Loathing {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards.
Equip {2}
  • Animus Vox
Emonoru, Ema's Wings

Emonoru, Ema's Wings {4}{R}

Legendary Creature - Insect
Haste
Whenever Emonoru, Ema's Wings attacks alone, he gains flying and double strike until end of turn.
“On my way through the wilds I found him. He doesn't always play well with others, but I've never met a fiercer fighter.”
—Ema, the traveler
3/3
  • Monsters of Chikyu
Nixie's Edict

Nixie's Edict {1}{W}

Enchantment
Flash
When Nixie's Edict enters, tap up to two target creatures.
{2}{W}, Sacrifice Nixie's Edict: Put up to one target creature into its owner's library second from the top. Activate only as a sorcery.
  • Lovi Awoken
Timeless Shrine

Timeless Shrine

Land - Forest Plains
({T}: Add {G} or {W}.)
Timeless Shrine enters tapped.
{1}, {T}: Add {G}{G} or {W}{W}.
  • Worlds Away
Steelborn Apprentice

Steelborn Apprentice {W}

Creature - Human Barbarian Warrior
Steelborn Apprentice gets +1/+1 as long as you control an Equipment.
The first time a Fellor is given a weapon is a motive of celebration, for they are born of steel and live for the steel.
1/1
  • Aftermath
Azun's Play

Azun's Play {2}{R}

Sorcery
Azun's Play deals damage to any target equal to the number of cards in your hand.
Quickdraw {R}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {R}{R}.)
  • High Noon
Autumnal Resonants

Autumnal Resonants {1}{B}{R}{G}

Creature - Elemental Bard
When Autumnal Resonants enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Create a 3/3 red and green Elemental creature token with haste.
2/1
  • Arcanum Academia
Fortune's Mark

Fortune's Mark {3}{W}

Enchantment - Aura
Enchant creature
When this enchantment enters, surveil 2.
Enchanted creature gets +2/+2 and has lifelink.
“The crew calls me blessed by fate. I fear instead I'm cursed to live to see everyone I care for die.”
—Captain Sofia
  • The Petals Wilt
Darokki Renegade

Darokki Renegade {3}{R}

Creature - Orc
First strike (This creature deals combat damage before creatures without first strike.)
When Rellekyx swore allegiance to Phyrexia, the Darokki left him, since they knew the newcomers would restrict their freedom.
3/2
  • Tides of War
Highland Dunes

Highland Dunes

Land - Mountain Desert
({T}: Add {R}.)
As Highland Dunes enters, you may pay 1 life. If you don't, Highland Dunes enters tapped.
One Last Dance

One Last Dance {2}{R}

Sorcery
Gain control of target creature until end of turn and untap it. Until end of turn, it gains haste and “Whenever this creature attacks, it deals 2 damage to itself.”
“Hold on tight, here comes the dip.”
  • Nangjiao In Bloom
Mysterious Coffer

Mysterious Coffer {2}

Artifact
{X}, Exile Mysterious Coffer: Return all nonland permanents with mana value X or less to their owner's hands.
Curiosity killed the polis.
Audacious Spectator

Audacious Spectator {1}{R}

Creature - Construct Noble
{1}, Sacrifice a creature or enchantment: Exile the top card of your library. You may play that card this turn.
“As long as I am here, the show must go on!”
2/2
  • The Stage Presents: The Neverending Act
Finishing Blow

Finishing Blow {2}{R}

Sorcery
Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Malign Growth

Malign Growth {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or planeswalker.
Orchestrate—{G}, Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Typhoon Caverns

Typhoon Caverns

Land
You may play Typhoon Caverns from your graveyard as long as seven or more cards are in your graveyard.
Typhoon Caverns enters tapped.
{T}: Add {U} or {B}.
Cycling {1}{U}{B} ({1}{U}{B}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss