15897 cards found
Seal the Gateway

Seal the Gateway {W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Target creature or planeswalker an opponent controls phases out. If you're in a renaissance, exile it instead.
  • Nangjiao In Bloom
Seal the Tomb

Seal the Tomb {B}

Instant
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Scry 1.
Sealed Archives

Sealed Archives

Land
{T}: Add {C}.
{T}, Tap an untapped artifact, creature, or land you control: Add one mana of any color.
{T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, you may sacrifice Sealed Archives and draw a card.
  • Toll Midnight
Sealed Evil in a Cage

Sealed Evil in a Cage {W}

Enchantment
When Sealed Evil in a Cage enters, exile target creature an opponent controls with mana value 3 or greater until Sealed Evil in a Cage leaves the battlefield.
On the Stage, villainy is what Percy deems it to be.
  • The Stage Presents: The Neverending Act
Sealed Mausoleum

Sealed Mausoleum {3}

Artifact
Cards in graveyards lose all abilities.
Cards in graveyards can't be the target of spells or abilities.
“The dead deserve their eternal rest. I won't let that creature disturb that!”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sealed Riftway

Sealed Riftway {1}

Artifact
When Sealed Riftway enters, exile up to one target card from a graveyard.
{2}, {T}, Sacrifice Sealed Riftway: Exile target player's graveyard. Draw a card.
Pidge's most guarded device is the Pidge Overclocking Rig for Transport Alternative Links, which turns her planeswalk into a planar portal.
Sear Flesh

Sear Flesh {R}

Sorcery
Sear Flesh deals 3 damage to target creature or planeswalker. If you've cast another spell this turn, it deals 5 damage instead.
Sear, Forged of Lava

Sear, Forged of Lava {5}{R}{R}

Legendary Artifact - Equipment
When Sear, Forged of Lava enters, create a 3/3 red Panda creature token, then attach it to that token.
Equipped creature gets +3/+3, has flying, haste, and “Whenever this creature dies, it deals 3 damage to target opponent or planeswalker.”
Equip {2}{R}{R}
  • MSEM Masters: Jumpstart
Search

Search {B}{B}

Sorcery
Another target player reveals their hand. You may choose a nonland card from it. That player discards that card.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Seizure
  • Ophorio
Search Ancient Troves

Search Ancient Troves {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores twice. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card in your graveyard.)
  • Karina's Explorations
Search for Inspiration

Search for Inspiration {2}{U}

Instant
Reveal the top five cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest into your graveyard.
The Lafterii go through hundred of ideas each day, but are lucky if they put into action at least one.
  • Khaliz-Dorahn
Search for Precedent

Search for Precedent {U}{R}{W}

Instant
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
“According to volume 133 of the Edicts of Sha'Iv...”
  • Mious
Search for a New Land

Search for a New Land {1}{U}

Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{U}{U}, Sacrifice Search for a New Land: Draw two cards.
Exploration feels like running away.
  • End of Wollensie
Search the Archives

Search the Archives {W}{U}

Instant
Return target cryptic card from your graveyard to your hand. (Artifacts, enchantments, and modal spells are cryptic.)
In the halls of the Maktali, they teach all known to mankind. In the ruins of Conto Sika, one can learn so much more.
  • Riddles of Revio
Search the Shadows

Search the Shadows {1}{U}{B}

Enchantment
Whenever Search the Shadows or a nontoken Ninja or Rogue you control enters, create a 1/1 blue Ninja creature token with “This creature can't be blocked.”
Whenever one or more Ninja and/or Rogue creatures you control deal combat damage to a player, draw a card.
  • MSEM Masters: Legends
Searchlight Drones

Searchlight Drones {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Draw a card. Activate only if you sacrificed a permanent or discarded a card this turn.
Depthlight squadrons are nothing if not efficient, and always willing to break down fallen ships for a few spare parts.
  • Elmare: Into the Abyss
Searing Blasphemy

Searing Blasphemy {R}

Instant
Searing Blasphemy deals 2 damage to target creature. If that creature is an Angel, Searing Blasphemy deals 5 damage instead.
“Even angels can fall.”
—Abdol, Blaze of Rebellion
  • Mious
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you activated an ability that's not a mana ability this turn.
Searing Grace deals 3 damage to any target.
Searing Insult

Searing Insult {R}

Sorcery
Target creature gains winnow until end of turn if you attacked this turn. Searing Insult deals 2 damage to that creature. (Damage dealt to it also causes its controller to lose that much life.)
For when spitting water doesn't cut it.
  • Ophorio
Searing Pulse

Searing Pulse {R}

Sorcery
Reverberate {3}{R} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Searing Pulse deals 2 damage to any target.
  • Khaliz-Dorahn
Searing Script

Searing Script {R}

Instant - Inscription
Target permanent you control deals 2 damage to any target.
Inscribe {2}{R}{R} ({2}{R}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Searmelt

Searmelt {1}{R}

Sorcery
Choose one or both —
• Exile target artifact.
• Put a -1/-1 counter on target creature.
“Stay back, lads and lasses! Things are about to get hot in here for those zombies!”
—Herzaft, Undermine engineer
  • The Petals Wilt
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters tapped.
{T}: Add {G}, {W}, or {U}.
Bant, beacon of redemption, guarded by faultless angels.
  • Alara
Seaside Grotto

Seaside Grotto

Land - Island
({T}: Add {U}.)
As Seaside Grotto enters, you may pay 1 life. If you don't, Seaside Grotto enters tapped.
Basic lands you control have “{T}: Add {U}.”
Seasons of War

Seasons of War {1}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 white Soldier creature token with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Not a single mind nor soul can fathom the price the world pays for war.”
—Anonymous
  • Seasons of War