15282 cards found
Paul's Finest Act

Paul's Finest Act {1}{R}{R}

Enchantment
When Paul's Finest Act enters, search your library for a legendary red card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+0 as long as you've cast a noncreature spell this turn.
  • The Stage Presents: The Neverending Act
Paul, Rock Bottom

Paul, Rock Bottom {U}{R}

Legendary Planeswalker - Paul
When Paul, Rock Bottom dies, you may discard a card. If you do, return this card from your graveyard to your hand at the beginning of the next end step.
[+1]: Draw a card, then discard a card.
[0]: Until end of turn, Paul becomes a 2/2 Construct creature with prowess. Prevent all damage that would be dealt to them this turn.
[–3]: Return target instant or sorcery card from your graveyard to your hand.
Loyalty:
2
Paul, Startin' Out Small

Paul, Startin' Out Small {2}{U}

Legendary Creature - Construct Actor
Prowess
Whenever Paul attacks, look at the top card of your library. If it's a noncreature card, you may cast it. If you don't cast the card, you may put it into your graveyard. (You still pay the spell's cost.)
“A bit mechanical, but their mind lends itself to really understand what they perform. With practice, they could be truly one-of-a-kind.”
—Jeffery, Stage Manager
2/2
  • The Stage Presents: The Neverending Act
Percy's Messenger

Percy's Messenger {1}{W}

Creature - Bird
Flying
When Percy's Messenger enters, you gain 2 life. You may put a lore counter on a Saga you control.
Percy had ensured that bearers of good news and bad news are no different, keeping the Stage's performers on edge.
1/3
  • The Stage Presents: The Neverending Act
Percy's Perfect World

Percy's Perfect World {4}{W}

Enchantment
When Percy's Perfect World enters, search your library for a legendary white card, reveal it, put it into your hand, then shuffle.
If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead.
  • The Stage Presents: The Neverending Act
Percy's Proclaimer

Percy's Proclaimer {2}{R}{G}{W}

Creature - Horror Advisor
Green creatures you control have “{T}: Add one mana of any color.”
Red creatures you control have “{1}, {T}: This creature deals 1 damage to target player.”
White creatures you control have “{2}, {T}: Tap target nonland permanent.”
5/5
  • The Stage Presents: The Neverending Act
Percy, Master of Puppets

Percy, Master of Puppets {2}{W}{B}

Legendary Planeswalker - Perceval
Protection from tokens
[+1]: Each player may draw a card. For each opponent that does, you gain 1 life and create a 1/1 colorless Construct Actor creature token
[–2]: Each player sacrifices a creature. Create a token that's a copy of a creature sacrificed this way.
[–7]: Until end of turn, each creature you control becomes a 6/6 black Horror creature with trample, menace, and lifelink.
Loyalty:
4
  • The Stage Presents: The Neverending Act
Perfect the Models

Perfect the Models {B}{R}{G}

Sorcery
Perfect the Models deals 3 damage to any target and you gain 3 life. You may play an additional land this turn.
{5}{B}{R}{G}, Exile Perfect the Models from your graveyard: Create three 3/3 black Demon Horror creature tokens. They gain haste and indestructible until end of turn. Activate only as a sorcery.
  • The Stage Presents: The Neverending Act
Performer King

Performer King {R}{G}{W}

Creature - Construct Noble
First strike
Prevent all damage that would be dealt to creatures you control by sources with greater mana value.
{2}{W}{W}: Create a 1/1 colorless Construct Actor creature token. Put a vigilance counter on it.
Too skilled to follow. Too imposing not to.
3/3
  • The Stage Presents: The Neverending Act
Performer of Winds

Performer of Winds {U}

Creature - Construct Wizard
Performer of Winds can't be blocked.
When Performer of Winds enters, remove a counter from up to one target permanent you control.
“The winds did call to mourning Marva's side
To seize this might or leave her home to die.”
—The Infinite Calls to Marva, Act I
1/1
  • The Stage Presents: The Neverending Act
Performers of Purpose

Performers of Purpose {1}{R/W}

Creature - Construct Actor
When Performers of Purpose enters, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Construct Actor creature token.
As long as it's your turn, Performers of Purpose has first strike.
2/1
  • The Stage Presents: The Neverending Act
Pharika, Snake-Twined

Pharika, Snake-Twined {1}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
At the beginning of your upkeep, create a 1/1 green Snake creature token. If Pharika is a creature, create a 1/1 black Snake creature token with deathtouch instead.
5/5
  • MSEM Masters: Legends
Platinum Anvil

Platinum Anvil {R}{W}

Artifact
{X}, {T}, Sacrifice an artifact: Exile target artifact card in your graveyard with mana value X. Create a token that's a copy of it. Activate only as a sorcery.
Highest in the hierarchy of metals, platinum tools were long considered too sacred for mortal hands to touch. But if any gods are left, none have raised their objections.
  • MSEM Masters: Legends
Powerful Distraction

Powerful Distraction {1}{W}

Instant
Tap up to three target creatures.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Play in shambles, reputation in brambles,
Director Ich had one last trick.”
—The Playwright's Gambit, Act III
  • The Stage Presents: The Neverending Act
Price of Performance

Price of Performance {W}{B}{G}

Enchantment
{1}, Sacrifice a creature: Each opponent loses 1 life.
Whenever a creature dies, you gain 2 life.
Behind every perfect scene is unseen disappointment — the pain of hundreds cut and rejected.
  • The Stage Presents: The Neverending Act
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4
Prod the Stitchwork

Prod the Stitchwork {1}{B}{R}

Enchantment
When Prod the Stitchwork enters, it deals 1 damage to target player. That player sacrifices a creature.
At the beginning of your end step, if an opponent was dealt damage by three or more sources this turn, exile the top card of your library. You may play it until the end of your next turn.
  • The Stage Presents: The Neverending Act
Prop Custodian

Prop Custodian {W}

Creature - Construct Actor
Once each turn, when an Aura is attached to Prop Custodian or you cast a spell that targets it, you may audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Aww, you wear that mask so well! Not that you weren't already great without it!”
1/1
  • The Stage Presents: The Neverending Act
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
Prop Work

Prop Work {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
  • The Stage Presents: The Neverending Act
Pursue Perfect Realities

Pursue Perfect Realities {2}{U}

Enchantment
At the beginning of your end step, you get a perfection counter. Create a token that's a copy of up to one other target creature you control, then exile that token unless you have six or more perfection counters.
  • The Stage Presents: The Neverending Act
Push to the Background

Push to the Background {2}{U}

Instant
Counter target creature spell. Audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“My turn now.”
—Bellard the Boastful
  • The Stage Presents: The Neverending Act
Pyre Charm

Pyre Charm {R}{G}

Instant
Choose one —
• You may sacrifice a creature. When you do, it deals damage equal to its power to any target.
• Target creature gets +4/+4 and gains trample until end of turn.
• Destroy target artifact.
  • MSEM Masters: Legends
Radiant Lead

Radiant Lead {2}{W}

Creature - Construct Knight
Whenever an enchantment you control enters, create a 1/1 colorless Construct Actor creature token.
Token creatures you control have vigilance.
A good performer steals the spotlight so they can shine. A great one brightens the spotlight so everyone can shine.
3/2
  • The Stage Presents: The Neverending Act
Raging Restitched

Raging Restitched {2}{R}

Creature - Horror
When Raging Restitched enters, you may sacrifice a creature. When you do, Raging Restitched deals damage to target creature or planeswalker equal to the sacrificed creature's power.
“Maybe if I burn it all, I won't be stuck in this vessel. And neither will you.”
3/2
  • The Stage Presents: The Neverending Act